October 29, 2003, 15:27
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#31
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King
Local Time: 06:23
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deleted
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October 29, 2003, 15:38
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#32
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King
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Quote:
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Originally posted by WarpStorm
If I designed the unit, I think I'd have made it 0/0/1 ATR 10 shields (and still may once I start modding Conquests). This means that they can't get a GA with it, but it'd be a great scout.
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That would work for me. The GA bit is a stinker... but it would play to the Incan's advantage not having a GA so early.
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October 29, 2003, 17:45
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#33
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King
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the Korean UU can't trigger a GA either, so it's not unprecidented.
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October 29, 2003, 17:54
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#34
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Deity
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There is nothing wrong with a weak UU for a civ with strong traits (then again, with the rebalancing of the traits, especially industrious, they may be all pretty much equal, which increases the relative value of one's UU). Hmm, so what am I saying? Bah, ****it, time to go to happy hour.
-Arrian
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October 29, 2003, 18:55
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#35
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Emperor
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Quote:
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Originally posted by Saint Marcus
the Korean UU can't trigger a GA either, so it's not unprecidented.
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And for most practical purposes the American one doesn't either, since almost all of the time you will have already won the game before it comes along or will have triggered it via Wonders about 2 ages earlier. The American UU is almost totally useless and they are rightly considered a very good Civ.
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If I'm posting here then Counterglow must be down.
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October 29, 2003, 22:24
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#36
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Emperor
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Americans had the best combo of traights; it was only fitting for them to have the latest adviable UU, and one so late that the UA should have been peacefully trigured long ago.
(Past tense, since Industrious is being downgraded and I haven't heard definative word on their traights in conquests)
The American UU wasn't totally useless; minor savings in cost by not building Bombers at all, and just using F-15s for all your air needs. Especally if you built several of them as Fighters and upgraded them with Rocketry.
As for the most useless UU, that was the Man of War, which was obsolete almost by the time it was complete due to Ironclads being just around the corner. The English had the most single-wonder to trigger the GA possibilites to offset. (In early game, you have to be careful as England about building a GW if you don't want a GA right away.)
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October 30, 2003, 05:21
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#37
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Deity
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Yes, I can't say I have used a manowar myself when I have played the English as you can just hang on a bit longer and get a superior Ironclad.
As for the Inca UU I don't see a significant problem as many civs start with scouts anyway...perhaps it should have no attack and be 0/1/2 which would make it fairer (it shouldn't be able to pillage or anything like that).
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October 30, 2003, 15:06
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#38
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Official Civilization IV Strategy Guide Co-Author
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In testing the "Start with a chasqui" situation someone suggested above, you can reliably kill your one opponent of eight in MP despite best possible play on their part about 40 percent of the time, actually.
About half of those were outright empty-town snap ups - remember, the Chasqui can move on mountains as though they are flatland, meaning the chance of them passing by you and not knowing it is pretty low. The other half of the time, sure, JoeVictim got a warrior, and it died.
Respectfully, I suspect that you and your friends playing LAN games may have some gentlemen's rules, or a certain nature to your play, which is a bit different than the norm. No civ should *ever* start with a kill-capable unit.
Now, having said all of that, I agree that the Chasqui is overpriced and needs work. Personally, I like the 0/1/1 ATAR form as well.
Last edited by Fried-Psitalon; October 30, 2003 at 15:31.
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October 31, 2003, 23:08
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#39
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Warlord
Local Time: 05:23
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How about a 0/0/2 with that new cloaking ability they have been talking about? Although.... even without pillaging that might be a bit too good.
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November 1, 2003, 09:34
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#40
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King
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Quote:
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Americans had the best combo of traights
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That would be the Egyptians.
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