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Old November 9, 2003, 10:16   #31
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Oh my...

2107 to jtsisyoda.
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Old November 9, 2003, 10:58   #32
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2107 to Archaic.
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Old November 10, 2003, 05:30   #33
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Old November 10, 2003, 06:27   #34
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2108 to Rubin.

By the way, here are the rules we agreed to use in the previous thread:

§ 1. Turn Reload
You may not restart/reload a turn without good reason. Specify the reason if you are not able to avoid reloading the turn (e.g. reloading the game multiple times to get different Unity pod, combat or other effects).

§ 2. Player Contact
(1) You are not permitted to establish contact with another faction prior to having met them in-game or you have the Empath Guild or you have obtained their commlink in-game in any other way (trading, elections) .
(2) Player diplomacy is not permitted during sunspot activity. See § 10.

§ 3. Probe Action
(1) If you perform a probe team action other than to infiltrate against another player with whom you are in a truce, treaty or pact, you must inform the probed player what it was you did and what you stole/sabotaged (notify the victim of your transgression).
(2) You must choose the 'declare vendetta/cancel pact' option when you perform the action, unless you have received permission in advance.

§ 4. Social Engineering
You are not permitted to make more than one social engineering change per line, per turn (no flip-flop within turn!). Testing the effects of new settings is allowed.

§ 5. Demand Withdrawal
You are not permitted to use the 'demand withdrawal' feature against another player.

§ 6. Planetary Council
(1) You may not accept a bribe from another player's AI during council sessions.
(2) If you call a meeting of the Planetary Council (or the first player to vote if the AI calls it), at first you have to send an email message to all of the other players stating: a) what is being voted on, b) what choices are available, c) if it a vote for governor then how many votes each faction gets (including vote totals - if applicable).This rule is necessary so that players who will vote near the end of the election have a chance to make promises and influence the votes of players who must vote earlier. The other players should post how they vote.
(3) As the players voting at the beginning of the circle don't get an information about the voting of the later factions, all players have to tell by email how they voted, so that all players the same information have about the voting of the others.

§ 7. Multiple Airdrops
You may not perform multiple airdrops or orbital insertions in a single turn with the same unit using the right-click menu. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'I' key when you want an airdrop means you will automatically comply with these restrictions.

§ 8. F4 Screen
(1) You may not use the F4 screen when infiltrated to change an opponent's workers to specialists.

(2) You may not use the F4 screen to change your workers/drones/specialists into non-available/non-allowed specialists.

§ 9. Stockpile Energy
You may not insert stockpile energy into the build queue after the production of any unit.

§ 11. Design Workshop Upgrade
(1) You may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
(2) Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.

§ 14. Reverse Engineering
You may use reverse engineering except with the rover chassis from Planetary Networks.

§ 15. Pending Diplomatic Agreement
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge (Example: You have been negotiating a treaty with another player, and the other player has accepted the treaty in the diplomacy window, but you have not. You perform an act that causes a state of vendetta between the two of you - build a new base in the other's territory, attack units or bases, etc. Now you are prohibited from accepting the treaty (and erasing the state of vendetta) until the other player has a chance to take back the diplomatic offer. It is OK to first accept the diplomatic offers and then do the act that causes a vendetta.)

§ 16. AI Base Exchange
No base trading with the AI. Extortion is allowed.

§ 17. Scenario Editor
Loading the game into the scenario editor is prohibited.

§ 18. Terraform Investment
Starting a terraforming operation in one square, cancelling it, moving to a different square, and then finishing it in that new square is prohibited in cases of "combat terraforming." This prevents "crediting up" a terraformer in a safe location and then moving it to a dangerous location where the terraforming is completed in one turn. An example of this would be using a sea former to sink an enemy coastal base - the sea former has to do all of the work in the target square where the enemy can retaliate.

§ 19. Pact Home Base
Setting the home of a unit to be the base of a pacted faction is prohibited.

§ 20. City Renaming
Don't rename a city to allow multiple artifacts to be connected to the same network node. Renaming allowed if bug is NOT exploited.



The changes I made to Rubin's original proposal are in bold. Any comments on the rules?
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Old November 10, 2003, 09:53   #35
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And some dark night, when everything is silent in the town
I'll shoot those tyrants one and all I'll gun the floggers down
Oh, I'll give the land a little shock remember what I say
They'll yet regret they've sent Jim Jones in chains to Botany Bay


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Old November 10, 2003, 16:56   #36
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2108 to Archaic.
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Old November 11, 2003, 09:45   #37
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A notification for all players:

Don Primus GiovanniSan Matsumura of the Syndicate has authorized a secret project codenamed "The Planetary Energy Grid".
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Old November 11, 2003, 23:44   #38
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Old November 12, 2003, 05:20   #39
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2110 to Rubin.
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Old November 12, 2003, 08:23   #40
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Old November 12, 2003, 19:43   #41
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Old November 13, 2003, 01:43   #42
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Old November 13, 2003, 17:40   #43
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2111 went to archaic a little while ago.
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Old November 13, 2003, 18:38   #44
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Old November 14, 2003, 04:04   #45
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Old November 14, 2003, 18:06   #46
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2112 to Archaic. Fun, fast game so far.
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Old November 14, 2003, 18:51   #47
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Old November 14, 2003, 19:00   #48
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Old November 15, 2003, 03:40   #49
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2113 to jtsisyoda. Aye, this turn pace is very good! My starting position, however, is hmm... very dangerous.

Santiago has begun construction of the Command Nexus.
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Old November 15, 2003, 14:27   #50
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2113 to Archaic.

As far as people starting SP's, I don't know the standard etiquette, but I don't plan on passing along any info on that. You can always check F5. On the other hand, messages like SotHB, perihelion, eradication, etc., those I'd pass along because we won't all have access to the information on our own turn.
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Old November 16, 2003, 09:09   #51
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Oh, I checked F5 and now I know why yoda is talking about the projects.
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Old November 16, 2003, 10:07   #52
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2114 to jtsisyoda.

Regarding posting in-game information: Although we do have access to a lot of information in the game during our turns I still hold the opinion that we post all pop-up information that applies to all players. The exception is council proposals, see rule § 6 (I've experienced that the in-game pop-up information can be wrong). All other information (I believe) is optional -- that is, information that all players otherwise do have access to.
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Old November 16, 2003, 13:36   #53
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Old November 18, 2003, 04:19   #54
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Old November 18, 2003, 06:06   #55
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Old November 18, 2003, 17:40   #56
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Old November 20, 2003, 03:06   #57
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Old November 20, 2003, 06:26   #58
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Old November 20, 2003, 08:26   #59
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2116 on to jtsisyoda.
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Old November 20, 2003, 18:43   #60
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To Archaic, 2116.
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