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Old October 25, 2003, 17:44   #1
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Hi all,

turn chat for now
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Old October 25, 2003, 17:46   #2
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Old October 25, 2003, 17:47   #3
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Area around Wels:
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Old October 25, 2003, 17:55   #4
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Old October 25, 2003, 18:00   #5
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offer from the scotts to the Spanish??????????????????
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Old October 25, 2003, 18:09   #6
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Pedrunnia
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Old October 25, 2003, 18:17   #7
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Escort
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Old October 25, 2003, 18:35   #8
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Old October 25, 2003, 18:48   #9
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difference of Monarchy and Republic:
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Old October 25, 2003, 18:55   #10
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West.....
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Old October 25, 2003, 18:56   #11
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east.........
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Old October 29, 2003, 06:39   #12
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included the log-file of the turnchat
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Old October 29, 2003, 10:30   #13
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Session Start: Sat Oct 25 22:10:56 2003
Session Ident: #Lemuria
[22:10] * Now talking in #Lemuria
[22:10] &ltGilg&gt Hi all
* Logging for #Lemuria halted
* Logging #Lemuria to 'logs\#Lemuria001.GRNet.log'
[22:10] &ltmaq&gt hey
[22:11] &ltGilg&gt Sorry for being a bit late.......or am I too early?
[22:11] &ltmaq&gt early
[22:11] &ltGilg&gt
[22:11] &ltGilg&gt gives me at least time to read what people did post......
[22:28] &ltmaq&gt cot wants to know how to join #lemuria through java applet thing
[22:29] * cot has joined #Lemuria
[22:29] &ltcot&gt phew!
[22:29] &ltGilg&gt Hi Cot, you made!
[22:30] &ltGilg&gt too long ago?
[22:30] &ltmaq&gt oh ok you made it
[22:30] &ltcot&gt eventually after like my fifth try
[22:30] &ltGilg&gt better get used to it again
[22:31] &ltcot&gt so any discussions on current plans for Lemuria?
[22:31] &ltZephyr&gt oops. hi everyone
[22:31] &ltcot&gt lol hi
[22:31] &ltmaq&gt hey
[22:31] &ltcot&gt i think we are rusty
[22:31] &ltcot&gt its been a while
[22:32] &ltGilg&gt no discussion yet, still waiting a bit to see if more a coming....
[22:32] &ltGilg&gt But I think we might start 'shortly'
[22:32] &ltGilg&gt But first I will be gone for a smoking break..........
[22:32] &ltcot&gt well i guess as our emperor you can do what you want
[22:33] &ltcot&gt we wont plot anything while your gone
[22:33] &ltmaq&gt if we dont get more ppl be better to re-arrange
[22:34] &ltGilg&gt I hope so........but as I have my little informers
[22:34] &ltZephyr&gt
[22:34] &ltGilg&gt I'll be back in ~5.........
[22:35] &ltmaq&gt anybody watching 100 scariest moments?
[22:35] &ltmaq&gt its rubbish
[22:36] &ltcot&gt no im at work!!
[22:36] &ltmaq&gt jeez
[22:37] &ltcot&gt so im not missing much on the scary momments front
[22:37] &ltmaq&gt work is pretty scary, especially on a saturday night
[22:38] * Locutus has joined #lemuria
[22:38] &ltLocutus&gt hey all
[22:38] &ltcot&gt i guess but i got my dues to pay
[22:38] &ltmaq&gt hi locutus
[22:38] &ltcot&gt hey locutus!
[22:39] &ltLocutus&gt am i late?
[22:39] &ltmaq&gt extremely
[22:39] &ltcot&gt not sure GMT or EST?
[22:39] &ltLocutus&gt good. i like to make an entrance
[22:40] &ltcot&gt our boss is having a smoke and will be back to work us like dogs in 5mins
[22:40] &ltcot&gt Gilg that is
[22:40] &ltGilg&gt Hi all, I am back
[22:40] &ltGilg&gt Hi Locutus
[22:41] &ltGilg&gt Cot........you are supposed to work.....extra ration of work for you
[22:41] &ltmaq&gt from the chat thread, the only other cert was centrifuge so...
[22:41] &ltcot&gt
[22:41] &ltmaq&gt or not even certain
[22:41] &ltcot&gt we've done oit with less than 5 before i think?
[22:42] &ltGilg&gt The lowest one till now was 2. Me and Tamerlin
[22:42] &ltcot&gt so lets rock n roll
[22:42] &ltmaq&gt martin used to do it on his own, these industrious germans
[22:42] &ltLocutus&gt i wasn't aware there was even a chat. just figured I'd check out the irc server and there's like 4 ppl here...
[22:42] &ltLocutus&gt cot: good, then I won't have to change to a different winamp file
[22:42] &ltcot&gt mr moderator tut tut
[22:43] * Zephyr sets mode: +o Locutus
[22:43] &ltLocutus&gt that's more like it
[22:43] &ltcot&gt opps that was you?!
[22:43] &ltZephyr&gt ?
[22:44] &ltLocutus&gt now, let's see if I still remember how we did this...
[22:44] * Locutus changes topic to 'CtP2 Democracy Game -- Turn Chat NOW!!! '
[22:44] &ltcot&gt name the game thread ref i think?
[22:44] &ltLocutus&gt that's better
[22:44] &ltGilg&gt everyone got the game and savegame?
[22:44] &ltLocutus&gt nope. just got online.
[22:44] &ltLocutus&gt gettting all my programs started up
[22:44] &ltGilg&gt tststststs feel ashamed
[22:44] &ltLocutus&gt the latest save is just in the savegame thread, I presume?
[22:44] &ltGilg&gt yep
[22:45] &ltcot&gt no of course not i do these on the fly
[22:45] &ltGilg&gt I shall have given enough information though
[22:45] &ltcot&gt and wave the pom poms
[22:46] &ltGilg&gt
[22:46] &ltmaq&gt :shudders:
[22:46] &ltcot&gt lol
[22:46] &ltGilg&gt even more
[22:46] &ltGilg&gt anyone anything to mention before the next turn?
[22:47] &ltLocutus&gt hmm, wait a minute while i look for my ctp2 cd
[22:47] &ltZephyr&gt lol
[22:47] &ltLocutus&gt what mod are we playing again?
[22:48] &ltmaq&gt sap2 + goodmod isnt it
[22:48] &ltGilg&gt jesus.......SAP with Goodmod
[22:48] &ltLocutus&gt it's been a while. but i got my cd now.
[22:48] &ltGilg&gt to loooooooooooooooong ago for some of us.........
[22:48] &ltLocutus&gt oh no, that's my ctp1 cd...
[22:48] &ltZephyr&gt lol
[22:48] &ltGilg&gt
[22:48] &ltmaq&gt this could take a while
[22:48] &ltGilg&gt Locutus, how about some planning and order?
[22:49] &ltZephyr&gt i laugh, but i'm not 100% sure where mine is...
[22:49] &ltGilg&gt Shall we come back tomorrow for Locutus to be ready?
[22:49] &ltmaq&gt ive got a burned copy atop my monitor
[22:49] &ltGilg&gt Same for you Zaph?
[22:49] &ltGilg&gt Maq, I give you extra ration of food
[22:50] &ltLocutus&gt okay, I"m good to go. the year is 870 bc, right?
[22:50] &ltmaq&gt im fat enough already
[22:50] &ltGilg&gt Some extra work then?
[22:50] &ltZephyr&gt nah, found mine. there's so few cds around here anway
[22:50] &ltLocutus&gt plannawhat?
[22:50] &ltmaq&gt extra women
[22:50] &ltGilg&gt I think about, Maq..
* Retrieving #Lemuria info...
[22:50] * Zephyr is now known as IW
[22:51] &ltLocutus&gt I got only like 2000 cds over here. i'm actually using the original cd now, haven't done that in a while...
[22:51] &ltGilg&gt
[22:51] &ltLocutus&gt but can someone confirm I got the right savegame: 870 bc?
[22:51] &ltGilg&gt Yes.
[22:52] &ltcot&gt have another smoke break?
[22:52] &ltLocutus&gt good. then unless we're waiting for someone else we can start...
[22:52] &ltGilg&gt too early.........allthough if it continues like this..........
[22:53] &ltGilg&gt Zaph, you are set?
[22:53] &ltGilg&gt OK, no reply.............any remarks/comments for the actual turn?
[22:53] &ltIW&gt Zaph?
[22:53] &ltmaq&gt lol
[22:54] &ltLocutus&gt cool, with my new keyboard tool I can even control WinAmp from within CtP2. saves some alt-tabbing
[22:54] &ltGilg&gt
[22:54] &ltmaq&gt what else does that kb do
[22:54] &ltGilg&gt Next turn?
[22:54] &ltIW&gt Anything but locate CDs
[22:54] &ltGilg&gt
[22:55] &ltmaq&gt lol
[22:55] &ltLocutus&gt yeah, I got a question. where are our armies? let's kick some austrian butt...
[22:55] &ltIW&gt I'd laugh if MrOgre suddenly posted the SourceCode. Just to delay the chat some more...
[22:55] &ltGilg&gt no armies yet.......we are just building up cat's to build one......
[22:55] &ltGilg&gt IW, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
[22:56] &ltLocutus&gt hmm, better build fast then. i wanna see some blood.
[22:56] &ltGilg&gt We, might.............yours
[22:56] &ltGilg&gt NEXT TURN:
[22:57] &ltLocutus&gt come and get me
[22:57] &ltGilg&gt Check your back....I might be already there..........
[22:58] &ltLocutus&gt better keep an eye on yours as well
[22:58] &ltmaq&gt #gaychat
[22:58] &ltGilg&gt The catapult in Nürnberg attack our Warrior but didn't kill him.
[22:58] &ltLocutus&gt yup, for me too.
[22:59] &ltIW&gt nobody in #gaychat... :|
[22:59] &ltGilg&gt The German 12 stack moved to the west, not longer playing hunting with our 2 stack
[22:59] &ltmaq&gt
[22:59] &ltLocutus&gt #gaychat == off-topic ?
[22:59] &ltmaq&gt ...yeah
[23:00] &ltGilg&gt the scottish 2 stack moved towards Austria. South of our Warrior in the South
[23:01] &ltGilg&gt Theater in Col. Loc finished. One Catapult in Graz ready
[23:01] &ltGilg&gt suggestions?
[23:02] &ltLocutus&gt good. then we can remove the entertainer in CL.
[23:02] &ltLocutus&gt do we really need a shrine next to the theater? if we must build a building, a granary would be more useful right now.
[23:03] &ltLocutus&gt or an academy
[23:03] &ltmaq&gt granary 1st
[23:04] &ltGilg&gt not enough income really for academy........first we would need to build some more trading posts..........
[23:04] &ltGilg&gt Swapped granary with shrine........still shrine in the queue
[23:05] &ltGilg&gt Added ent in Mapf.
[23:05] &ltGilg&gt Catapult Graz to Wels?
[23:07] &ltGilg&gt Wien, shall we added 1 Ent and 4 farmers
[23:07] &ltLocutus&gt wels? austria would be a better place (wien or pilsen). strike 'm while they're down.
[23:07] &ltGilg&gt Graz, because enemy is having a cat in Nuernberg.......
[23:08] &ltGilg&gt For Austria I was thinking of building a new force cats/pike
[23:08] &ltLocutus&gt wien ent/farm sounds good.
[23:08] &ltGilg&gt And using the existing hoplites from pilsen for the meantime.........
[23:08] &ltLocutus&gt so? one enemy at a time. as long as that cat stays in nuernburg it's no threat
[23:09] &ltGilg&gt If it does, bet there is another 3 stack nearby........
[23:09] &ltGilg&gt Adding another farmer in Col. loc. ?
[23:11] &ltGilg&gt Adding another farmer in Pressburg?
[23:11] &ltLocutus&gt I don't fear the 3 stack. we have 14 units in that area, plus another 12-stack in pressburg
[23:12] &ltLocutus&gt (including a cat)
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Old October 29, 2003, 10:40   #14
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[23:12] &ltGilg&gt But there was also the 10 stack english, which disappeared from our view
[23:12] &ltGilg&gt Wien will have another cat ready next turn. Pilsen in three......
[23:13] &ltLocutus&gt the english are already at war with 3 other nations, including the germans. they're busy enough as it is.
[23:14] &ltGilg&gt The 2 stack between Graz and H Town towards Wien to protect the cat of wien?
[23:14] &ltLocutus&gt the sooner we kill off austria, the sooner we can kill some jerries...
[23:14] &ltGilg&gt Loc, since when does the computer care with how many he is at war..
[23:14] &ltLocutus&gt but what do others think: do we need further reinforcements at the wels front?
[23:15] &ltLocutus&gt gilg, it's usually wary about going to war with TOO many nations at a time.
[23:15] &ltGilg&gt In some other games I have seen that he seems not to care..
[23:15] &ltGilg&gt he=it
[23:16] &ltLocutus&gt not my experience. of course, you don't want to tempt it...
[23:16] &ltGilg&gt exacty.
[23:16] &ltGilg&gt exactly
[23:16] &ltGilg&gt whatever......
[23:16] &ltGilg&gt can't type anymore.........
[23:17] &ltLocutus&gt we're obviously divided on this. I'd like to hear other people's opinion...
[23:17] &ltGilg&gt Suicide attack of our brave warrior towards Nuernberg?
[23:17] &ltmaq&gt point is they wont have enough units for all fronts
[23:17] &ltmaq&gt do they favour attacking the human?
[23:18] &ltLocutus&gt all the more reason to eliminate 1 front ASAP
[23:18] &ltcot&gt ra ra!
[23:18] &ltIW&gt gooooooo LEMURIA!
[23:18] &ltLocutus&gt they're usually fairly conservative in attacking well-defended cities. we can deal... IMO.
[23:19] &ltmaq&gt yeah thats true
[23:19] &ltLocutus&gt suicide sounds good. let's see how threatening the germans really are on that front
[23:20] &ltGilg&gt The only question, I have for you: If we want to reduce the threat of Germany, we have to attack somewhere........
[23:20] &ltGilg&gt OK agreed.........
[23:20] &ltGilg&gt And then let's see about the cat?
[23:20] &ltLocutus&gt i don't want to reduce the threat of germany, I want to reduce the threat of austria... to zero...
[23:21] &ltGilg&gt Threat, Austria? I think they are just left as an annoyance..........
[23:21] &ltLocutus&gt now they are, but don't give them time to recover -- then we'll face two strong fronts simultaneously.
[23:22] &ltLocutus&gt yes, suicide first, then move cat
[23:22] &ltmaq&gt how many more cities can we take on in our current government?
[23:23] &ltGilg&gt 8
[23:23] &ltmaq&gt if we can take more we may aswell attack the weakest enemy
[23:24] &ltLocutus&gt indeed. we can't take all of germany now anyway, unless we enslave them all... (is that possible in this mod?)
[23:24] &ltmaq&gt yeah i think it is
[23:24] &ltGilg&gt Our martyrer (sp) showed that Nuernberg is defend by 1Pike/1A/1 riding Archer/ 1 damaged Cat.
[23:24] &ltLocutus&gt good. so no threat there.
[23:24] &ltGilg&gt The cat is badly damaged for the moment.
[23:24] &ltGilg&gt Shall we attack with our 3A/3H stack?
[23:25] &ltLocutus&gt no, I say keep them to defend wels. it only has 6 units.
[23:25] &ltLocutus&gt let's not wider the front even further...
[23:25] &ltGilg&gt 6 plus a warrior standing outside
[23:25] &ltLocutus&gt our line is stretched thin enough
[23:26] &ltLocutus&gt like that sucker'll make a difference
[23:26] &ltGilg&gt Don't forget, Germany is still at war with us and not showing any sign of peace.......
[23:26] &ltGilg&gt This succer could make the complete difference.........don't know where,but......
[23:26] &ltLocutus&gt so? same goes for austria
[23:27] &ltLocutus&gt as a suicide
[23:27] &ltGilg&gt Austria is fairly reduced in size and power........
[23:27] &ltLocutus&gt yes, but they won't stay that way if we leave them.
[23:27] &ltGilg&gt By the way, shall we move the warrior back to town or onto the 6 stack?
[23:28] &ltLocutus&gt sounds good
[23:28] &ltGilg&gt what? city or 6 stack?
[23:28] &ltLocutus&gt although, we could move the 6-stack there...
[23:28] &ltIW&gt stack
[23:28] &ltLocutus&gt I say 6-stack to city
[23:28] &ltLocutus&gt focus on defense on that front
[23:28] &ltLocutus&gt for now...
[23:29] &ltGilg&gt The reason for the 6 stack there: 1.) to block a direct path to Nuernberg, second have the option of immidiate attack
[23:29] &ltGilg&gt We could attack now.......
[23:30] &ltGilg&gt What's gone is gone. Plus Wels would have more place to grow.......
[23:30] &ltLocutus&gt we can't afford to. let's say we attack. 3 units die, 3 left. that leaves 3 units to defend nuernburg and 6 for wels. what if the germans send a 12-stack our way? we'd loose both cities...
[23:30] &ltGilg&gt I am not planning of keeping Nuernberg.......
[23:31] &ltLocutus&gt still, it's quite a while away from wels, it would leave us awfully vulnerable. and we'd still have 3 or 4 units less to defend wels
[23:32] &ltLocutus&gt units we need much harder in the south
[23:32] &ltGilg&gt Why you think I want to re-inforce Wels with the catapult
[23:32] &ltLocutus&gt can we make some decisions now, I'm getting bored...
[23:32] &ltGilg&gt Gent's can we here your voices pleace?
[23:32] &ltLocutus&gt shall we vote? attack nuernburg now yes/no?
[23:33] &ltIW&gt no
[23:33] &ltIW&gt not enough units to split around
[23:33] &ltGilg&gt cot? maq?
[23:33] &ltLocutus&gt good, that's 2 no's and 1 yes (taking the liberty of guessing gilg's vote )
[23:33] &ltmaq&gt i agree with IW
[23:33] &ltGilg&gt you guessed right
[23:34] &ltLocutus&gt so 3-1. cot's opinion doesn't matter (not this time, anyway )
[23:34] &ltmaq&gt safety first, as they say
[23:34] &ltGilg&gt ................
[23:35] &ltGilg&gt 6 stack into the city?
[23:35] &ltGilg&gt leaving the lonely warrior outside.......
[23:35] &ltLocutus&gt i would agree with that.
[23:35] &ltLocutus&gt keep the warrior as a lookout for german stacks from the east...
[23:35] &ltGilg&gt the warrior could be attacked though.......
[23:36] &ltLocutus&gt if it comes under threat we can move it
[23:36] &ltGilg&gt I have a 3 stack just NE of it.
[23:36] &ltLocutus&gt oh, not me. then move it S
[23:36] &ltGilg&gt what about leaving 6 stack where it is and moving the warrior into Wels?
[23:37] &ltGilg&gt This would block the 3 stack to move into Nuernberg
[23:38] &ltLocutus&gt i guess we could do that
[23:38] &ltGilg&gt rest? any comments?
[23:39] &ltGilg&gt If no reply I assume no.......
[23:39] &ltIW&gt sounds sensible to me
[23:39] &ltLocutus&gt silence is approval
[23:39] &ltGilg&gt OK, done
[23:40] &ltGilg&gt Providence, what to do with it?
[23:41] &ltLocutus&gt suicide on wiener neustadt?
[23:42] &ltIW&gt recon = good
[23:42] &ltGilg&gt I have a scottish 2 stack just S of it.
[23:42] &ltmaq&gt can someone post another save?
[23:42] &ltLocutus&gt well, if they want to attack, we can't outrun them anyway, so might as well ignore them and hope they go away...
[23:43] &ltGilg&gt I post some screenies..Ok for you maw?
[23:43] &ltGilg&gt maw=maq
[23:43] &ltmaq&gt lol i was gonna look at the game
[23:43] &ltmaq&gt now i have things installed
[23:44] &ltmaq&gt screenshots will take you longer too
[23:44] &ltGilg&gt nooooooooooooo?????????????
[23:44] &ltGilg&gt Both in the new thread
[23:44] &ltmaq&gt its ok carry on
[23:45] &ltGilg&gt Prov. West?
[23:46] &ltGilg&gt HELLO!!!!!!!!!!!!!
[23:46] &ltLocutus&gt well, that is what I implied...
[23:47] &ltGilg&gt I know, just waiting to see if anyone else thinks he has something to say
[23:48] &ltLocutus&gt silence is approval
[23:48] &ltGilg&gt no reply........I move west
[23:49] &ltGilg&gt The two Hoplites were hunting a settler, reduce to one and the other one stays where he is?
[23:50] &ltLocutus&gt don't really care, we won't catch up anyway. fire at will
[23:50] &ltGilg&gt catapult graz towards Pilsen?
[23:51] &ltIW&gt sounds good
[23:51] &ltGilg&gt 5
[23:51] &ltGilg&gt 4
[23:51] &ltGilg&gt 3
[23:51] &ltGilg&gt 2
[23:51] &ltGilg&gt 1
[23:51] &ltGilg&gt 0
[23:51] &ltLocutus&gt yes
[23:51] &ltGilg&gt to late
[23:51] &ltmaq&gt we seem to be using alot of farmers
[23:51] &ltLocutus&gt hey, give a guy a few secs to alt-tab
[23:52] &ltmaq&gt bearing in mind ive got the old save from thread
[23:52] &ltGilg&gt the two stack between H Tower and Graz towards Wien? (protection for the catapult being finished next turn?
[23:52] &ltGilg&gt maq, Yes
[23:52] &ltLocutus&gt yeah, max 'em out as long as it doesn't hurt production. can't hurt.
[23:52] &ltGilg&gt That's what we did last time
[23:52] &ltLocutus&gt sounds ok.
[23:52] &ltmaq&gt ok ignore me
[23:52] &ltGilg&gt Every turn checking for the max..........
[23:53] &ltGilg&gt I will rename this stack to Escort.........
[23:53] &ltGilg&gt Anyone...........????????????
[23:54] &ltGilg&gt done
[23:54] &ltGilg&gt savegame anyone?
[23:54] &ltLocutus&gt btw, what did you do with the hoplites near pilsen?
[23:54] &ltGilg&gt One moved SE, I see the settler again.......the other one still in place
[23:54] &ltLocutus&gt k. the northern one moved?
[23:55] &ltGilg&gt yep
[23:55] &ltLocutus&gt thx
[23:55] &ltGilg&gt savegame in the thread "turn chat......."
[23:56] &ltmaq&gt wooo
[23:56] &ltGilg&gt or to be precise: http://apolyton.net/forums/showthrea...08#post2434848
[23:57] &ltGilg&gt next turn?
[23:57] &ltGilg&gt countdown started.........
[23:57] &ltLocutus&gt *nods*
[23:57] &ltGilg&gt 5
[23:57] &ltGilg&gt 4
[23:57] &ltGilg&gt 3
[23:57] &ltGilg&gt 2
[23:57] &ltGilg&gt 1
[23:57] &ltGilg&gt 0
[23:57] &ltcot&gt the ghosts of our ancestors whisprer revenge
[23:57] &ltmaq&gt BOOM
[23:58] &ltLocutus&gt *repeatedly, to the beat of the music *
[23:58] &ltmaq&gt cot pipes up from his rocking chair :O
[23:58] &ltGilg&gt Proposal of the scotts: Map exchange
[23:58] &ltLocutus&gt take it...
[23:59] &ltLocutus&gt we can use some friends (and maps)...
[00:00] &ltcot&gt yes friends are good(rocking)
[00:00] &ltGilg&gt I will but have a look in the turn chat thread..........you will be astonished..........
[00:00] &ltGilg&gt You've seen.......
[00:01] &ltcot&gt lol
[00:01] &ltcot&gt its all greek to me
[00:02] &ltGilg&gt Just read, who is being addressed.............
[00:02] &ltmaq&gt why do your save games have *.Chr extension?
[00:02] &ltLocutus&gt your german translation must be messed up, the english version doesn't mention a civ name...
[00:02] &ltGilg&gt Maq, Locutus just mentioned.. I am using the German version
[00:02] &ltcot&gt reload slic?
[00:03] &ltmaq&gt oh ok
[00:03] &ltGilg&gt did it.........just with the start
[00:03] &ltLocutus&gt no, reloadslic isn't needed. it's just that those germans are really bad translators
[00:03] &ltGilg&gt
[00:04] &ltGilg&gt Wer spricht da?
[00:04] &ltGilg&gt theater in Col loc finished
[00:04] &ltGilg&gt Cat in Graz and Wien ready
[00:04] &ltLocutus&gt die Borg Collectieven(sp?) sprechen hier
[00:05] &ltLocutus&gt didn't we finish that already?
[00:05] &ltGilg&gt mistake, forget about the theater in col loc........last turn.......
[00:05] &ltmaq&gt no theatre in col im confu.... ok
[00:05] &ltGilg&gt Locutus, das not die........
[00:05] &ltcot&gt lemuria not die
[00:06] &ltGilg&gt Same for the cat in Graz, also last turn, forgotten to clean the news......
[00:06] &ltmaq&gt ok so im upto date
[00:06] &ltLocutus&gt the germans bombarded a stack out of screen from nuernburgh -- seems they're busy enough with the english on that front already
[00:07] &ltGilg&gt CoT, at least we hope so
[00:07] &ltGilg&gt Yep, the three stack disappeared.
[00:07] &ltGilg&gt the 12 stack moved close to Pedrunnia
[00:07] &ltLocutus&gt yeah, added Collectieven at the last minute...
[00:07] &ltGilg&gt We have to move our 4 stack or it will be attacked........
[00:08] &ltLocutus&gt die lemuria, die
[00:08] &ltcot&gt nein!
[00:08] &ltLocutus&gt == the lemuria, the
[00:09] &ltmaq&gt die bart, die
[00:09] &ltLocutus&gt dammit, too obvious
[00:09] &ltGilg&gt come on, gents
[00:09] &ltcot&gt somebody do something....
[00:09] &ltGilg&gt I attached a screenie for Pedrunnia.........
[00:09] &ltcot&gt defend our towns...
[00:09] &ltGilg&gt South with the 4 stack?
[00:10] &ltLocutus&gt we have 16 units at pedrunnia and 14 at CL. what more defense do you want?
[00:10] &ltcot&gt lol
[00:10] &ltGilg&gt No, with the 14 south, so that the german can't attack........
[00:10] &ltGilg&gt 14 = 4
[00:10] &ltcot&gt sacrifice?
[00:11] &ltGilg&gt We could use them for a counterattack
[00:11] &ltLocutus&gt gilg - agreed, south
[00:11] &ltGilg&gt First time.....today in the first attempt
[00:11] &ltGilg&gt anyone??????????????
[00:11] &ltmaq&gt agree
[00:12] &ltGilg&gt done
[00:12] &ltGilg&gt Escort West to join with the cat?
[00:12] &ltmaq&gt k
[00:13] &ltcot&gt [shakes pom poms]
[00:13] &ltLocutus&gt who or what is escort west?
[00:13] &ltGilg&gt done
[00:13] &ltmaq&gt the army called escort
[00:13] &ltmaq&gt the 2 hoplites
[00:13] &ltGilg&gt Locutus............. :ashamed:
[00:14] &ltmaq&gt so escort moves 3 west along road
[00:14] &ltGilg&gt The 2 stack which was between H Town and Graz.........
[00:14] &ltLocutus&gt ah, you mean army #438 E of Graz?
[00:14] &ltGilg&gt Maq, only 2 as the cat can make it to there........
[00:14] &ltGilg&gt NE
[00:14] &ltmaq&gt eh
[00:14] &ltGilg&gt screenie.........
[00:14] &ltmaq&gt ok i got it
[00:15] &ltLocutus&gt okay, we're talking about the same units (though they've got different names and locations ), it's fine by me.
[00:16] &ltGilg&gt Nop, not in the official version
[00:16] &ltGilg&gt Screenie attached........
[00:17] &ltmaq&gt what about other catapult?
[00:17] &ltmaq&gt the one south of graz
[00:17] &ltGilg&gt moviing towards linz
[00:17] &ltGilg&gt moviing = moving
[00:17] &ltmaq&gt k moved next to linz
[00:17] &ltGilg&gt yep
[00:17] &ltGilg&gt anyone?
[00:18] &ltmaq&gt 7 stack next to wells?
[00:18] &ltmaq&gt -l
[00:18] &ltLocutus&gt yeah, move all cats to pilsen
[00:18] &ltGilg&gt Let's leave 7 stack where it is?
[00:18] &ltmaq&gt k
[00:19] &ltGilg&gt talking about wels.
[00:19] &ltLocutus&gt k
[00:19] &ltGilg&gt OK
[00:19] &ltGilg&gt done
[00:19] &ltmaq&gt hoplite chasing settler move east?
[00:19] &ltLocutus&gt yeah, that took a lot of work
[00:19] &ltmaq&gt yeah
[00:19] &ltGilg&gt E or SE?
[00:19] &ltmaq&gt east i dunno
[00:19] &ltLocutus&gt leave it there? the settler ain't hurting anyone...
[00:20] &ltmaq&gt go for that ruin
[00:20] &ltGilg&gt What I had in mind
[00:20] &ltmaq&gt prolly disappeared but...
[00:20] &ltGilg&gt Locutus? cot?
[00:20] &ltLocutus&gt voting ruin
[00:20] &ltGilg&gt 3 Yes
[00:20] &ltLocutus&gt it's still there, or it wouldn't show
[00:20] &ltmaq&gt k move south
[00:20] &ltGilg&gt I would still say SE
[00:20] &ltmaq&gt grr
[00:21] &ltmaq&gt ok
[00:21] &ltGilg&gt done.
[00:21] &ltmaq&gt seeing as your emperor
[00:21] &ltLocutus&gt eh, why? we want the ruin, right?
[00:21] &ltmaq&gt se is on the way
[00:21] &ltLocutus&gt plus the settler is SE for me...
[00:21] &ltLocutus&gt not for me it ain't...
[00:21] &ltGilg&gt I see the settler again.......he is on unclaimed territory.......
[00:21] &ltGilg&gt for me is E
[00:22] &ltLocutus&gt I see 2 settlers now (moved S already, too late)
[00:22] &ltLocutus&gt hmm....
[00:22] &ltmaq&gt centrifuge wants to join channel from java
[00:22] &ltLocutus&gt I guess I need a new savegame soon...
[00:22] &ltmaq&gt ok i go SE
[00:22] &ltLocutus&gt (but can wait until the next turn or so)
[00:22] &ltGilg&gt end of turn ok for you? (locutus)
[00:22] &ltmaq&gt what about warrior?
[00:22] &ltGilg&gt Providence you mean?
[00:23] &ltLocutus&gt W
[00:23] &ltGilg&gt OK
[00:23] &ltmaq&gt yeah
[00:23] &ltmaq&gt ok
[00:23] &ltmaq&gt ok turn done
[00:23] &ltGilg&gt this is a bloody huge city.........size 10...........
[00:24] &ltmaq&gt how do u join #lemuria for java applet?
[00:24] &ltLocutus&gt we should kill some farmers in wien
[00:24] &ltmaq&gt from*
[00:24] &ltLocutus&gt graz is bigger
[00:25] &ltmaq&gt hmm ok centrifuge left
[00:25] &ltLocutus&gt maq: /join #lemuria?
[00:25] &ltmaq&gt i dont know im using irc
[00:25] &ltmaq&gt hes gone now anyway
[00:25] &ltLocutus&gt oh, k
[00:26] &ltGilg&gt added some farmers in Pedr (2) and Linz (1)
[00:26] &ltmaq&gt wien has plenty of mines i say its ok like that
[00:27] &ltGilg&gt Wien unchanged...........
[00:27] &ltGilg&gt Anyone savegame before the next turn?
[00:28] &ltmaq&gt ok copied your farmers gilg
[00:28] &ltLocutus&gt disagree
[00:28] * Centrifuge has joined #lemuria
[00:28] &ltGilg&gt what?
[00:28] &ltGilg&gt Locutus, what??????????
[00:28] &ltmaq&gt he wants to take farmers from wien
[00:28] &ltLocutus&gt now wien needs 9 turns for pikemen, without farmers 4. we need units...
[00:28] &ltmaq&gt emperors decision is final...
[00:28] &ltCentrifuge&gt thanx maq
[00:28] &ltmaq&gt np
[00:29] &ltGilg&gt By the way, next turn we will have a pop-jump so time to rethink........
[00:29] &ltmaq&gt emperor? what do you wanna do?
[00:29] &ltcot&gt yes be careful Locutus.......i've felt the fire of interigation.....its scary! although i was pardoned
[00:29] &ltLocutus&gt that's 5 whopping turns. it's not like we need that many more pop in wien...
[00:29] &ltGilg&gt NEXT TURN?
[00:29] &ltmaq&gt upto you gilg
[00:29] &ltGilg&gt just asking
[00:30] &ltLocutus&gt pop jump. okay, then 1 extra entertainer, but 0 farmers.
[00:30] &ltcot&gt lol
[00:30] &ltCentrifuge&gt CoT my eyes are still on you...
[00:30] &ltGilg&gt NEXT TURN !!!!!!!!!!!!!
[00:30] &ltmaq&gt ok
[00:30] &ltLocutus&gt o
[00:30] &ltLocutus&gt no
[00:30] &ltmaq&gt lol
[00:31] &ltLocutus&gt we need to prevent riot in wien and boost production imo
[00:31] &ltcot&gt argh!
[00:31] &ltmaq&gt -2 farmers and +1 entertainer then
[00:31] &ltmaq&gt gilg? come on make a decision
[00:32] &ltCentrifuge&gt Emperor?
[00:32] &ltmaq&gt assasination!
[00:32] &ltmaq&gt i suspect centrifuge
[00:32] &ltcot&gt i know your type Centrifuge..........
[00:32] &ltGilg&gt Took a while to run the turn....
[00:32] &ltLocutus&gt settle at -3 farmers?
[00:32] &ltmaq&gt ok he ended turn...
[00:32] &ltcot&gt once you smell blood
[00:32] &ltGilg&gt I am already in th enew one.........
[00:32] &ltmaq&gt ok end turn i guess :\
[00:32] &ltGilg&gt th enew = the new
[00:33] &ltLocutus&gt argh, idiot...
[00:33] &ltGilg&gt some bad news........
[00:33] &ltLocutus&gt don't tell me wien riotted...
[00:33] &ltmaq&gt we've got loads of units to move gilg
[00:33] &ltcot&gt lol
[00:33] &ltGilg&gt Locutus.....talking to yourself?
[00:33] &ltLocutus&gt 'cuse then I'l assassinate you...
[00:33] &ltmaq&gt its all gone tits up
[00:33] &ltcot&gt just beat them down with troops
[00:33] &ltLocutus&gt no, you. wien wasn't done yet.
[00:34] &ltGilg&gt Why?
[00:34] &ltLocutus&gt oh well, what's the news? and where's the save?
[00:34] &ltCentrifuge&gt what's the news?
[00:34] &ltLocutus&gt it's too late now. move on.
[00:35] &ltmaq&gt ok so turn 167
[00:35] &ltGilg&gt waiting for the server.........
[00:35] &ltGilg&gt the English 10 stack is next to graz.
[00:35] &ltmaq&gt yep
[00:36] &ltLocutus&gt it's turn 166 for me (unless you count turn 0)
[00:36] &ltmaq&gt it says 167 on counter
[00:36] &ltGilg&gt The German 12 stack is just between Pedrunnia and Col Loc.
[00:36] &ltmaq&gt have i been too eager?
[00:36] &ltcot&gt well mistakes were part and parcel of theseancient civs
[00:37] &ltGilg&gt 166..
[00:37] &ltmaq&gt ffs
[00:37] &ltGilg&gt Or did you already invented Timewarp?
[00:37] &ltmaq&gt yeah of course
[00:37] &ltLocutus&gt k, loading new save now
[00:38] &ltmaq&gt url for new save?
Gilgamensch is offline  
Old October 29, 2003, 10:44   #15
Gilgamensch
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Local Time: 12:15
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
[00:38] &ltGilg&gt http://apolyton.net/forums/showthrea...86#post2434941
[00:38] &ltmaq&gt *lazy*
[00:38] &ltGilg&gt *done*
[00:38] &ltLocutus&gt forums/attachment.php?s=&postid=2434941
[00:38] &ltGilg&gt Loc = late?
[00:38] &ltGilg&gt locutus = late?
[00:39] &ltGilg&gt Changed Wien to 1E/1F
[00:39] &ltmaq&gt should be 2E's and 1F?
[00:39] &ltGilg&gt Nop, just 1E
[00:40] &ltGilg&gt 3 Turns for Pikeman
[00:40] &ltLocutus&gt huh?
[00:40] &ltGilg&gt 74 hapiness for me
[00:40] &ltLocutus&gt 1e/1f sounds good
[00:40] &ltmaq&gt me too, thats why i wondered why we needed another one
[00:41] &ltmaq&gt k
[00:41] &ltGilg&gt I don't know who said anything about another E.........
[00:41] &ltGilg&gt Everyone now in sync?
[00:42] &ltmaq&gt yeah
[00:42] &ltmaq&gt 3 stack east of wien?
[00:42] &ltLocutus&gt yup. let's move some troops to graz, just in case...
[00:42] &ltGilg&gt Can't move, English 10 stack in the way........
[00:42] &ltLocutus&gt SE
[00:42] &ltmaq&gt k SE
[00:42] &ltLocutus&gt crosspost, gilg
[00:42] &ltGilg&gt yep......
[00:42] &ltGilg&gt SE k
[00:42] &ltmaq&gt moved SE
[00:42] &ltmaq&gt hoplite onto ruin...
[00:42] &ltGilg&gt maw, to quick .........
[00:42] &ltGilg&gt maw=maq
[00:42] &ltmaq&gt lol
[00:43] &ltLocutus&gt agree, get ruin
[00:43] &ltCentrifuge&gt crap , I just downloaded the save, and realized that I took moswap off a couple days ago
[00:43] &ltGilg&gt sure?
[00:43] &ltCentrifuge&gt so yes I;m lost
[00:43] &ltLocutus&gt why not? that's what we came down for, no? why back out now?
[00:43] &ltGilg&gt Centr., screenshot needed?
[00:43] &ltmaq&gt got a strange popup but it was a tech
[00:43] &ltcot&gt i know this will come as a crushing blow but i gotta go as work is calling.........im glad this is back on and cheers for getting it going again
[00:43] &ltCentrifuge&gt would be helpful
[00:44] &ltLocutus&gt forgot /reloadslic, maq?
[00:44] &ltGilg&gt Gent's are you sitting???????
[00:44] &ltmaq&gt ...... no
[00:44] &ltCentrifuge&gt Later CoT
[00:44] &ltmaq&gt g'night cot
[00:44] &ltcot&gt cheers[shakes pom poms one last time]
[00:44] &ltGilg&gt Wonderful happened to us...........
[00:44] &ltLocutus&gt bye, COT
[00:44] &ltGilg&gt Cot have a nice one............
[00:44] &ltcot&gt yes my emporer
[00:45] * cot has quit IRC (Quit: Leaving )
[00:45] &ltGilg&gt But wait for this news :-)
[00:45] &ltGilg&gt too late...........
[00:45] &ltGilg&gt We have republic!!!!!!!!!!!!!!!!!!!!!!
[00:45] &ltLocutus&gt arty:
[00:45] &ltGilg&gt And therefore burocracy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:45] &ltmaq&gt but we dont want it
[00:45] &ltLocutus&gt do we want republic, BTW?
[00:45] &ltmaq&gt republic sucks
[00:45] &ltGilg&gt let's first and arty:
[00:45] &ltCentrifuge&gt Okay then no more need for the emperor ...
[00:46] &ltLocutus&gt makes no difference for city limit.
[00:46] &ltmaq&gt agreed, kill the emperor
[00:46] &ltGilg&gt Cent. watch out
[00:46] &ltCentrifuge&gt lol
[00:46] &ltLocutus&gt what are the downsides of rep over monarchy?
[00:46] &ltGilg&gt Guards..............HELP ME!!!!!!!!!!!!!!!!!!
[00:46] &ltLocutus&gt :Kill: :kill:
[00:47] &ltCentrifuge&gt Loc, lower military correct?
[00:47] &ltmaq&gt rep: more prod for army, slightly better sci
[00:47] &ltmaq&gt i mean army costs more
[00:48] &ltmaq&gt also rep has poor martial law = 1
[00:48] &ltLocutus&gt crap, what's the prefix for apolyton pack plus goodmod again?
[00:48] &ltGilg&gt don't ask............
[00:48] &ltmaq&gt APOL and GM
[00:48] &ltGilg&gt I just attached a screen shot of the comparison.........
[00:48] &ltmaq&gt or what you mean
[00:49] &ltLocutus&gt hmm, seems we're using the original govern.txt file for this mod. that can't be good...
[00:49] &ltmaq&gt point is, republic is pants so lets crack on
[00:49] &ltGilg&gt according to this, more production, more growth, more science
[00:50] &ltGilg&gt military far more expensive and NO martial law.
[00:50] &ltmaq&gt martial law is too low, after we adjust sliders to compensate for ML we lost alot
[00:51] &ltCentrifuge&gt I say stick to monarchy for now... bypass republic and hold off for fascism
[00:51] &ltmaq&gt we could force ourselves to be a republic because of the leader
[00:51] &ltGilg&gt We have in the moment +3 threw martial law.
[00:51] &ltmaq&gt the leader should act as the government is
[00:51] &ltLocutus&gt okay, looked at the text file. republic sucks ass
[00:52] &ltmaq&gt lol
[00:52] &ltGilg&gt
[00:52] &ltLocutus&gt only good for peace
[00:52] &ltGilg&gt SO 5 /0 against rep?
[00:52] &ltmaq&gt gilg should have power of a monarch really but nm lets carry on
[00:52] &ltmaq&gt yeah
[00:52] &ltCentrifuge&gt yep
[00:53] &ltLocutus&gt yes
[00:53] &ltLocutus&gt once we reach 20 cities and force some sort of peace with the germans we can change (until fascism indeed)
[00:53] &ltmaq&gt providence warrior?
[00:53] &ltGilg&gt Providence?
[00:53] &ltCentrifuge&gt Is IW just pretending to be here?
[00:53] &ltmaq&gt NW?
[00:54] &ltLocutus&gt nw
[00:54] &ltmaq&gt gilg?
[00:54] &ltGilg&gt I am just posting some screenies for Cent.
[00:55] &ltmaq&gt oh ok
[00:55] &ltCentrifuge&gt thanks gilg
[00:56] &ltmaq&gt so what about the government dictates our leader?
[00:56] &ltCentrifuge&gt Sorry guys, my wife is calling (did I mention that I got married last summer ) so I have to get going
[00:56] &ltGilg&gt Cent.......are you sure you made the right change?
[00:56] &ltmaq&gt ok g'night centrifuge
[00:56] &ltGilg&gt Have a nice one anyone.........
[00:56] &ltGilg&gt anyone=anyway...........
[00:57] &ltGilg&gt I am the Monarch !!!!!!!!!!!! We don't change
[00:57] &ltCentrifuge&gt Don't let the "the emperor" destroy lemuris
[00:57] &ltCentrifuge&gt umm lemuria
[00:57] &ltmaq&gt lol
[00:58] &ltLocutus&gt CU, cent
[00:58] * Centrifuge has quit IRC (Quit: Leaving )
[00:58] &ltmaq&gt ok so providence warrior NW
[00:58] &ltLocutus&gt The Emperor? What does DanQ have to do with any of this?
[00:58] &ltGilg&gt So back to 'work'.........where have we stopped?
[00:58] &ltLocutus&gt we were moving prov NW
[00:59] &ltmaq&gt ming is also an emperor iirc
[00:59] &ltGilg&gt NW sounds good.
[00:59] &ltmaq&gt k
[00:59] &ltmaq&gt 4 stack next to pedrunnia?
[00:59] &ltLocutus&gt hmmm? Ming has always been Ming. DanQ used to be The Emperor (or was it just Emperor?)
[00:59] &ltGilg&gt Loc? what about Providence
[00:59] &ltmaq&gt i mean the real ming or the fake one..
[00:59] &ltGilg&gt forget.........
[01:00] &ltLocutus&gt there is more than one Ming?
[01:00] &ltGilg&gt 4 stack N or stay?
[01:00] &ltLocutus&gt
[01:00] &ltLocutus&gt I say stay.
[01:00] &ltmaq&gt good point really
[01:00] &ltmaq&gt yeah
[01:00] &ltmaq&gt stay too
[01:00] &ltGilg&gt k
[01:01] &ltmaq&gt catapult path to pilsen?
[01:01] &ltLocutus&gt yeah
[01:01] &ltGilg&gt no path, manually.....
[01:01] &ltmaq&gt cat near linz
[01:01] &ltmaq&gt ok where
[01:01] &ltGilg&gt S of Linz
[01:01] &ltGilg&gt ?
[01:01] &ltmaq&gt no through linz onto river?
[01:01] &ltGilg&gt Yep
[01:01] &ltmaq&gt k
[01:02] &ltGilg&gt Which is S of Linz.......
[01:02] &ltmaq&gt ok
[01:02] &ltmaq&gt all done?
[01:02] &ltLocutus&gt no, we need to send some reinforcements to graz
[01:02] &ltLocutus&gt just in case
[01:02] &ltGilg&gt no
[01:03] &ltGilg&gt 2 farmers added to H Town
[01:03] &ltmaq&gt ok
[01:03] &ltLocutus&gt k
[01:03] &ltGilg&gt 1 F added to Press
[01:03] &ltmaq&gt altho i disagree
[01:04] &ltmaq&gt k done both
[01:04] &ltGilg&gt 1 F added to Wels
[01:04] &ltGilg&gt Why you disagree?
[01:04] &ltmaq&gt too many in htown for so little gains
[01:05] &ltGilg&gt not trued, doesn't change production time........
[01:05] &ltLocutus&gt no loss either
[01:05] &ltGilg&gt jesus, can't write anymore........
[01:05] &ltLocutus&gt there was a time you could? ;P
[01:05] &ltmaq&gt hmm ok
[01:05] &ltIW&gt jesus can't write anymore
[01:06] &ltGilg&gt IW, stop playing with words..............
[01:06] &ltmaq&gt ok all done?
[01:06] &ltGilg&gt nop
[01:06] &ltmaq&gt what else?
[01:06] &ltGilg&gt 1 F in Pilsen
[01:06] &ltLocutus&gt graz
[01:07] &ltmaq&gt its doomed
[01:07] &ltGilg&gt we shall move some units from H town closer, just if we have to retake it..........
[01:07] &ltLocutus&gt if it's attacked I want to be able to strike back. it's our biggest city
[01:07] &ltmaq&gt how many and which units?
[01:08] &ltGilg&gt From press 2A/2H to H Town and the same towards graz
[01:08] &ltGilg&gt Press to H Town 1 turn
[01:09] &ltLocutus&gt I say 6 from wombatoon, 4 from h town, 6 from linz
[01:09] &ltGilg&gt so many?????????????????????/
[01:09] &ltLocutus&gt it's our most important city. better safe than sorry
[01:09] &ltLocutus&gt oh, 6 from pressburg too. skip the linz units then.
[01:09] &ltGilg&gt We would have 2A/2H in the east and 2H/1C in the west..........
[01:10] &ltGilg&gt And we could move the 4 stack closer..........
[01:10] &ltmaq&gt i agreee
[01:10] &ltGilg&gt Maq, to whome?
[01:10] &ltmaq&gt 4 stack closer
[01:11] &ltLocutus&gt 4 stack is needed for ped.
[01:11] &ltLocutus&gt wombatoon has 12 units for no good reason. use those units
[01:11] &ltmaq&gt doesnt matter it would still be equedistant wouldnt it?
[01:11] &ltmaq&gt 4 stack between htown and pedrunnia
[01:11] &ltmaq&gt -htown graz i mean
[01:12] &ltGilg&gt I am now lost.........
[01:12] &ltmaq&gt lol
[01:12] &ltLocutus&gt units at wombatoon are not doing anything, why not put them to use?
[01:12] &ltGilg&gt Which 4 stack between Htown and Graz?
[01:12] &ltGilg&gt For Wombaton: We would have to move till the end of next round anyway at least 1 unit.........
[01:13] &ltGilg&gt We will finish a pikeman
[01:13] &ltmaq&gt well from wherever it doesnt matter
[01:13] &ltLocutus&gt I say move 6 or 8 units out of wombatoon and 4 out of H town. that should do the trick...
[01:13] &ltLocutus&gt all towards graz of course
[01:13] &ltmaq&gt yeah
[01:13] &ltmaq&gt gilg?
[01:14] &ltGilg&gt slowly..... I dont' have 12 units in wombatoon............
[01:14] &ltmaq&gt move 6 from wombatoon i reckon, that will leave 2
[01:14] &ltLocutus&gt sorry, my mistake. only 8. move 6 then.
[01:15] &ltmaq&gt 3a 3h from wombatoon towards graz?
[01:15] &ltGilg&gt So, just to be sure..............
[01:15] &ltLocutus&gt yes
[01:15] &ltmaq&gt ok
[01:15] &ltLocutus&gt and 2h2a from h town
[01:15] &ltGilg&gt with 2a2h from Press?
[01:16] &ltmaq&gt yeah replace the ones moving out of htown
[01:16] &ltGilg&gt k
[01:16] &ltLocutus&gt ah, that was the town with 12 units. sounds good.
[01:16] &ltmaq&gt NE or E of graz?
[01:17] &ltGilg&gt E
[01:17] &ltmaq&gt k
[01:17] &ltGilg&gt Loc?
[01:17] &ltLocutus&gt btw, move the units from wombatoon over the northern road. that way they can join up more easily
[01:17] &ltmaq&gt yeah i did that
[01:17] &ltLocutus&gt E
[01:17] &ltGilg&gt what else.............tststststststs
[01:18] &ltmaq&gt all done?
[01:18] &ltLocutus&gt think so
[01:18] &ltmaq&gt me too
[01:19] &ltGilg&gt nop
[01:19] &ltGilg&gt I first gonna go for another smoking brake
[01:19] &ltGilg&gt I'll be back in ~5
[01:19] &ltmaq&gt ok
[01:20] &ltLocutus&gt how long do you want to contine? have to get up early...
[01:20] &ltmaq&gt dont know
[01:20] &ltmaq&gt when you want to finish?
[01:21] &ltLocutus&gt not sure. don't want to continue for much more than another hour, but basically the sooner the better.
[01:21] &ltmaq&gt see what gilg says
[01:22] &ltLocutus&gt yup
[01:22] &ltLocutus&gt of course, you guys can continue without me...
[01:23] &ltmaq&gt i think we need at least 3 people following really, or at least interested
[01:23] &ltmaq&gt 3 means we can at least vote
[01:23] &ltLocutus&gt yeah, that helps.
[01:26] &ltGilg&gt yep, agreed.....And I am back
[01:26] &ltGilg&gt I was thinking of continuing till we finish concrete........
[01:26] &ltGilg&gt another 2 rounds..........
[01:26] &ltmaq&gt im ok with that
[01:27] &ltGilg&gt Locutus?
[01:27] &ltLocutus&gt i'm ok with that if it doesn't take too long...
[01:27] &ltGilg&gt NEXT TURN?
[01:27] &ltGilg&gt ups
[01:27] &ltmaq&gt ok
[01:27] &ltGilg&gt next turn?
[01:27] &ltLocutus&gt k
[01:27] &ltGilg&gt NEXT TURN!
[01:27] &ltmaq&gt ok first movement, escort?
[01:28] &ltmaq&gt between wien and graz
[01:29] &ltGilg&gt first some news
[01:29] &ltmaq&gt ok
[01:29] &ltLocutus&gt I say SE
[01:30] &ltGilg&gt Against the German stack we could use our WMD's
[01:30] &ltmaq&gt yeah
[01:30] &ltGilg&gt We finished 4 projects
[01:30] &ltmaq&gt or E
[01:30] &ltmaq&gt lets move all units/armies in turn first
[01:30] &ltLocutus&gt SE is the shortest route to Pilsen
[01:30] &ltmaq&gt oh its going to pilsen... ok then
[01:30] &ltGilg&gt grrrrrrrrrrrrrrrrr
[01:31] &ltLocutus&gt yeah, bombard the crap out of those jerries
[01:31] &ltmaq&gt agreed
[01:31] &ltmaq&gt gilg?
[01:31] &ltGilg&gt Yep ........
[01:31] &ltmaq&gt k
[01:31] &ltGilg&gt For the WMD's.......
[01:31] &ltmaq&gt ?
[01:32] &ltGilg&gt Catapult
[01:32] &ltLocutus&gt he means the catapult, mehtinks
[01:32] &ltGilg&gt I killed something
[01:32] &ltmaq&gt oh ok
[01:32] &ltGilg&gt only 11 left.........
[01:32] &ltmaq&gt 4 stack east of graz?
[01:32] &ltGilg&gt let's stay with Pedrunnia
[01:32] &ltGilg&gt the 4stack?
[01:32] &ltGilg&gt just N?
[01:33] &ltmaq&gt itll get attacked N
[01:33] &ltGilg&gt from whome?
[01:33] &ltLocutus&gt you attacked with both catapults, gilg?
[01:34] &ltLocutus&gt we have 2 4stacks, let's not confuse them...
[01:34] &ltGilg&gt Now yes...........
[01:34] &ltGilg&gt Only one kill........
[01:34] &ltGilg&gt the other one was just damaging.........
[01:34] &ltGilg&gt The 4 stack near Pedrunnia.....I was talkig about
[01:35] &ltmaq&gt and u bombarded or wha?
[01:35] &ltGilg&gt It could be now attack by the German
[01:35] &ltGilg&gt yep I bombard twice the German ex-12 stack
[01:35] &ltLocutus&gt not smart...attacking twice. one attack with more units does more damage... oh well, too late...
[01:35] &ltGilg&gt I know......missed that we finshed the WMD
[01:35] &ltmaq&gt so ill bombard seperately too
[01:36] &ltGilg&gt What about the 4 stack near Pedrunnia? N?
[01:36] &ltmaq&gt NW?
[01:37] &ltmaq&gt or N
[01:37] &ltLocutus&gt NW
[01:37] &ltGilg&gt I see another German settler NE, NE of Pedrunnia.
[01:37] &ltGilg&gt Why NW?
[01:37] &ltmaq&gt N puts it on the road
[01:37] &ltmaq&gt so NW
[01:37] &ltGilg&gt talking about NW of Pedrunnia?
[01:37] &ltmaq&gt yeah
[01:37] &ltGilg&gt I was talking about N of the 4 stack, meaning the same........
[01:37] &ltLocutus&gt move the 4stack NW, yes (keeps the road clear, you never know)
[01:38] &ltGilg&gt Loc, you mean the 4 stack NW?
[01:38] &ltGilg&gt Why?
[01:38] &ltmaq&gt move NW NOT NW of pedrunnia
[01:38] &ltGilg&gt Why?
[01:38] &ltmaq&gt itll be on the road then
[01:38] &ltmaq&gt N moves it onto toad
[01:38] &ltmaq&gt road
[01:38] &ltLocutus&gt as I said, keep the road clear (and keep clear of the road )
[01:39] &ltGilg&gt Why? again?
[01:39] &ltmaq&gt what?
[01:39] &ltGilg&gt OK, Maq and me, think N onto the road. Locutus thinks NW........
[01:39] &ltmaq&gt no i think NW
[01:40] &ltLocutus&gt because on the road we can get attacked more easily, and we may want to move other biggest stacks over the road
[01:40] &ltmaq&gt move it NW
[01:40] &ltLocutus&gt biggest = bigger
[01:40] &ltGilg&gt If we move it just N, the german stack might stay close enough to Pedrunnia, so that we could attack/bombard again..........
[01:41] &ltGilg&gt And which other bigger stack............
[01:41] &ltmaq&gt too risky i think
[01:41] &ltGilg&gt What to risky?
[01:41] &ltmaq&gt it might get attacked
[01:41] &ltGilg&gt from whome? There is noone
[01:41] &ltLocutus&gt makes no difference. if the germans want to stay they will, if they don't they won't (I think they won't)
[01:41] &ltmaq&gt and it blocks road
[01:42] &ltGilg&gt But again, we don't have any units to move......over this road
[01:42] &ltLocutus&gt not as far as we can see. not yet.
[01:42] &ltmaq&gt well its 2 to 1 but gilg is king/emperor
[01:42] &ltLocutus&gt it's 2 to 1 on such a minor issue. give it up, gilg
[01:42] &ltGilg&gt Yup......and the last time Tam and me played he was trying to catch the 2 stack for 4 turns.......
[01:43] &ltGilg&gt 4 Turns bombing ...........sweet ;-)
[01:43] &ltmaq&gt ok so NW?
[01:43] &ltGilg&gt I am still for N, or NW of Pedrunnia.......
[01:43] &ltLocutus&gt want to vote?
[01:44] &ltGilg&gt Plus, if we get on the road, we can move quicker........
[01:44] &ltmaq&gt i guess we dont have power for that lol
[01:44] &ltGilg&gt Which vote?
[01:44] &ltmaq&gt lets just move N, while we're young
[01:44] &ltLocutus&gt move where? the units are needed there to protect the city, they ain't going anywhere anytime soon
[01:44] &ltGilg&gt maq, finally
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Old October 29, 2003, 10:56   #16
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
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Local Time: 12:15
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
[01:45] &ltGilg&gt Why you think I want to keep them close to the city.........
[01:45] &ltmaq&gt i still want NW but i wanna get food too
[01:45] &ltGilg&gt
[01:45] &ltLocutus&gt NW is just as close to the city as N
[01:45] &ltGilg&gt no........but as Maq agrees with me, makes 2:1
[01:46] &ltmaq&gt i dont agree
[01:46] &ltLocutus&gt maq doesn't agree, he just wants you to quit whining
[01:46] &ltmaq&gt lol
[01:46] &ltGilg&gt tststs....so young and already so desperate to die
[01:47] &ltGilg&gt Another good reason to move N, better view
[01:47] &ltLocutus&gt wanna take me on one-on-one?
[01:47] &ltmaq&gt lol
[01:47] &ltGilg&gt Depends on what
[01:47] &ltLocutus&gt ctp2 of course. server's empty enough...
[01:47] &ltGilg&gt Can't connect from here
[01:48] &ltGilg&gt They must have blocked tjose bloody ports..........
[01:48] &ltLocutus&gt backing out already?
[01:48] &ltGilg&gt Always, that's called Politics
[01:48] &ltGilg&gt So back to topic: NW or N?
[01:49] &ltLocutus&gt it's called chicken
[01:49] &ltmaq&gt its 2-1 for NW so...
[01:49] &ltLocutus&gt ;P
[01:49] &ltLocutus&gt nw, obviously. but it's your call. just make it from sid's sake...
[01:49] &ltmaq&gt lol
[01:49] &ltGilg&gt ups.......that hurted..........Guards send Locutus into the deapest dungeon and throw away the key..............
[01:49] &ltGilg&gt This would make it 1:1..........
[01:50] &ltmaq&gt how about we let the senate decide?
[01:50] &ltLocutus&gt i'm waiting on the NL server if you wanna get me
[01:50] &ltGilg&gt But anyway, as I want to fullfill the deathwish.........NW
[01:50] &ltmaq&gt WOOHOO
[01:50] &ltLocutus&gt w00t!
[01:51] &ltIW&gt jas
[01:51] &ltGilg&gt So Escort?
[01:51] &ltLocutus&gt jas?
[01:51] &ltmaq&gt escort has moved
[01:51] &ltGilg&gt to where?
[01:51] &ltmaq&gt SE
[01:51] &ltmaq&gt on its way to pilsen
[01:52] &ltGilg&gt at least for the moment..........
[01:52] &ltLocutus&gt SE
[01:52] &ltmaq&gt 6 stack between graz and pedrunnia?
[01:52] &ltGilg&gt 6 stack?
[01:52] &ltIW&gt just a sec
[01:52] &ltGilg&gt I have 2 4 stacks..........
[01:52] &ltLocutus&gt ah
[01:52] &ltGilg&gt 2 4 = 2*4
[01:53] &ltmaq&gt i have 2 4 stacks and a 6 stack
[01:53] &ltGilg&gt which 6 stack?
[01:53] &ltLocutus&gt I say keep the 6 stack where it is
[01:53] &ltmaq&gt it came from wombatoon
[01:53] &ltLocutus&gt nice and central
[01:53] &ltmaq&gt agree
[01:53] &ltGilg&gt In the official version it is only a 4 stack!
[01:54] &ltLocutus&gt then the official verison is wrong
[01:54] &ltmaq&gt lol
[01:54] &ltmaq&gt we moved 6 N from wombatoon
[01:54] &ltGilg&gt you might, but not me...........
[01:55] &ltmaq&gt you can still move them now because we arent moving them
[01:55] &ltGilg&gt So, we only want to leave 1/1 in Wombatoon?
[01:55] &ltmaq&gt yeah
[01:55] &ltmaq&gt 1a 1h
[01:55] &ltLocutus&gt yeah.
[01:55] &ltGilg&gt OK, then............
[01:56] &ltGilg&gt left in place.........but not RIP.......
[01:56] &ltGilg&gt what about the pikeman?
[01:56] &ltGilg&gt in H Town?
[01:57] &ltLocutus&gt hmm, keep it there?
[01:57] &ltmaq&gt leave it there i reckon
[01:57] &ltGilg&gt OK
[01:57] &ltGilg&gt 4 stack E of Graz?
[01:58] &ltmaq&gt leave that too?
[01:59] &ltGilg&gt We could move 1/1 into Graz and the other 1/1 into the 6 stack
[01:59] &ltLocutus&gt hmm, maybe split it? 2 units to graz, 2 to h town? the english stack could go for both
[01:59] &ltGilg&gt Even better
[01:59] &ltmaq&gt oh i thought graz was full... but thats a good idea
[01:59] &ltGilg&gt k?
[01:59] &ltLocutus&gt so we all agree
[01:59] &ltGilg&gt yep
[01:59] &ltmaq&gt yeah
[02:00] &ltmaq&gt hoplite near settler?
[02:00] &ltGilg&gt let's try to kick of the sttler?
[02:00] &ltGilg&gt sttler=settler
[02:01] &ltmaq&gt leave it?
[02:01] &ltGilg&gt not try to get the settler away?
[02:01] &ltLocutus&gt leave it. the english are pissed enough
[02:01] &ltLocutus&gt no need to provoke them. and if they found a city there, it won't survive long
[02:01] &ltLocutus&gt certainly won't add anything to the english empire
[02:02] &ltmaq&gt agree
[02:02] &ltmaq&gt move hoplite W?
[02:02] &ltGilg&gt NE?
[02:03] &ltmaq&gt we travel further moving diagonally
[02:03] &ltmaq&gt technically
[02:03] &ltLocutus&gt W, move in on neustadt
[02:03] &ltGilg&gt Reason for NE: We would deny the English to go into the unoccupied area.......
[02:04] &ltLocutus&gt didn't we just establish we don't care about the english?
[02:05] &ltGilg&gt OK.........
[02:05] &ltmaq&gt so W...
[02:05] &ltGilg&gt Cat near Linz, continue towards Pilsen?
[02:05] &ltLocutus&gt yes
[02:06] &ltGilg&gt Providence?
[02:06] &ltmaq&gt NW?
[02:06] &ltGilg&gt k
[02:06] &ltLocutus&gt agree
[02:06] &ltmaq&gt k
[02:07] &ltmaq&gt cat in pilsen?
[02:07] &ltGilg&gt there is a indian settler NE NE of Pilsen, what shall we do?
[02:07] &ltGilg&gt Pilsen by the way has 12 units.......
[02:07] &ltmaq&gt leave it?
[02:08] &ltGilg&gt they agreed to a whatever treaty..........
[02:08] &ltLocutus&gt I say leave the cat there for the moment and send an archer after the settler
[02:08] &ltmaq&gt ok
[02:08] &ltGilg&gt A or H?
[02:08] &ltmaq&gt a sees further
[02:08] &ltGilg&gt forget......
[02:08] &ltmaq&gt k
[02:08] &ltGilg&gt for sure A
[02:09] &ltGilg&gt NE?
[02:09] &ltLocutus&gt we have more A's
[02:09] &ltmaq&gt so archer moves NE?
[02:09] &ltGilg&gt Locutus, behave
[02:09] &ltLocutus&gt N, NW -- same difference
[02:09] &ltmaq&gt i think this is my last turn, im dying of startvation
[02:09] &ltLocutus&gt hmm?
[02:10] &ltGilg&gt NE then?
[02:10] &ltLocutus&gt same here, it's getting too late
[02:10] &ltGilg&gt NE ?
[02:10] &ltmaq&gt i agree NE
[02:10] &ltLocutus&gt sorry, NE. sounds ok
[02:10] &ltGilg&gt nothing in view.....
[02:10] &ltGilg&gt kick of th esettler?
[02:10] &ltLocutus&gt we can't. not enough MP
[02:10] &ltLocutus&gt I think
[02:11] &ltmaq&gt shouldnt anyway
[02:11] &ltGilg&gt shall I try?
[02:11] &ltGilg&gt not enough MP..........
[02:11] &ltGilg&gt Back again?
[02:11] &ltmaq&gt ok then
[02:11] &ltLocutus&gt or leave it there...
[02:11] &ltGilg&gt OK stay
[02:11] &ltmaq&gt leave it i think
[02:12] &ltmaq&gt is it only me with a few cities on 72 hap?
[02:12] &ltGilg&gt The phalanx S of Pilsen to the 'west' of Pilsen and join with the cat?
[02:12] &ltGilg&gt No, also me............
[02:12] &ltLocutus&gt sounds good
[02:12] &ltGilg&gt Maq?
[02:13] &ltmaq&gt k
[02:14] &ltGilg&gt Pedrunnia -1F
[02:14] &ltmaq&gt k
[02:14] &ltGilg&gt Col Loc, + 1E
[02:15] &ltGilg&gt shugar H Town is missing 10 peasants..............
[02:15] &ltGilg&gt So no farmer in H Town.
[02:15] &ltmaq&gt ok
[02:16] &ltmaq&gt last turn anyway so no need for us to follow the official game now
[02:16] &ltGilg&gt Mapf. down to 1 farmer
[02:17] &ltmaq&gt seems ok
[02:17] &ltGilg&gt Press, 2 F
[02:17] &ltGilg&gt mean s-1 F
[02:17] &ltLocutus&gt all fine with me.
[02:17] &ltGilg&gt graz......we could have between 0-3 farmers........but everything far away......
[02:18] &ltGilg&gt sorry 0-2
[02:18] &ltmaq&gt id say 0
[02:18] &ltGilg&gt OK with me
[02:19] &ltGilg&gt Wells I suggest 1E/5F
[02:19] &ltLocutus&gt can't say care. you can shoot all the farmers for all I care. should be a good show
[02:19] &ltmaq&gt lol
[02:19] &ltmaq&gt i agree btu 4f i think
[02:19] &ltmaq&gt 1e 4f
[02:19] &ltGilg&gt OK 4.......4/5 not a lot of difference........
[02:20] &ltmaq&gt thats about all isnt it?
[02:20] * Locutus changes topic to 'CtP2 Democracy Game '
[02:20] &ltGilg&gt Linz 1E/4F
[02:20] &ltmaq&gt k
[02:20] &ltGilg&gt and Pilsen 1 E
[02:21] &ltmaq&gt k
[02:21] &ltGilg&gt done..........
[02:21] &ltmaq&gt yep
[02:21] &ltLocutus&gt good. how many turns did we play? 2?
[02:21] &ltmaq&gt lol
[02:22] &ltGilg&gt I will post tomorrow........no later .....the save and so on.........
[02:22] &ltmaq&gt maybe 3 or 4
[02:22] &ltGilg&gt because of you I think 3 only.........
[02:22] &ltGilg&gt
[02:22] &ltmaq&gt of me?
[02:22] &ltGilg&gt No ,loc
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