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Old October 28, 2003, 18:41   #1
BustaMike
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Diablo2 1.10
Don't know if anyone cares, but the patch is finally out.
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Old October 28, 2003, 18:46   #2
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woohoo! Of course I'm bored of it already . I played it a couple of months ago. I just never have the interest to develop a character past level 50.
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Old October 28, 2003, 18:48   #3
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I was going to post the readme, but I can't find it.

I may play it some more with the new patch, but for some reason I'm back playing civ3 again.
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Old October 28, 2003, 19:34   #4
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This allows play on Closed Battlenet?

As opposed to the Beta release.

ACK!
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Old October 28, 2003, 19:52   #5
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Ya, it's the full thing... no beta crap.

I was just playing and weird messages popped up.

"39 Stones of Jordan sold to vendors" then
"43 Stones of Jordan sold to vendors"

It's probably something to do with the world event.
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Old October 28, 2003, 21:11   #6
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the Changes could be found on blizzard.com?
but its 38k Words ;=)


Quote:
Mysterious World-event
Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.

Fundamental architecture changes/improvements
The skill and monster systems are now completely data-driven. Skill balancing is simpler and quicker. Monster control/populating/creation is simpler. Although done for our needs, mod-makers should like these changes, too. A major result is that nearly any skill can be used by any character class.
A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills.
The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.
The collision detection system has been sped up significantly. Again, improving server performance.

Specific changes/improvements
Increased difficulty for high-level players to reduce future exploitation of the game system.
Made monsters tougher
Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases.
Reduced the effectiveness of Experience runs, power-leveling, and leeching.
Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc.
Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties.
Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties.
Increased the rate of occurrence of Unique monsters in Hell difficulty.
Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience.
Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying)
Encouraged players to play in more of the Diablo II areas/locations/levels.
Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.
Cut Experience and reduced drops in the Cow level.
Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts.
Increased the number of Unique monsters in each area and difficulty.

Improved various Items
Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons.
Added over 100 new Unique Items, of which 29 can be found only in Ladder games.

Revised Skill balance for all Player Character classes

Amazon - Javelin and Spear Skills
Jab - Increased Attack Rating.
Power Strike - Increased Attack Rating and Damage done to targets. Added skill synergy bonuses.
Poison Javelin - Increased the total amount of Poison Damage and Duration. Added skill synergy bonuses.
Impale - Increased Attack Rating. Increased Damage.
Lightning Bolt - Increased Lightning Damage. Added skill synergy bonuses.
Charged Strike - Increased the number of Charged Bolts released. Reduced average Lightning Damage. Added skill synergy bonuses.
Plague Javelin - Added an Attack Rating bonus. Increased Poison Damage. Increased Poison Duration. Lowered Mana cost per level of skill. Added skill synergy bonuses.
Lightning Strike - Reduced the average Lightning Damage. Added skill synergy bonuses.
Lightning Fury - Rebalanced by increasing the average Lightning Damage. Although it starts lower, it rises rapidly to much higher damage. Added skill synergy bonuses.
Amazon - Passive and Magic Skills
Inner Sight - Increased the reduction in Enemy Defense. Improved overall.
Valkyrie - Increased Attack Rating and decreased Mana cost. Added resistances and skills like Evade, Dodge, etc. Added skill synergy bonuses.
Decoy - Extensively revised with added resistances and skills like Evade, Dodge, etc.
Amazon - Bow and Crossbow Skills
Magic Arrow - Added Attack Rating bonus.
Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
Cold Arrow - Added Attack Rating bonus. Increased Cold Damage. Increased Mana cost. Added skill synergy bonuses.
Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage. Added skill synergy bonuses.
Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.

Assassin - Martial Arts Skills
Dragon Talon - Increased Attack Rating.
Fists of Fire - Added skill synergy bonuses.
Claws of Thunder - Added skill synergy bonuses.
Blades of Ice - Added skill synergy bonuses.
All kick skills - Increased Attack Rating bonus.
Assassin - Shadow Disciplines
Venom - Fixed duration at 0.4 seconds regardless of poison items equipped.
Shadow Warrior - Increased the Life and resistances.
Assassin - Traps Skills
Fire Blast - Added skill synergy bonuses.
Shock Web - Added skill synergy bonuses.
Charged Bolt Sentry - Added skill synergy bonuses.
Wake of Fire - Slight increase to Damage at higher levels. Added skill synergy bonuses.
Lightning Sentry - Added skill synergy bonuses.
Wake of Inferno - Added skill synergy bonuses.
Death Sentry - Added skill synergy bonuses.

Barbarian - Warcries
War Cry - Added skill synergy bonuses.
Shout - Increased duration.
Battle Orders - Increased duration.
Battle Command - Increased duration.
Barbarian - Combat Masteries
Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
Barbarian - Combat Skills
Bash - Added skill synergy bonuses.
Double Swing - Decreased Mana cost. Added skill synergy bonuses.
Stun - Added skill synergy bonuses.
Double Throw - Added skill synergy bonuses.
Concentrate - Added skill synergy bonuses.
Frenzy - Added skill synergy bonuses.

Druid - Elemental Skills
Firestorm - Increased Fire damage at higher levels. Increased damage at higher levels. Added skill synergy bonuses.
Molten Boulder - Added physical damage. Increased damage at higher levels. Added skill synergy bonuses.
Arctic Blast - Increased Cold damage at higher levels. Increased damage at higher levels. Added skill synergy bonuses.
Fissure - Added skill synergy bonuses.
Cyclone Armor - Added skill synergy bonuses.
Twister - Increased damage at higher levels. Added skill synergy bonuses.
Volcano - Added physical damage. Added skill synergy bonuses.
Tornado - Increased damage at higher levels. Added skill synergy bonuses.
Hurricane - Added skill synergy bonuses.
Armageddon - Increased Fire damage at higher levels. Added skill synergy bonuses.
Druid - Shape Shifting Skills
Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
Maul - Increased Stun duration.
Rabies - Increased Poison Damage. Added skill synergy bonuses.
Fire Claws - Slight increase to Fire Damage. Added skill synergy bonuses.
Druid - Summoning Skills
Summon Spirit Wolf - Added skill synergy bonuses.
Heart of Wolverine - Increased radius of effect and Life.
Summon Dire Wolf - Added skill synergy bonuses.
Oak Sage - Increased radius of effect.
Spirit of Barbs - Increased Life.
Summon Grizzly - Added skill synergy bonuses.

Necromancer - Summoning Skills
Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased Life of Skeletal 'pets'.
Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense. Decreased the maximum number of Skeletons that can be summoned as follows: the first 3 skill points in Raise Skeleton still yield 1 Skeleton per point (as in 1.09), however, subsequent Skeletons now require 3 skill points each. Added skill synergy bonuses.
Clay Golem - Added the ability to slow players and monsters on hit. Added skill synergy bonuses.
Raise Skeletal Mage - Increased Damage. Decreased the maximum number of Skeletal Mages that can be summoned as follows: the first 3 skill points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09), however, subsequent Mages now require 3 skill points each. Added skill synergy bonuses.
Blood Golem - Added skill synergy bonuses.
Iron Golem - Added Defense bonus. Added skill synergy bonuses.
Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill synergy bonuses.
Necromancer - Poison and Bone Skills
Teeth - Added skill synergy bonuses.
Bone Armor - Added skill synergy bonuses.
Poison Dagger - Increased Attack Rating. Increased Duration. Added skill synergy bonuses.
Bone Wall - Cut duration in half. Life decreased. Added skill synergy bonuses.
Poison Explosion - Increased Duration. Added skill synergy bonuses.
Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
Bone Prison - Cut duration in half. Added skill synergy bonuses.
Poison Nova - Added skill synergy bonuses.
Bone Spirit - Increased Magic Damage at highest levels. Added skill synergy bonuses.

Paladin - Combat Skills
Holy Bolt - Increased Magic damage. Ignores resistances of Undead. Increased Healing to non-monster characters.
Blessed Hammer - Increased high-level damage. Ignores resistances of Undead and Demons. Added skill synergy bonuses.
Vengeance - Added skill synergy bonuses.
Sacrifice - Added skill synergy bonuses.
Holy Shield - Added skill synergy bonuses.
Fist of the Heavens - Ignores resistances of Undead and Demons. Added skill synergy bonuses.
Zeal - Increased damage above level 4. Added skill synergy bonuses.
Charge - Added skill synergy bonuses.
Paladin - Offensive Auras
Might - Increased area of effect.
Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
Thorns - Increased area of effect.
Blessed Aim - Increased area of effect.
Holy Freeze - Added Cold Damage to attack. Added aura damage. Added skill synergy bonuses.
Holy Shock - Rebalanced the area of effect. Increased Lightning Damage on attack. Improved damage ramp. Added skill synergy bonuses.
Sanctuary - Increased Magic Damage. Added skill synergy bonuses.
Paladin - Defensive Auras
Prayer - Increased Healing and area of effect.
Resist Fire - Increased area of effect.
Defiance - Increased area of effect.
Resist Cold - Increased area of effect.
Resist Lightning - Increased area of effect.
Cleansing - Increased area of effect. Added skill synergy bonuses.
Meditation - Increased area of effect. Added skill synergy bonuses.
Redemption - Increased area of effect.
Salvation - Increased area of effect.

Sorceress - Cold Spells
Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
Frozen Armor - Added skill synergy bonuses.
Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
Shiver Armor - Increased Cold Damage. Increased Cold Duration. Added skill synergy bonuses.
Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
Blizzard - Increased Cold Damage. Added skill synergy bonuses.
Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
Frozen Orb - Added skill synergy bonus.
Sorceress - Lightning Spells
Charged Bolt - Added skill synergy bonuses.
Energy Shield - Added skill synergy bonuses.
Nova - Rebalanced Lightning Damage.
Lightning - Added skill synergy bonuses.
Chain Lightning - Added skill synergy bonuses.
Sorceress - Fire Spells
Fire Bolt - Increased Fire Damage at higher levels. Added skill synergy bonuses.
Inferno - Increased Fire Damage at higher levels. Added skill synergy bonuses.
Fire Ball - Increased Fire Damage at higher levels. Slightly increased Mana cost. Added skill synergy bonuses.
Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced Mana cost. Added Skill Synergy Bonus.
Meteor - Added skill synergy bonuses.
Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.

Added new Rune Words and Horadric Cube Recipes
Added 20 new Rune Words.
Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic weapon = socketed, magic weapon.
Added 46 more Horadric Cube Recipes -- upgrades for the remaining Runes and item 'rerolls'.
The highest 19 Rune upgrades are usable only by Ladder characters.

Closed some PvP loopholes/exploits
Terminated the casting of 'absentee' skills such as the Sorceress' Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's Volcano; etc. when the player enters town. This prevents declaring Hostility and doing immediate damage to the unsuspecting.
Prevented 3rd-party hacks from treating background objects as a Waypoint.
Enforced a 10-second delay between declaring Hostility and using a Waypoint or Town Portal to leave town.
Ears and other items dropped on the ground by players (even in town) are deleted more frequently, and even when on the same screen as players. Magic, Rare, Set, and Unique items persist longer.
The attribute "Hit Slows Target" has been limited to no more than 50% slowing when used in PvP.
Fixed the bug that prevented a hostile player from targeting a Whirlwinding Barbarian equipped with a 2-handed sword.
Throwing an Oil Potion no longer crashes an opponent.

New Battle.net features. Please see www.battle.net for more information.
Introduced a new Lobby. Players now start in the lobby where they may decide to enter battle.net chat as before or to simply create/join a game without entering chat.
Added the ability to recover a forgotten/stolen account password via email registration.
Added a new command '/mail account_name' which sends a message directly to the account's registered email address.
An 'expiration date' is now shown with Realm Characters on the selection screen.
Introduced a new Ladder System for those who prefer to play free from any characters who may have participated in past item duping or hacking. To use this new feature, a player places a check in the Ladder box upon character creation -- in the same way that Expansion and Hardcore selection is done. Periodically, the Ladder may be reset, adding the old Ladder characters to the regular population -- who, of course, cannot play games with the new season's Ladder characters. Thus, every season each new Ladder character truly starts from scratch, as no 'twinking' is possible from older characters.
Once a player defeats Diablo, all Diablo II Battle.net accounts accessed from that computer may create Hardcore characters.

Battle.net bugs
Prevented a crash when waiting in the Blizzard Tech Support channel on Battle.net.
Realm games created without a Password no longer allow players who specify a Password to join.
When a character dies during an 'Alt-F4' disconnection from B.net in Hardcore, the character icon now properly appears in both chat and the Character Selection Screen.
Corrected typos in the Options help.
Prevented players from changing their chat text color and indentation to masquerade as official Blizzard accounts.
Warcraft III players no longer appear as cloaked figures in Diablo II chat rooms.
Battle.net stability has been improved when a Diablo II character that had been designated as the operator of a private channel resigns.
Players may no longer immediately re-join a chat Channel from which they have been banned.
Barbarians dual-wielding with a Javelin now show the Javelin in battle.net chat, too.
Removed Age from the Player Profile.

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Old October 28, 2003, 21:13   #7
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Quote:
Major Bugs
Fixed the 'Druid Drop' bug related to equipping items which would cause players to be dropped from a game when activating Werewolf or Werebear skills above level 33.
Super Unique, Unique, and Champion monsters can no longer be created as nearly invincible, that is, with < 0 hit points.
Barbarians and Assassins who are dual-wielding potions are no longer prevented from entering a game.
A Zod Rune applied to an Ethereal item no longer reduces its durability to 0.
Characters with extremely fast attack speeds no longer erroneously miss their targets.
Summoned creatures (aka 'pets') now properly inherit the player's level to determine their monster level.
A summoned Grizzly now properly pursues and attacks its enemies more effectively.
Fury and Phoenix Strike can no longer target the casting player's hireling or pet.
Valkyries are no longer treated as monsters and erroneously assigned additional Life in Nightmare and Hell difficulties.
A Valkyrie affected by a party member's Oak Sage can no longer be killed with 1 hit.
Assassins and Barbarians with Mastery points no longer have excessive Critical Strikes applied to their melee attacks.
Oak Sage and Heart of Wolverine now function properly above skill level 20.
Poison Creeper now properly receives the PvP damage penalty.
Holy Freeze no longer slows the Lightning skill.
The curse Attract can no longer be overridden by any other curse.
Using Battle Command can no longer erroneously retain the skill bonus granted by an item after un-equipping the item.
Active level 18+ Thorns no longer makes the player character invulnerable to monster melee attacks.
Lightning and Chain Lightning are now properly affected by items with casting rate magic properties.
Using Enchant on ranged weapons now boosts the damage a variable amount.
Fireballs used against a Lightning Enchanted monster no longer make its Charged Bolts invisible.
The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes the target.
Lower Resist now correctly updates the resistances displayed on the target's character screen.
Crushing Blow now works at the percentage chance stated.
Items can no longer be created with level requirements higher than 99.
A throwing item with the magic property Replenishes Quantity now replenishes if depleted to 0 quantity.
Newly-discovered Ethereal items with the magic property Increased Maximum Durability now may have the maximum durability.
The Rune Word "Melody" now works properly for bows.
Leaving the vicinity of a Super unique monster and returning after 20 seconds, now properly respawns the Super unique for treasure drops.
The erroneous action of the Reduce AC modifier. which had shown in the item pop-up as x% Target AC has been corrected. It now no longer sets the target's AC equal to the percentage, but properly reduces the target's AC by the percentage. The display has been corrected to say "-x% Target AC." The modifier's effect is reduced by one half when player characters, SuperUniques, hirelings, and Act-end bosses are targeted.
Fixed a bug in damage calculation for weapons which computed +min/+max damage prior to +damage%.
If Holy Bolt is assigned to the right mouse-button and Charge or Smite to the left, left-clicking on a party member no longer sticks one in place.
A player character standing on a player corpse is no longer immune to missiles.
Auto-targeting skills when assigned to the left mouse-button no longer repeatedly cast, if one is holding the button down to move. Auto-targeting skills are those that nearby target if one is not selected, e.g., Fist of the Heavens.
The Paladin's non-aura skills now attack appropriately, when one clicks on a foe without enough Mana to use the skill.
A class of bugs that had reduced the effectiveness of alternating weapon attacks when equipped with two weapons has been fixed, including the various dual-claw Assassin attacks.
Poison length calculations are now correct.
Poison now works properly when applied to ranged attacks.
Mindblast and Conversion now remove any auras from their targets upon casting and also when they wear off.
Confuse now works properly, that is, without the occasional misfire.
Holy Shield now boosts the defense of the player, not the shield.
Blade Fury now uses the proper amount of Mana.
Skeletons, Skeletal Mages, and Golems are now raised with appropriate (non-0) Attack Rating and Defense stats.
Iron Golems are no longer summoned with excessive additional Life in Nightmare and Hell difficulties.
Hirelings can no longer equip items without meeting the item requirements.
Rogue hirelings can no longer shoot Lightning Bolts by equipping items that boost Bow and Crossbow skills.
Isenhart's Case and Horns now work together correctly on Hirelings.
Monster warping (aka teleporting) in some TCP/IP games has been reduced.
Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
Corrupted Rogues no longer pause for long periods of time when pursuing a foe.
When a Barbarian throws a weapon with his left hand (right inventory slot) while equipped with a melee weapon in his right hand (left inventory slot), the thrown weapon now does proper damage.NPCs no longer bestow quest rewards (e.g., socketing) upon unidentified items.
An NPC no longer fails to give a quest reward item to a character with a full Inventory or Stash.
The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
As shown on the Character screen, Assassins receive a damage bonus from boots.
The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no longer erroneously swapped.
A behavior-changing curse (like Dim Vision) can no longer affect a monster permanently, when the player portals away.
The Life of monsters affected by Regeneration or Poison now updates correctly.
Enchant cast upon other player characters is now enhanced by the caster's Fire Mastery.
Skills and magic effects that change one's maximum Life now change one's current Life by a corresponding percentage.
The Attack Rating displayed for the Assassin kick skills is no longer higher than the actual Attack Rating.
Macintosh-specific fixes
Improved compatibility with dual-monitor Macintosh systems.
Prevented a crash when using the scroll bars and highlighting games in Battle.net's Join menu.

Minor Bugs
Summon Spirit Wolf no longer overstates the Damage.
Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate their radii of effect.
When the Automap option "Center" is off, the Automap no longer centers upon opening the Skill Tree or Inventory.
The extraneous text in the Change Realm dialog box has been removed.
The health bar of a Flayer knocked from his Flayer Shaman now works.
Fixed a general monster health bar overflow bug.
A temporary loss of the Stamina Shrine effect no longer occurs.
The Skill Tree levels are now displayed properly when a player equips both a non-melee item that boosts all character class skills along with a weapon that boosts an individual skill.
Skills granted by items are now always displayed as such in the Skill Tree.
The damage displayed on the character screen is now correct when a character with high strength has no weapon equipped.
The damage displayed on the character screen is now correct for Freezing Arrow and Holy Shock.
The hover text of the Amazon skill Multiple Shot now correctly displays that it does 3/4 weapon damage.
When the Assassin has two Claws equipped and is using the Weapon Block skill, the Chance to Block percentage properly appears in the hover text of the Defense stat in the character screen.
The Golden Bird quest status is shown correctly in the quest log, if one exits the game before getting the reward.
The Redemption skill description now correctly states that it affects only the caster, not the party.
The Redemption skill graphic effect can no longer appear erroneously when a player returns from town through a Town Portal.
The Thunderstorm skill graphic effect now displays properly.
The damage listed on the character screen for Holy Shock no longer appears blue.
Hardcore Assassins and Druids no longer appear as cloaked figures in the multiplayer character selection screen of DII Classic.
Message log scrolling is now more responsive.
Players now see other players kicking barrels.
Berserker Axe" is now spelled correctly.
Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese translations.
Corrected localization (translation, text box sizes, etc.) for a number of issues in French, German, Chinese, Korean, and Spanish.

Enhancements and other changes
Implemented a new system to detect and delete 'duped', 'hacked' and other erroneous items from the inventories of Realm Characters as they are loaded.
Increased the damage of nearly all skills above skill level 20.
Added synergy bonuses to many skills. The bonuses boost the effectiveness of the higher-level skills based upon the number of points allocated to the lower-level (synergizing) skills. Players are rewarded for using skill points earlier rather than hoarding them all for later 'cookie-cutter' distribution to high-level skills.
Rebalanced the rate of Unique/Set/Rare/Magic items drop.
Lower Resist and Conviction skills now work properly against immune monsters.
Cold Mastery has been changed to a constant amount.
Elemental Piercing versus immunities has been changed to a constant amount.
Improved the existing 7 class-specific Sets by adding and/or boosting partial and complete Set bonuses. Also added a visual effect to wearers of these complete Sets.
Limited the maximum experience gain from The Ancients quest in Act V to 1 character level.
One can no longer enter Town Portals cast by other players in areas beyond the "blocking quests" without having completed those quests: e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The Secret Cow Level (Terror's End in DII classic or Eve of Destruction in DII: LoD). NOTE: A player who kills the High Council (but doesn't use Khalim's Will to smash the Compelling Orb), may take a Town Portal into the Durance of Hate.
NPCs no longer accept lower difficulty quest items to complete quests in a higher difficulty.
Atma now heals automatically.
Quest items are automatically identified when they drop.
Increased the challenge of Mephisto and the Ancients.
Increased the damage and defense of Andariel, Mephisto, Diablo, and Baal.
Gave Mephisto a more powerful Frost Nova, based on his own (not player's) stats.
Added blocking and resistances to Duriel.
Reduced the levels of all auras used by Unique monsters.
Added more Unique monsters to the open areas of Acts IV and V.
Life leeching is now determined by each monster type and reduced below 100% in Nightmare and Hell Difficulties.
Added resistances and blocking to the Unravelers in Act II in Hell Difficulty.
Increased monster hit-points in one player games and reduced the increase to monster hit-points for each additional player in multiplayer games.
Boosted the effects of Health and Mana potions.
Mana potions are now sold by some shopkeepers.
The Antidote potion now gives +50 poison resistance and +10 max poison resist for 30 seconds.
The Thawing potion now gives +50 cold resistance and +10 max cold resist for 30 seconds.
The Stamina potion now gives super stamina recovery for 30 seconds.
Newly-found (post-1.10) magic bows with the properties "Fires Magic Arrows" or "Fires Explosive Arrows" have these properties at appropriate skill levels rather than being fixed at level 1.
Improved gambling by increasing the chances for Rare, Set, and Unique items.
Improved monster drops by boosting the base item types and by increasing the chance for Rares.
Increased the chances that dropped items have the magic properties of Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances. Increased hireling Life/attack rating/defense/level. Also removed the skill cap from Act III hirelings. (Hireling level at hiring is now different between DII classic and LoD.)
Increased life regeneration for hirelings.
Boosted the effect of Health potions upon hirelings.
Lowered the cost of resurrection of hirelings.
Increased the leash range of hirelings.
Summonables except for Revived monsters and pets that don't attack or defend - e.g., Vines now get Defense and Attack Rating based on their level.
Bone Walls are now friendly to the caster's party - that is, not attackable.
Improved Blood Raven's behavior.
Guest monsters (those from earlier Acts and lower difficulty levels) compute their Treasure Class (for item dropping) appropriately for their new, higher levels.
Chilling Armor no longer responds to other Chilling Armor bolts.
A player may have up to 16 corpses now. Only the first (oldest) corpse holding items is saved between games.
In Nightmare and Hell difficulties recovering one's corpse now restores 75% of the Experience that had been lost at death. This applies to all of a player's corpses.
Block lock' has been eliminated. When a player character has just blocked an attack, the player cannot block again for a short period of time, the length of which increases as Blocking speed increases.
Reduced the 'lag' when Lister the Tormentor and his minions are summoned by Baal.
The levels of The Forgotten Tower are now larger in Nightmare and Hell difficulties.
Increased the likelihood of dropping Elite items.
Only a very few Unique items and new 'uber' items are now over level 85. That is, the best items now drop more often.
Jewels and other modifiers can now boost the elemental damage of a melee weapon if that trait is listed as part of the Jewel description.
The Buriza's level (not its level requirement) was increased to 59.
Items that grant skills bestow a lower skill level to those character classes who natively have the skill in their skill tree. Note that Charged items receive synergy and mastery bonuses, but don't receive bonuses by assigning extra points to the skill.
Boosted the Cham Rune freeze effect on weapons from +1 to +3.
The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes reduce the target AC to zero.
The modifier "Ignores Target AC" no longer acts upon SuperUniques, hirelings, and Act-end bosses. Its lack of effect upon player characters and unique monsters remains unchanged.
Changed the Horadric Cube recipe that had used 3 chipped gems to require 3 standard gems as follows: 3 standard gems + 1 socketed weapon = socketed, magic weapon.
Changed the two Horadric Cube recipes for Rejuvenation Potions to require a chipped gem and a standard gem.
One may sell items to an NPC without the confirmation dialog by ctrl-left-clicking on them.
Increased the size of the message log from 32 to 128 lines.
Reduced the density of the graphic special effect displaying curses.
Added optimizations to light map computation and added various levels of light map fidelity which automatically adjust to keep the frame rate acceptable.
Selecting "Show Party - No" in the Automap Options now shows one's pets.
In the inventory an unidentified Unique item is now shown as its generic item type.
Improved the accuracy of the Mana cost display.
Added a graphic effect to the Whirlwind skill.
Improved the second level charge-up graphic effect of the Assassin's Phoenix Strike.
Added new color schemes for certain Rare, Set, and Unique items.
Maces and Staves now display "+50% Damage to Undead", consistent with other weapon classes.
he TCP/IP Join Game button remembers the last IP address entered.
Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
A new chat command '/nopickup' toggles on/off the ability to automatically pick up items lying on the ground. When off, one must hold down the Alt key to pick up items.
Monsters (except for SuperUniques) in non-ladder Realm games are now at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed for higher difficulties.

Macintosh-specific changes
Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
Improved OpenGL performance for systems with minimum requirements: MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
will d/l only for the exp regained and the Superquickattack=Misses Enhancments
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Old October 31, 2003, 19:16   #8
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I don't know, I have gotten so used to the expanded stash mod for v 1.09. when I get one for v1.10, then I'll upgrade
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Old October 31, 2003, 19:22   #9
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Makes me sorta wish I hadn't sold my copyy.
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Old November 1, 2003, 05:28   #10
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Well, I've been playing for the last few days. I'm around 700 on the ladder , though I'm certainly not actively trying to be there. I'm just playing through.

My first impressions are that the new patch is freakin' hard, much harder than the beta. Really, the only characters that are viable at all to solo hell w/o any godly equipment are the blessed hammer paladin and the cold sorceress.

My account name is BlueMikeSpecial if anyone wants to play. I'll probably be playing Sunday afternoon.
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Old November 1, 2003, 23:04   #11
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I got an anhilus charm . The Diablo Clone isn't to hard as long as you have prevent monster heal, otherwise he's almost impossible to kill because he regens so fast.
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Old November 3, 2003, 17:15   #12
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Which server you playing on? I have accounts across them all, it seems, though I am mostly a hardcore player.

Just don't see the point in playing with no risk of losing...
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Old November 3, 2003, 19:25   #13
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Main_Brain, I couldn't find any reference to fire arrow bug in your posts. Did they correct this exploit or not?
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Old November 3, 2003, 20:16   #14
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Is there much difference, besides closed BN, between the beta and the final patch?

ACK!
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Old November 5, 2003, 15:28   #15
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Tuber... it's close to the same thing, maybe a little bit harder in places.

Unorthodox, I would play hardcore but with lag and other issues it would piss me off too much. If my character dies I want it to be my fault, not lag. There's also a serious issue with the ancients on hell that I've experienced first hand. It seems one of them can spawn with an unblockable, unresistable, insta kill holy fire aura.

A few days ago, I was as high as 170 on the ladder, but I doubt I'll get any higher than level 85. I'm already bored, though my pally has pretty nice equipment now.
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Old November 7, 2003, 22:32   #16
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ok, prozenkeep just got me the expanded stash mod for 1.10. now I suppose I'l download the patch at some point. maybe in the middle of the night, it's really big and I have a dial up...
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Old November 8, 2003, 01:36   #17
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What's the Mysterious World-event?
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Old November 8, 2003, 05:49   #18
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I wish they wouldn't delete my characters after 3 months.

I had a werebear who was pretty cool.
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Old November 8, 2003, 07:48   #19
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All you have to do is have a "roll call" every so often, and they won't be deleted. No more than ten minutes if you just have one account.


...



I take six hours.
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Old November 8, 2003, 11:48   #20
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Quote:
Originally posted by DinoDoc
What's the Mysterious World-event?

according to the stuff at Diabloii.net, suddenly everything shakes and you get a message that "DIABLO walks the earth!"

then a diablo clone appears and if you can kill him, he drops something called an annihilus charm, with some pretty cool effects. required level about 77 IIRC
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Old November 8, 2003, 21:07   #21
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Yep, if you chill in a hell game for any period of time the Diablo Clone has a random chance to show up. I don't think the soj counter has anything to do with it either. The last time he showed w/o that every counting a thing. He can spawn anywhere as the first superunique monster you encounter. I have killed him 3 times all in the Stony Field in place of Rakanishu. I think I'm gonna sell one of my anhilus charms on ebay, they're going for around $30 bucks and they're really easy to find . The stats on them are really good - +1 skills, 10-20 resist all, 10-20 to all attributes, 5-10 more xp gained, required lvl 70.

My hammerdin is getting pretty freakin' tough. I got a stormshield, a wizard spike, and a leviathan kraken shell for max resist all and max damage reduction with crazy high defense in hell difficulty. I can solo 100% of the game on hell, which, as I understand it, is nearly impossible for any character.
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Old November 8, 2003, 21:58   #22
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don't know if he'll appear in single player....
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Old November 8, 2003, 22:13   #23
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I don't think he can -- OTOH, you may not want him too. After two+ years, I still don't a character capable of taking him.

Yep. I'm just that bad. :P
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Old November 9, 2003, 01:25   #24
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As a comparison, how much harder is the clone compared to the original?
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Old November 9, 2003, 02:07   #25
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I think I will stick to 1.09 for now. I do not want to read all the changes they have made. I have also read the improved drop bit before.
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Old November 9, 2003, 04:29   #26
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werebears and werewolves can take Diablo solo easy enough.

I struggled a bit with sorcerers and amazons taking diablo

my barbarian and paladin also took him out fairly easy.
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Old November 9, 2003, 14:40   #27
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What about Necros?
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Old November 9, 2003, 15:09   #28
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Druids and Barbs have no problems, I never played the others past the first act.
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Old November 9, 2003, 18:59   #29
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I have never played a necro or a assassin past level 5 or so.
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Old November 10, 2003, 15:39   #30
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Assassin trap builds are now fairly easy to build and swiftly sweep through the game, necro's have had their skeletons improved vastly, but still might have to make several runs back to another area to repopulate their army when encountering bosses.

As far as hardcore ladder goes (I don't play softcore at all), The melee characters are a bit weak right now till everyone starts finding good equipment again.
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