Thread Tools
Old November 2, 2003, 13:05   #1
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 11:43
Local Date: November 2, 2010
Join Date: May 2000
Posts: 1,003
CivStack
Hi

I was using Civstack (to create stackable terrain in a scenario), and it works great.

However, I was wondering if there is a way to make the fortresses invisible.

It looks a bit crowded to see hundreds of forts dotting the landscape. Or am I doing something wrong?

I have played scenarios where there is stackable terrrain on land and water, and yet you don't see those forts.

Any ideas or suggestions?

Thanks.
Leonidas is offline  
Old November 2, 2003, 13:14   #2
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 12:43
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
Go into cities.gif and remove the fort graphic, and go to labels.txt and rename the 'fort ' as 'defendable'...
curtsibling is offline  
Old November 2, 2003, 13:24   #3
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 11:43
Local Date: November 2, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by curtsibling
Go into cities.gif and remove the fort graphic, and go to labels.txt and rename the 'fort ' as 'defendable'...
Aha

Thanks a million Curt. I appreciate that insider tip.

The landscape will look much better now. . . hehe

Cheers!
Leonidas is offline  
Old November 2, 2003, 13:52   #4
techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
 
techumseh's Avatar
 
Local Time: 05:43
Local Date: November 2, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
Quote:
Originally posted by Leonidas

The landscape will look much better now. . . hehe
No doubt!
__________________
Tecumseh's Village, Home of Fine Civilization Scenarios

www.tecumseh.150m.com
techumseh is offline  
Old November 2, 2003, 15:31   #5
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 04:43
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
where can I get civstack?
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline  
Old November 2, 2003, 22:34   #6
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 11:43
Local Date: November 2, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by techumseh


No doubt!
LOL

It all looked. . . very concrete-ish. . .

I knew there had to be something more - and Curt's advice worked like a charm. . .

Cheers!
Leonidas is offline  
Old November 2, 2003, 22:37   #7
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 11:43
Local Date: November 2, 2010
Join Date: May 2000
Posts: 1,003
Quote:
Originally posted by Smiley
where can I get civstack?
You can find it in the download section of Mercator's great site (BTW, he lots of other stuff worth downloading too):

http://www.civgaming.net/mercator/index.htm
Leonidas is offline  
Old November 3, 2003, 14:08   #8
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 13:43
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
*cough* Nothing to add really. Just showing my face.

um... maps are in the "Maps" section, utilities in the "Utilities" section (at http://www.civgaming.net/mercator/mapedit/), you can find other files (including more maps) under "Legacy" (its files section).
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:43.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team