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Old November 8, 2003, 17:54   #61
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Quote:
Originally posted by joncnunn
If classic Civ III 1.29f is any guide, there was no possibilty of a crash the second time because of you turning off the sound prior to attacking. (Whenever civ 3 has crashed on my machine, it's always been in sound.dll.) I've simply gotten into a habit of turning off sound prior to non-trival trade deals with the AI and turning it back on afterwords as a work-around.

hi ,

, would in this case the game be responsable , or would it be due to a problem with the comp's sound system , ....

a similar problem like that went away after a comp diagnostics where run , .....

have a nice day
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Old November 8, 2003, 21:01   #62
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Sorry if this was mentioned already besides the post I made about it in another thread...

A problem I have is that whenever you start a 'Civ Content' scenario, regardless of it being biq or bix, the City View is gone as well as the Palace view isn't available. It's available in a regular game that you start, though. As far as I know it wasn't like this in PtW or Civ3.

I'm guessing that this has to be a bug.


Also, since when can you move through a friendly Civ's territory and get the benefits of their roads? Was this a change made that I never realized or what? A game I was playing in the Carthaginians were freely using the English's roads even when they had no rights of passage or that agreement to even be available to use. It looked like the Carthaginians even moved a few units through an English city. The only other reason I have to explain this is that I was using a bix file, not a biq file.
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Old November 8, 2003, 21:05   #63
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My first game froze repeatedly at 70 BC, just as the Mayas we're about to declare war on me (at least I think so, since they had moved five units into my territory.) I reloaded (several times) the saved game from two turns earlier and had the same result.
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Old November 8, 2003, 21:47   #64
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Anyone notice that net gold gain/loss isn't tracked properly? I never seem to have problems with it in the ancient age, but now in the late middle age with lots of deals going on, I'm supposed to be in the red by 30 or so gold per turn, but instead I'm gaining gold with no deals being broken, and no wars being AI being waged..
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Old November 8, 2003, 22:09   #65
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TechWins you are correct that loading a scenario that comes with C3C (content) will not provide an areial view selection. You can however zoom to the city and see the the city view. The city view is the place where you can shuffle citizens from tile to tile and set them to specialist.
Games started as "epic" games do have the areial view allowed.
I do not know if this is a bug, but I suspect they meant that. I know they did not add in the new wonder depictions in the areial view.
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Old November 8, 2003, 22:13   #66
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Quote:
Originally posted by PeaSoup
Anyone notice that net gold gain/loss isn't tracked properly? I never seem to have problems with it in the ancient age, but now in the late middle age with lots of deals going on, I'm supposed to be in the red by 30 or so gold per turn, but instead I'm gaining gold with no deals being broken, and no wars being AI being waged..
I've noticed the same thing. I think it's related to GPT payments. Incoming payments seem to be counted twice.
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Old November 8, 2003, 22:56   #67
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Has anyone had trouble with the intro video? My monitor doesn't like it for whatever reason and blacks out.
It's fine for the rest of the time.
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Old November 8, 2003, 23:11   #68
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Do you have a DX9 video card? Very few are, so check with the manufacture.
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Old November 9, 2003, 00:42   #69
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Minor bug.

Slave graphics are working for workers that I capture, but not for those I build in a city with 100% alien population. The produced worker/slave is correctly labeled as being of the civ the pop came from, but it looks like a worker native to me (civ original graphics).

They do display properly if the game is saved and reloaded.
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Old November 9, 2003, 00:45   #70
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Now that's the work of a professional beta tester
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Old November 9, 2003, 01:08   #71
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Quote:
Originally posted by Willem


All archer type units in the game now have zero-range bombard. It's about time they got around to doing that, I've had that in my mod right from the beginning.
the mayan unit doesn't, that my point.
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Old November 9, 2003, 01:51   #72
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Quote:
Originally posted by notyoueither
They do display properly if the game is saved and reloaded.
Built slave-workers also display properly after they've completed a task.

It's nice that they look different, but it would be nice if the right click unit list groups them into native and slaves by nationality.
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Old November 9, 2003, 02:55   #73
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vmxa1, areial view is what I meant to say not city view, however, the palace view still does not appear in scenario games. I don't understand the reasoning behind not allowing any sort of biq game to have the aerial view, and also, the palace view should be in any biq or bix game. My only thought is that it has to be a bug or an oversight on their part. I doubt not having the palace view not available in loaded biq scenario games was intended.

Can anyone comment on the second part of my first post?
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Old November 9, 2003, 02:59   #74
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I've created a world map and set all the starting locations. No matter what I do the Spanish starting location always switches out with another starting location. So far the Spanish have started in England, Japan and Saudi Arabia with the other Civ starting in Spain.
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Old November 9, 2003, 03:16   #75
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Now on my latest attempt the Spanish, Celts and Americans all switched starting locations.
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Old November 9, 2003, 03:29   #76
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Quote:
Originally posted by TechWins
vmxa1, areial view is what I meant to say not city view, however, the palace view still does not appear in scenario games. I don't understand the reasoning behind not allowing any sort of biq game to have the aerial view, and also, the palace view should be in any biq or bix game. My only thought is that it has to be a bug or an oversight on their part. I doubt not having the palace view not available in loaded biq scenario games was intended.

Can anyone comment on the second part of my first post?
Considering that new wonders/improvements from the epic game intentionally weren't added to the aerial view, it stands to reason that improv/wonders wouldn't be added for the scenarios either. That being the case, why have an aerial view in a scenario where no of the specialized improv/wonders are represented? I think it's intentional that scenarios don't have aerial views.

The palace view is harder to explain, but it doesn't bother me.
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Old November 9, 2003, 09:31   #77
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The palace view would be inappropriate for the WW2 scenario.
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Old November 9, 2003, 10:39   #78
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Seems like one should wait to get C3C until patch #1is out.
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Old November 9, 2003, 11:13   #79
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statusperfect, don't wait. These are mostly minor issues. I haven't even heard if there is going to be a patch. (Jesse stated early on that there wouldn't, but that might have been wishful thinking on his part)
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Old November 9, 2003, 12:59   #80
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Double Income from GPT
The game is awarding twice the GPT payments it should. I've attached a save from my current game. Call up the Mayans, they'll offer 168g/turn for magnetism. The income display in the lower right hand corner of the screen will update to reflect the new income, but the following turn there are 168 gold more in the treasury than there should be.
Attached Files:
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Old November 9, 2003, 13:06   #81
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Mesopotamia: Industrial workers appear in the 3rd age.

Napoleon: French can take half of Europe by offering MPP in exchange for cities, thus winning the scenario in turn 1.
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Old November 9, 2003, 15:43   #82
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Un-Patchable Bug
Here's a stinker, and I'm gonna call it a real bug.

When you insert the C3C disk, the Autoplay startup does not give you the option to "Play C3C" - Only to Install. IIRC the C3 and the PTW disk pop-ups both offer "Reinstall" and "Play" choices after you have the game installed.

This is also not patchable (except on future CD print runs) as this code is run from the CD itself - Unless it is actually in the code and looking for a registry entry, and the entry is just messed up. - Note: This is on a fresh install of Civ3 and C3C - I fully uninstalled C3 and PTW before reinstalling everything. (and I also completed the registration)

just FYI - but this is annoying as I have to put the disk in anyway (but then again, I've been known to leave the disk in for weeks at a time also)

Thanks

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Old November 9, 2003, 16:25   #83
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Quote:
Originally posted by Saint Marcus
Napoleon: French can take half of Europe by offering MPP in exchange for cities, thus winning the scenario in turn 1.
i would hope theres a modicum of honor in most civ players. if you really want to win that easily, thats your bag.
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Old November 9, 2003, 18:40   #84
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Statusperfect,

Actually I'm impressed by how few bugs have been reported so far. The only big one seems to be this gpt one.

All,

Does this gpt thing work for the AI as well? Do AI civs get double gold? And does it come out of the other's civ's treasury, or does it just appear out of nowhere?
kwpulliam,

If you're on Windows XP, there's some weirdness with application permissions that is a known problem with that OS. You can check MS' knowledge base about it, but there's not much to be done.
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Old November 9, 2003, 20:17   #85
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I seem to be noticing a bug in map generation. I thought it was hard coded to always have a start position within sight of a water source, yet I have had a handful of random maps where this is not the case.
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Old November 9, 2003, 22:14   #86
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... i never heard of that being hard coded
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Old November 9, 2003, 22:32   #87
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I've had enough crappy starts to think that it was never there.
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Old November 9, 2003, 22:36   #88
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32 kernal crash
I've been playing around with Conquests for a few days so I can Finish my scenario. I seem to have problems with DYP. I can load it, but the text isn't lining up or is slightly changed. When I exit the game or sometimes try to load a different or new game; it crashes, usually a kerner crash. I end up having to restart my computer.
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Old November 9, 2003, 22:40   #89
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G'Kar, you're saying it's unappropriate even when there are only basic game changes made? In PtW I'm able to have the aerial and palace view when I play scenarios with only basic changes; why shouldn't I be able to in Conquests? Who's to say that every scenario made is going to have more than basic changes that wouldn't appear in an aerial and palace view?

There needs to be at least an option to be able to see it if you still want to. Most of the time I don't want to, but if I'm bored with the game at a point it's nice to go look at either an aerial view or the palace view.
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Old November 10, 2003, 02:20   #90
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Not a bug with the game but might be a concern that causes calls to tech support:
I bought conquests Friday. I think I had a bad burn / cd press. My drive couldn't read one file from the disc. The game would play but the load up menu would be slow and the game would crash on occasion. I tried uninstalling/reinstalling, different IDE drivers, and reboots... nothing worked.

Today I exchanged it for a new copy. The new copy installed flawlessly on the first try, the menu works quickly, and I had no crashes while playing today.

So, there may be a bad batch of CDs out there.

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