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Old November 5, 2003, 11:55   #31
Yahweh Sabaoth
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Quote:
Originally posted by mimi
Well... since history is written by those who "won" - I suppose that the Iroquois didn't do much in terms of history but, on the other hand, if the aboriginals had killed the original European arrivals instead of assisting them, especially farther north I think the history would've read very differently.

But then... woulda coulda shoulda, mean nothing 'cause what is, is.
Well put.
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Old November 5, 2003, 20:23   #32
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Looks like the only shifts involved the new Agricultural & Seafaring civs.
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Old November 6, 2003, 05:41   #33
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The Iroqs get a serious combination of traits now, as do the Celts. If Agricultural is as useful as I imagine, the Celts have the potential to be real land-whores at the beginning of the game And the Iroqs have the potential to make a good use from their holdings right from the beginning of the game. Overall, I'm thrilled to try them. Especially since both Civs have powerful UUs along with powerful traits.
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Old November 6, 2003, 06:17   #34
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please confirm/correct
i've made a new version of the civ overview include starting techs!

but i'm not sure about the english traits. as both commercial and seafaring give alphabet, i presume englang will keep their former expansionist's pottery.

also, i don't know if austria, the only new militaristic civ, maybe has the wheel instead of warrior code (like japan).

so if you're one of the lucky guys to have already got the game or if you're even luckier and belong the the "chosen ones" (aka beta-testers), please confirm or correct my stats

thanks!
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