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Old October 31, 2003, 21:31   #31
Eivind IV
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I'm also very interested!

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Old October 31, 2003, 23:22   #32
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I know you're online Curt, check your e-mail/PM box!
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Old November 1, 2003, 05:52   #33
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Curt dude, he link you sent me isn´t working ..... *sad*
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Old November 1, 2003, 06:22   #34
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The link is fixed!

I have sent y'all an email!
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Old November 1, 2003, 06:27   #35
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Thanks for fixing that link! It looks great, comrade!

1 thing I suggest to be changed: the city styles are a bit too modern for the 1940ies, in my opinion.

You will get a report on my playtest effort later ..... stay tuned!
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Old November 1, 2003, 06:43   #36
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Nice one!
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Old November 1, 2003, 08:25   #37
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Curt, initial thoughts:

- Graphics are superb as ever; I disagree with Jim Panse about the city styles.
- Is it supposed to 'be open season' or follow a historical path? If the former is the case, then ignore these comments:

-Playing as Germany, on attacking Britain the UK-US alliance was activated on turn 1. Later that turn I was forced to sign an armistice with the UK.
- Russia declared war on the E. Allies on turn 2 and attacked Yugoslavia
- Japan declared war on Britain on turn 3
-US attacked Germany, causing Russia to declare war on the US as my ally

General comments: Overall, I like the unit balance, but I think 1 or 2 tweaks might ne in order: increase the Japanese infantry strength; stop DDs from having bombardment ability; put the defensively strong British Infantry only in places that were tough nuts to crack, ie Alexandria and the UK. I would have standard infantry in Greece, Singapore, Hong Kong, etc.

I would give the Germans a couple of FJ at the start of the scenario.

You need to move the transport ship shield away from the left-hand edge of the graphic (it causes a graphical glitch when moving).

These comments aside, excellent work!
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Old November 1, 2003, 08:42   #38
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Yep, this is an 'anything goes after jun 1940' type scen!

Expect even a war between the UK and USA, if you can engineer it!

I will fix that glitch that brings the US into the war on turn one though... Not very fair is it?

@DDs, yep I should drop their suicidal bombardment madness.

@I thought the Japanese marines where tough already...I don't want them turning up in Warsaw in 1942!

The Germans have approx 3 FJ at the beginning, but I could put on or two in Paris...

I noticed that horrid frieghter shield too, that is fixed...
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Old November 1, 2003, 09:15   #39
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Quote:
Originally posted by curtsibling
No problem!

Just send me an email and I'll reply on Friday...
I've sent you 2 mail via the Apolyton mail system, but I had this error message in return: "The following addresses had permanent fatal errors -----
(expanded from: )
----- Transcript of session follows -----
mail.local: unknown name: curtsibling
550 ... User unknown".

So I've decided to leave my adress here (in home that spam spiders will be kept at bay by Apolyton's volunteering militia )
alessandro.loverde@fastwebnet.it
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Old November 1, 2003, 12:40   #40
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Curt the scenario is only playable if the Ultra HQ wonder is made obsolete. Otherwise those pesky Brits keep forcing me to sign a peace treaty EVERY turn.

I made it obsolete with the "jap empire" tech and restarted.

Comments thus far:same as Fairline(for the alliances thing). I have played up to 1943 Jan, with the Germans on Deity.

The japs eventually smashed Chinese ressistance, albeit at an extremely heavy cost(conquered almost all of the country, attacked the US and were attacked in turn by the Brits.

The Russians sneak attacked me in 1942 after they had conquered Rommania-which is accurate IMO, The Brits declared war on the Chinese(eastern allies-BTW wasn't Vlasov an Ukranian general that defected to the Nazis?), the Yankees develop a tech every 2 turns, the Russians built the nazi rerearch facilities wonders after i had done some tech trading with them on turn 3. Moreover the Germans lack an embassy with the Russians.

And Curt i don't think is realistic that the Russian declare war on the US, if the latter attack the Germans.
Normally engineering a war between the US and Russians must involve the USA taking over most of Germany....
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Old November 1, 2003, 13:04   #41
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Quote:
Originally posted by Palaiologos Curt the scenario is only playable if the Ultra HQ wonder is made obsolete. Otherwise those pesky Brits keep forcing me to sign a peace treaty EVERY turn.

I made it obsolete with the "jap empire" tech and restarted.
I am playing a game as Germany too.

I noticed that problem.
Methinks, I'll curtail this wonder!

Quote:
Originally posted by Palaiologos The japs eventually smashed Chinese ressistance, albeit at an extremely heavy cost(conquered almost all of the country, attacked the US and were attacked in turn by the Brits.
Sounds OK...

Quote:
Originally posted by Palaiologos The Russians sneak attacked me in 1942 after they had conquered Rommania-which is accurate IMO, The Brits declared war on the Chinese(eastern allies-BTW wasn't Vlasov an Ukranian general that defected to the Nazis?),
Vaslov or Tito was the choice I had.

Perhaps you have someone in mind that could fill the leader role for that civ?

Quote:
Originally posted by Palaiologos the Yankees develop a tech every 2 turns,
They are meant to be advanced.

Quote:
Originally posted by Palaiologos the Russians built the nazi rerearch facilities wonders after i had done some tech trading with them on turn 3.
I might make that wonder obselete with Stalinism. (monarchy)

Quote:
Originally posted by Palaiologos Moreover the Germans lack an embassy with the Russians.
They are not the best of buddies!

Quote:
Originally posted by Palaiologos And Curt i don't think is realistic that the Russian declare war on the US, if the latter attack the Germans.
Normally engineering a war between the US and Russians must involve the USA taking over most of Germany....
I think I will downgrade the nazi/soviet relations to a peace treaty.

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Old November 1, 2003, 14:24   #42
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Thanks Curt, I just got the file.

By the way, will you need me to do any hex-editing on the scenario file to prevent global warming?
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Old November 1, 2003, 14:30   #43
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@rmsharpe:

Nice one!

Yep, I will give you a call about that soon, once I fix a few tweaks in the scen.

Thanks, dude!
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Old November 1, 2003, 14:35   #44
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Creates lovely black gold. increases factory output. Watch out for Americans.

Ha-ha

Little error there with "increases." Capitalize!
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Old November 1, 2003, 14:46   #45
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Say, why is the atomic bomber attack strength set at 75? Is that just to prevent global warming from happening during the test phases?
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Old November 1, 2003, 14:49   #46
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My little joke! Cheers!
Indent typo fixed!

Updated the wonders, ULTRA taken from UK and changed to Détente of Nations. (3000 shields to build)

This is available to all empires with Mass Propoganda.

Should solve that Brit peace treaty addiction.

And I will fix the UK/US Alliance activation with a Brit unit destroying a nazi frieghter on turn one, then saving the scn-file anew.

Thus they made the first move, and the Germans can retaliate without bringing the arsenal of democracy onto their heads...For now!
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Old November 1, 2003, 14:51   #47
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Quote:
Originally posted by rmsharpe
Say, why is the atomic bomber attack strength set at 75? Is that just to prevent global warming from happening during the test phases?
Well spotted, RM!

I was trying out that spurious 'neutron bomb' attack thing and didn't change it back...Fixed too!
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Old November 1, 2003, 16:05   #48
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I have a conundrum!

I want to keep the US and UK allied, with no alliance-breaking speech between them.

I also want to be able to allow the Germans to assault the UK, without activating the US/UK alliance.

One method would to use the cheat tools to enable a Brit first stike, but I also want to keep the caualty list clear...

Anyone got a solution?
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Old November 1, 2003, 16:20   #49
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I love the lay-out!

* I invaded Britian with ease on turn 2. By turn 6 all of Britain was mine. It was too easy IMHO. The reason why this was so easy was because of all the fortresses outside English cities, which allowed me to send in tons of artillery. And oh yes, it was a bit annoying with the US entering the war so early.
* Africa was also no match after capturing Malta.
* Athens was annoyingly difficult to capture.

Japan shouldn't have French Indo-China. It wasn't annexed before 24 July 1941.

But all in all i'll give it 5 out of 6 this far.
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Old November 1, 2003, 17:21   #50
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Cheers, Kobra!

It's early days yet!

Exactly what kind of forces are you sending to attack London, and are you reloading a lot?

I found that the major cities are tough nuts to crack.

I know for a fact that the artillery has a hard time taking out fully fortified AA batteries, not to mention Brit troops.

It took me several turns (without reloading) to conquer London...

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Old November 1, 2003, 18:42   #51
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Hey Curt, i was only stating my report, nothing wrong with the Pacific front!

I'd remove the UN wonder alltogether though. Trust me it can seriously upset game balance(i capture a city, force a cease fire to avoid counteratttack, then break the cease fire on the next turn).

I too would like a clear casuality list. Try making their relations worse(attitude) and disallowing communications if the Brits and Yanks are AI controlled(to avoid the alliance being broken).

It was hard for me to take over London too. I had to gather reserves in Plymooth and the surounding forts for months. Africa became a piece of cake after i took Crete and started shiping reinforcements from Germany. Aerodromes did come in handy.

As for the eastern allies i think it certainly shouldn't be Vlasov.(He is the above mentioned defector,right?)

Although i noticed that you have selected the nations' military commanders as civ leaders i think that Tito or Chian Kai Senk(sp?) would be better, despite being politicians-generals.

As for the Nazi research wonders being made obsolete with Stalinism, i think that the development of Stalinism in Russia cancelling the effects of Braun's research programme would be a bit unrealistic.

BTW i love those Jap infantry and Wafen SS wavs!
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Old November 1, 2003, 18:48   #52
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Why does the casualty list need to be clear? The Brits and Germans lost troops before 1940.
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Old November 1, 2003, 18:49   #53
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It seems the only way to avoid the USSR buidling the Braun lab is NOT to swap the tech!

I think the level of defence in London is OK.
The Germans did come very close, historically.

I wanted to represent that.
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Old November 1, 2003, 19:26   #54
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Quote:
Originally posted by curtsibling
Cheers, Kobra!

It's early days yet!

Exactly what kind of forces are you sending to attack London, and are you reloading a lot?
Of course I didn't reload. Check out for your self. I asume it is more difficult in mulitplayer, the AI is as we all know, annoyingly stupid. It was so easy that when I saw the Americans coming for France I let them pass through to get some exitement. But they landed in Spain

Quote:
Originally posted by curtsibling I found that the major cities are tough nuts to crack.

I know for a fact that the artillery has a hard time taking out fully fortified AA batteries, not to mention Brit troops.

It took me several turns (without reloading) to conquer London...

Hmm, my experience is somewhat different. This is the stat of the artilley, right? 9a,3d, 1h,4f,
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Old November 1, 2003, 20:38   #55
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Quote:
Originally posted by curtsibling
I think the level of defence in London is OK.
The Germans did come very close, historically.

??????????????????????????
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Old November 1, 2003, 21:13   #56
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Well, the RAF only had a week or two of reserve planes left.

How close do you need?
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Old November 1, 2003, 21:58   #57
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two weeks is a long time......

BTW the advice text for "design office" is wrong.
You have forgotten an "@" above "labour service" me thinks.
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Old November 2, 2003, 07:29   #58
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Without making it a historical discussion (we'll have none of those here!)
Only Hitler's mania about invading Russia really saved the UK from sea/airborne invasion.

He changed his plans after Sept 15 1940...

PS
I'll fix that advice file...
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Old November 2, 2003, 11:02   #59
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Pffff...
Adolf did the right thing and invaded Russia when he did.

The Wehrmacht was at its peak while the Red army had just been mauled in the Finnish war and suffered a purge of its officers corps.

Let alone that England would never surrender as long as there was a potential continental ally to fight the war for her.
They even incited the Germans to invade Greece to expand the war, thus straining Germany's limited resources.

A war with Russia was unavoidable, and the advantage would go to the one that stroke first.
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Old November 2, 2003, 11:49   #60
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Still, I have to solve this alliance activation problem.

actual civ relations and lack of communication make no difference...

Turning off diplomacy seems the only answer...

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