Reply
 
Thread Tools
Old December 5, 2003, 13:22   #331
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
Couldn't you just have tested in hotseat? Unless that's broken too...
alexman is offline   Reply With Quote
Old December 5, 2003, 13:25   #332
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
It was my understanding that hotseat worker jobs =! pbem worker jobs.

Maybe E_T could help explain better, he's the one that tipped me off to the difference between SP and PBEM (in short, the job "manifests" 1 turn before it should be done, but the worker is "frozen" for the last turn of the job).

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline   Reply With Quote
Old December 6, 2003, 16:07   #333
davesaus
Settler
 
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Nov 2003
Posts: 2
Disregard my previous post about a crash. Call it stupid user error. I updated popHeads.pcx with one from a previous version. Doh!

Anyway all's fixed now.

Last edited by davesaus; December 6, 2003 at 21:56.
davesaus is offline   Reply With Quote
Old December 6, 2003, 20:31   #334
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 07:02
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
here's one.

you know how the civ3 ZOC works? how it has a chance of hurting someone as they pass through? well listen to wht just happened.

an arab archer attacked my 3hp swordsman, and won with 1 HP left, and proceeded to march into the tile. my army next to the tile, takes a free shot at the archer, and it dies.



the free shot from ZOC should be calculated first.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline   Reply With Quote
Old December 6, 2003, 22:50   #335
RobC
Warlord
 
RobC's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
Does this look like a bug to anyone?
(unfortunately, I haven't been able to reproduce it yet)

RobC is offline   Reply With Quote
Old December 7, 2003, 01:12   #336
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Looks like the buffer was not cleared. The question is whose, maybe the video card had a hiccup.
vmxa1 is offline   Reply With Quote
Old December 7, 2003, 10:55   #337
Doomed
Chieftain
 
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Southerner
Posts: 41
Multiplayer game - turn based.

Host in city screen at end of turn cycle.

Anyone builds a wonder.

Host will be stuck in city screen.

This is the only thing that caused us to quit and reload in a 36 hour stint - and it happened several times - easy to work around as long as you remember to warn the host before you build a wonder!
Doomed is offline   Reply With Quote
Old December 7, 2003, 18:38   #338
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 05:02
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Pillaging Barricades - Bug or Design Feature?

Pillaging a tile with a barricade proceeds in the following order: barricade, RR, road + irr/min, fort. Additionally, pillaging a barricade costs a unit's entire remaining movement, even if the unit has multiple moves remaining, and even if the unit is an army which normally pillages without movement cost. This is true even if the barricade being pillaged is your own barricade in your own territory.

Catt
Catt is offline   Reply With Quote
Old December 7, 2003, 21:35   #339
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 05:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Quote:
Pillaging Barricades - Bug or Design Feature?

Quite reasonable to me to be a design feature. You've got hedgehogs, minefields, dragon's teeth and all sorts of obstructions to movement you have move into, blast, and clear out, piece by piece.

Only use an army to do it if you don't already know it's going to end its movement.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline   Reply With Quote
Old December 8, 2003, 10:01   #340
Stuie
King
 
Stuie's Avatar
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
I've had yet another game ruined by the damn submarine bug. I hit the wrong key and the sub was left alone in its tile; then my "Gracious" ally with the MPP ran into it and declared war.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline   Reply With Quote
Old December 8, 2003, 11:51   #341
CerberusIV
lifer
C4WDG United Dungeon DwellersC4BtSDG Templars
Emperor
 
CerberusIV's Avatar
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
I assume the assassin bug in Middle Ages conquest is the same thing as the submarine bug since both are invisible units.

However there is another strange effect. A french worker blundered into my cordovan assassin and the screen showed them having a battle??? Sounds, action and the worker collapsed and died after several rounds of combat with no HP loss to my unit.

It then got very strange as several more french workers rushed out of the adjacent city and "attacked" my assassin, all with the same result. Eventually a spearman then attacked and got killed after which it all stopped, presumably because the AI ran out of available units. We were already at war at the time but I have never seen an AI move workers out of a city with an enemy unit around before.
__________________
Never give an AI an even break.
CerberusIV is offline   Reply With Quote
Old December 10, 2003, 21:31   #342
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
This is not technically a bug, but it IS so absurd that I thought I'd post it... the Inca declare war on me and attack the next turn.

[I have the save]
Attached Thumbnails:
Click image for larger version

Name:	inca attack 1826ad.jpg
Views:	122
Size:	145.7 KB
ID:	59302  
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old December 11, 2003, 21:42   #343
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
In the Middle Ages scenario the Poles have two cities with the name Krakow.
Harovan is offline   Reply With Quote
Old December 13, 2003, 16:09   #344
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
I am not sure if this has been mentioned before and I am not even sure if it is a bug but I play the dutch and their UU Swiss Mercenary does not upgrade to Musketman after I research Gunpowder. Civilopedia says that the musketman upgrades to the swiss mercenary. Now is that the way it is supposed to work?

Also after I capture a city the Temple remains intact so I build a cathedral but after I go back the temple has dissapeared so after the cathedral is completed I still have the option to build a temple?! Anybody else notice this?

So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

Last edited by The Pioneer; December 13, 2003 at 17:06.
The Pioneer is offline   Reply With Quote
Old December 13, 2003, 16:27   #345
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 05:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Per the Editor:
Swiss Mercenary upgrades to Musketeer (another UU), which upgrades to Rifleman; so wait for the Rifles.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline   Reply With Quote
Old December 13, 2003, 17:10   #346
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
Swiss Mercenary to Musketeer?

Shouldn't the logical order be Swiss Mercenary->Musketman (Gunpowder) ->Rifleman (Nationalism)?

So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline   Reply With Quote
Old December 13, 2003, 17:26   #347
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 05:02
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Pioneer, if you will use the Editor to inspect the upgrade paths of UUs, you will discover most point to another UU, which points to the actual upgrade unit.

(It's also mentioned here and there in the forums)

Musketman is little better than Swiss Mercenary in game stats. Obviously a designer decision/choice.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline   Reply With Quote
Old December 13, 2003, 18:26   #348
The Pioneer
Prince
 
The Pioneer's Avatar
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: May 2002
Location: Germany
Posts: 720
Got it thanks. I just have to go to the editor and adjust it to my liking, I guess.

So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
The Pioneer is offline   Reply With Quote
Old December 13, 2003, 18:34   #349
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
This is a trick to make Swiss mercs upgrade directly to rifles (as the Dutch cannot build muskets)... you would not be very happy upgrading Swiss mercs to muskets (EDIT: musketeers I mean), or losing the ability to build Swiss mercs right after hooking your first saltpeter.

EDIT: the trick is used to allow building both Swiss pikes AND muskets at the same time.

Last edited by vondrack; December 14, 2003 at 08:37.
vondrack is offline   Reply With Quote
Old December 13, 2003, 20:27   #350
pauli
Prince
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
Quote:
Originally posted by Theseus
This is not technically a bug, but it IS so absurd that I thought I'd post it... the Inca declare war on me and attack the next turn.

[I have the save]
that's quite an interesting army you've got there...
__________________
it's just my opinion. can you dig it?
pauli is offline   Reply With Quote
Old December 13, 2003, 21:44   #351
RobC
Warlord
 
RobC's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
Minor bug: Using CTRL-SHFT-N and CTRL-SHFT-M to clear the map and set preferences I somehow got it stuck showing mines/colonies/etc even though I had re-checked the hide mines option. Un-checking hide mountain, clicking on OK, then going back to the preferences screen and re-checking it fixed it.
RobC is offline   Reply With Quote
Old December 14, 2003, 08:32   #352
Gibsie
Civilization IV: Multiplayer
Emperor
 
Gibsie's Avatar
 
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
No doubt he chucked in the infantry unit after building the pentagon so his army didn't become useless pauli.
Gibsie is offline   Reply With Quote
Old December 14, 2003, 09:29   #353
pauli
Prince
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
yeah, but look at the a/d numbers.
__________________
it's just my opinion. can you dig it?
pauli is offline   Reply With Quote
Old December 14, 2003, 10:21   #354
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Pioneer, the upgrade path was intentional. It was put in that way so that the AI wouldn't pay 90 gold each to upgrade the (superior) Swiss Mercs to the (inferior) Musketman. Shield for shield the Swiss Merc is one of the best units in the game.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline   Reply With Quote
Old December 14, 2003, 11:34   #355
Gibsie
Civilization IV: Multiplayer
Emperor
 
Gibsie's Avatar
 
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
What about the a/d numbers in particular? Two strong attackers, one strong defender then the infantry...
Gibsie is offline   Reply With Quote
Old December 14, 2003, 11:46   #356
pauli
Prince
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
an army consisting of:

10/6
4/2
4/2
2/4

comes out as 4.5/2?
__________________
it's just my opinion. can you dig it?
pauli is offline   Reply With Quote
Old December 14, 2003, 11:59   #357
Myrddin
Warlord
 
Myrddin's Avatar
 
Local Time: 12:02
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Aberystwyth
Posts: 232
infantrty is 6/10 so the totals do make sense
__________________
"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
Myrddin is offline   Reply With Quote
Old December 14, 2003, 14:47   #358
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 05:02
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Quote:
Originally posted by pauli
an army consisting of:

10/6
4/2
4/2
2/4

comes out as 4.5/2?
FYI the army stats are meaningless -- they have no bearing on the combat strength of the army -- it uses the individual unit stats during combat (plus the army bonus!).

Catt
Catt is offline   Reply With Quote
Old December 14, 2003, 19:13   #359
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 08:02
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Hmmm... that Army stats ARE meaningless, but it would have been nice if the bonus got added to the stats... so that Army would have been 8/9/2. Just a thought.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old December 15, 2003, 00:23   #360
Rommel2D
staff
Civilization III PBEMIron Civers
Moderator
 
Rommel2D's Avatar
 
Local Time: 07:02
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
I'm not sure where this fits, but the C3C package says it includes PtW. So, why do I have to swap out CDROMs to play my PtW PBEM? Is there some additional install step that will recognize the Conquests disc when making the copywrite protection check for PtW?
__________________
Enjoy Slurm - it's highly addictive!
Rommel2D is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:02.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team