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Old November 6, 2003, 19:44   #31
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Very cool - as that is exactly what the Aztecs did - enslaved their neighbours. But they did just use them as sacrifices rather than workers, so I guess that means the RP thing to do would be to add them to your citites and pop-rush galore....
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Old November 6, 2003, 20:05   #32
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Probably a needed one; given how powerful it was.

Quote:
Originally posted by Arrian
So slaves now work at 1/2 speed of non-industrious workers, regardless of whether or not the slaveholding civ is industrious.

Road for normal worker: 3 turns
Road for industrious worker: 2 turns (50% bonus)
Road for slave: 6 turns

Makes a certain amount of sense. I'd always wondered why industrious civs got more out of their slaves...

But it is another hit on the industrious trait.

-Arrian
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Old November 6, 2003, 20:06   #33
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Are you sure about the Man o War converting naval ships into Man o War? It doesn't make much sense at all.

Quote:
Originally posted by kring

In the Epic Game:

Man o War -> Man o War
Privateer -> Privateer
Javelin Thrower -> Worker
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Old November 6, 2003, 20:57   #34
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Quote:
Originally posted by MrWhereItsAt
Very cool - as that is exactly what the Aztecs did - enslaved their neighbours. But they did just use them as sacrifices rather than workers, so I guess that means the RP thing to do would be to add them to your citites and pop-rush galore....
No, the RP thing to do is to sacrifice them for culture points.
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Old November 7, 2003, 05:46   #35
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Quote:
How do you "stop the aggression" against barbs,
Does it stop when you eliminate the encampment?
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Old November 7, 2003, 07:30   #36
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Quote:
Originally posted by joncnunn
Are you sure about the Man o War converting naval ships into Man o War? It doesn't make much sense at all.
Well it does make sense that captured ships remain as naval units instead of becoming workers because the Man o War is not capable of carrying land units (and thus would not be able to transport a captured worker to land).
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Old November 7, 2003, 07:50   #37
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It would make some sense if they became Privateers - captured ships co-opted to be run by mercenaries and manned by the captured sailors.

So what's the answer? Men O'War capture a ship - ship becomes....?
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Old November 7, 2003, 08:12   #38
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Men O'War capture a ship - ship becomes....?
The Man-O-War is the civ3 version of Agent Smith. It's like a virus, copying itself at the expense of others.
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Old November 7, 2003, 19:01   #39
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Quote:
Originally posted by alva
Quote:
How do you "stop the aggression" against barbs,
Does it stop when you eliminate the encampment?
Good question. Don't know -- I did it as a test and then reloaded the game from just before the civ addition. In retrospect, quite silly since I am playing the whole game with a view to exploration / testing as opposed an efficient win.

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