Flavors
I'm going to post this info so peope without the game can read it. I like this feature a lot personally. Sorry if this posted somewhere else...
Flavor Page
The "Flavors" feature allows you to establish "relationships" between the various technology advancements. Setting these relationships is a way to modify how non-human (or AI) civilizations choose which paths to develop along the technology tree.
To set up relationships, the player first selects a "flavor" in the far left box (like "Barbarian"). The player then selects a "flavor" in the far right box (like "Med Civ"). Then, using the percentage field in the center, adjusts the number (or "relationship") to his liking. So, using this example, we see that the AI civilizations with a Barbarian "flavor" only have a 20% chance of ever researching advances along the Med Civ "flavor". Thus, the designer can use flavors to "steer" some civilizations away from some advances and toward others.
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Hopefully the rest of you get your copy soon. I would give more info, but Matrix 3 is calling me. Maybe other people with the game will starting post more info, unless they already have and I'm just missing it.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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