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Old November 8, 2003, 14:04   #1
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conquests.ini Pregame Settings
For those of us who don't regularly remove and replace the games on our harddrives I thought I would start a reminder forum for all those flags that can be set in the conquests.ini file. Just to be safe I uninstalled Civ3 and PTW, then reinstalled Civ3 and C3C (with PTW), but this lost me my *.ini file. There are a variety of flags that can be set there for game (software) and game (AI) behaviour to name two. - Please post below other *.ini flags so we can document them all - i.e. are there any new to Conquests?

KeepRes=1
This setting causes Civ3 to keep the monitor setting that you run windows in. Note: It will go to a different resolution for the movie, but return for gameplay. Most infoscreens and the startgame screen will not fill the screen now, but map in the game will be at your normal resolution now

NoAIPatrol=1
(A post about this setting in General jogged my memory that there were other settings I had lost) - As it sounds, this causes the AI to stop 'patrolling' it's borders for what seem like hours on end. With this startflag it should park them in a city and wait patiently to be attacked (hehe)

WindowsFileBox=1
This forces civ to use a standard MS Windows file dilaog for all file operations. This is very useful as it allows you to rename, delete, copy, sort, etc. from within the game. Note: This ini setting was already in my conquests.ini file, but was set to 0.

Max Autosaves=#
The default is 5, but this allows you to setup a different number of autosaves to keep. I have mine set to 10 now.

PlayIntro=0
This causes the opening movie to be skipped.

VideoMode=1280
This causes Civ to use the selected video mode. - Useful for when you don't want to play C3C at your desktop resolution or you don't want to play civ at the standard 1024x728. I haven't used this one but I assume that the video mode is set by only using the first part of the resolution choice.
Only the following resolutions are supported with this command:
1024x768
1152x864
1280x1024
1600x1200
1792x1344

Any Other Settings?

As more setting show up, I will edit them into the top post.

Thanks and credits go to those below who've posted these gems for all to use.


Thanks All

Kevin P.

Last edited by Backpack; November 10, 2003 at 12:32.
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Old November 8, 2003, 14:08   #2
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My favorite is:

WindowsFileBox=1

This forces civ to use a standard MS Windows file dilaog for all file operations. This is very useful as it allows you to rename, delete, copy, sort, etc. from within the game.
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Old November 8, 2003, 14:12   #3
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Quote:
Originally posted by WarpStorm
My favorite is:

WindowsFileBox=1

This forces civ to use a standard MS Windows file dilaog for all file operations. This is very useful as it allows you to rename, delete, copy, sort, etc. from within the game.
I like that one too. Only downside is the bug that makes the game crash if you double opens one (i.e you click on the load game icon on the title screen, and it's slow, so you click again and voila the game crashed)

Also you select save, clicks on the map and selects save again.

(Not sure if it's fixed in C3C, but it isn't fixed in PTW)
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Old November 8, 2003, 14:19   #4
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Quote:
Originally posted by WarpStorm
My favorite is:

WindowsFileBox=1
Sweet - And Here I never heard of that one before.

Kevin
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Old November 8, 2003, 16:48   #5
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* Added ability to set number of autosaves in INI file using "Max Autosaves=#" where # is the number of autosaves to use (the default is 5).

As mentioned here:

http://apolyton.net/forums/showthrea...threadid=56058

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Originally posted by Mike Breitkreutz FIRAXIS
More missing from the readme (at least I didn't see them listed):

* Editor: Added compression to BIC files. Use View->Options to disable.

* Added ability to set number of autosaves in INI file using "Max Autosaves=#" where # is the number of autosaves to use (the default is 5).
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Old November 9, 2003, 08:10   #6
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Wow - never thought of looking for things like this.

Is there a max to any of these settings that is know, like the autosaves?
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Old November 9, 2003, 15:52   #7
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I don't use autosave, but it would be nice if they put all of the INI entries in the readme.
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Old November 9, 2003, 16:27   #8
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wasn't there one that skipped the intro movies? i need that one.
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Old November 9, 2003, 16:54   #9
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PlayIntro=0
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Old November 9, 2003, 17:46   #10
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Question: If you set the NoAIPatrol to 1 later in the game, will the AI stop patrolling, or will it save the previous setting?

(Tried setting it from the beginning, but noticed that some of the AI players I'd encountered didn't seem to be exploring and expanding as much as they had before this flag was put in...)
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Old November 9, 2003, 20:15   #11
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Quote:
Originally posted by WarpStorm
My favorite is:

WindowsFileBox=1

This forces civ to use a standard MS Windows file dilaog for all file operations. This is very useful as it allows you to rename, delete, copy, sort, etc. from within the game.
sweet!

I always hate having to exit civ3 when I want to do that stuff. I could alt-tab, but it doesn't always seem to update the inside civ3.
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Old November 10, 2003, 03:18   #12
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Is there an ini setting to change the game's resolution from 1024x768 ( the default one) to something else (for ex. 1280x1024), without changing my monitor's resolution ?
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Old November 10, 2003, 08:55   #13
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IIRC
KeepRes=1
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Old November 10, 2003, 09:00   #14
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No, you didn't understand me.

My screen res is 1024 x 768 but I'd like to try/play Civ3 under 1280 x 1024, without changing my screen res. Is this possible?
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Old November 10, 2003, 11:49   #15
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Quote:
Originally posted by Tiberius
No, you didn't understand me.

My screen res is 1024 x 768 but I'd like to try/play Civ3 under 1280 x 1024, without changing my screen res. Is this possible?
Add the line
VideoMode=1280

Only the following resolutions are supported with this command:
1024x768
1152x864
1280x1024
1600x1200
1792x1344
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Old November 10, 2003, 12:03   #16
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Thanks Mike!
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Old November 12, 2003, 03:39   #17
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Is there documentation somewhere about these ini settings? I learned some good ones here, so do I have to bookmark this thread or I can perhaps find this info somewhere on the Civ3 CD?
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Old November 12, 2003, 03:59   #18
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It would be nice if Mike or one of the other Firaxis/Breakaway staff would post a listing of the ini settings possible.
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Old November 12, 2003, 14:42   #19
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OK, here's a list of all the INI settings for Conquests (some of these may not be in Civ3 or PTW). I'm not sure if these are documented anywhere or not (probably some of them are in the readme)... I just write the code.

Voice Quality=0
Can be 0-7. Used for voice chat.

KeepRes=1
Can be 0 or 1. If 1, your screen resolution is used for the game instead of the default 1024x768.

VideoMode=1280
Can be 1024, 1152, 1280, 1600, 1792. Changes the game's resolution to the value specified (instead of the default 1024x768).

Refresh=70
Changes the default refresh rate of your monitor. Do not change/add this line unless you are experiencing problems!

ScrollSpeed=1
Can be 0, 1, or 2. This is the Map Scroll Speed preference.

Prefs Format=1
This is the prefs version number. It should always be 1 (for now).

Difficulty=7
The difficulty level used in the last game played. The numbers correspond to the difficulty levels in the editor (starting at 0).

Aggression=4
The aggression level used in the last game played. The numbers correspond to the levels (starting at 0).

Top Menu=3
The last selected main menu item. The first menu item is 0.

QuickStart=0
Can be 0 or 1. If 1, the menu screens are bypassed and the game acts as if QuickStart was selected.

Faction0=5
Faction1=8
Faction2=1
Faction3=7
Faction4=9
Faction5=2
Faction6=6
Faction7=3
Faction8=4
Faction9=32
Faction10=32
Faction11=32
Faction12=32
Faction13=32
Faction14=32
Faction15=32
Faction16=-1
Faction17=-1
Faction18=-1
Faction19=-1
Faction20=-1
Faction21=-1
Faction22=-1
Faction23=-1
Faction24=-1
Faction25=-1
Faction26=-1
Faction27=-1
Faction28=-1
Faction29=-1
Faction30=-1

The civ selected for each of the players in the last game played. Faction0 is the human player. The values can range from -1 to 32. -1 is NONE, 32 is RANDOM, 0-31 correspond to the civs in the order they are listed in the editor.

num cities to eliminate=1
one city culture to win=20000
all cities culture to win=100000
domination pct terrain=66
domination % pop=66
building wonders=10
killing units=10
researching advances=5
capture cities=100
holding vp locations=25
capturing princess=1000
Victory Point Limit=50000
Turn Limit=540

Default victory condition settings. All of these can be changed in-game by clicking the "Game Limits" button.

Preferences=00110001110000011010011111110111
These are bit flags corresponding to the preferences. I'm not going to detail each flag...

Rules=00000000000000000110000000010000
These are bit flags corresponding to the game rules (enabled victory conditions and so forth).

CleanMap=00000000000000011010111010000000
These are bit flags corresponding to the clean map preferences (accessed in game with ctrl-shift-n).

Governor=00000000000000000000000000000000
These are bit flags corresponding to the governor settings (the main page).

Gov Prod Never=00000000000000000000000000011000
These are bit flags corresponding to the items the governor should NEVER produce.

Gov Prod Often=00000000000000000000000000000000
These are bit flags corresponding to the items the governor should produce OFTEN.

CustomLeaderName=
CustomLeaderTitle=
CustomFormalName=
CustomNoun=
CustomAdjective=
CustomGender=1

These are the settings for your custom civ setting (if you rename your leader, etc.).

WorldAridity=2
BarbarianActivity=0
WorldLandmass=1
WorldOceanCoverage=0
WorldTemperature=2
WorldAge=1
WorldSize=2

These are the world settings chosen for your last game played. The values range from 0 to the number of possible values. RANDOM is denoted by using the number of values (i.e., a value of 3 in WorldAridity is RANDOM; 0-2 are the actual settings).

WindowsFileBox=0
I've never used this but apparently setting it to 1 causes a standard windows dialog to be used for loading and saving.

Max Autosaves=5
The number of autosaves the game will keep in the auto folder.

Latest Save=C:\_Projects\Conquests\Civ3\saves\current
The last saved game loaded.

Latest Scenario=Conquests\7 Sengoku - Sword of the Shogun.biq
The last scenario loaded.

Main Volume=127
Music Volume=127
Sound Volume=50

The volume settings (can range from 0 to 127).

NoSound=0
Can be 0 or 1. If 1, no sound will be played in the game.

NoForceFeedback=0
Can be 0 or 1. If 1, force feedback will not be enabled for force feedback mice.

PlayIntro=0
Can be 0 or 1. If 0, the intro movie is not displayed.

GridOn=0
Can be 0 or 1. Whether or not the grid was on in the last game played.

MapZoom=0
Can be 0 or 1. Whether or not the map was zoomed in the last game played.

NoAIPatrol=1
Can be 0 or 1. If 0, the AI will use it's units to randomly patrol if it has no specific task for them.

WorldSeed=0
The seed used to generate the last map played. If 0, the last game played was not a SP random map game. This is provided for players who like a map that was generated and would like to make a map in the editor that looks the same.

Location=0
Can be 0 or 1. The last "location" used for MP games. 0 == Local, 1 == GameSpy.

Net Name=Mike
The name used in the last MP game played.


These are all the current settings used in conquests.ini. Their functionality and usage may change in future versions (if any) and it's always possible more will be added (or that some will be removed).

Edit: There may also be a line for SFX Volume. This is a bug -- sometimes the sound volume is mistakenly referenced as SFX Volume (which causes the sound volume bug some people may have experienced).

Edit: Added a few more that I forgot about because they weren't in my INI file...
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Old November 12, 2003, 15:03   #20
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Thank you, Mike.

I appreciate your fast response.
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Old November 12, 2003, 15:07   #21
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Thanks

Do these settings overide let's say PBEM settings from other games/players?
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Old November 12, 2003, 15:15   #22
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Mike, also, are there any that can be added that haven't been mentioned or listed? I know some can be set, but don't show in the ini unless you manually add them. The No AI Patrol or Autosave, for example.
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Old November 12, 2003, 16:06   #23
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Quote:
Originally posted by Mike Breitkreutz FIRAXIS
WorldSeed=0
The seed used to generate the last map played. If 0, the last game played was not a SP random map game. This is provided for players who like a map that was generated and would like to make a map in the editor that looks the same.
Oh, COOL!!! I was just wishing for something like this the other day, not realizing it was already there. Thanks for the details Mike!!
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Old November 12, 2003, 16:24   #24
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As far as I know, these are all of the INI settings. Some of them do not show up unless you manually add them but I don't remember which ones off the top of my head. (I updated my previous post with a few more settings that I forgot about).

Most of the settings that pertain to in-game data (like the grid) are saved with saved games so PBEM settings are not overridden when you load a game.
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Old November 12, 2003, 18:51   #25
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Thanks Mike - That list was exactly what I hoping this thread would generate!

Your help and hard work is appreciated (even if we do b*&^*)

:>

Kevin
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Old November 12, 2003, 18:59   #26
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Hey...thanks for the list, Mike. Awesome response.

Don't nobody say that Firaxis don't listen to the fans

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Old November 13, 2003, 01:40   #27
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Quote:
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Hey...thanks for the list, Mike. Awesome response.

Don't nobody say that Firaxis don't listen to the fans

Asmodean
Amen! Keep up the good work, Mike.
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Old November 13, 2003, 12:52   #28
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Thanks Mike
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Old November 13, 2003, 14:43   #29
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Does anyone know if you can change the colour of your civ without using the editor ... ie, within the .ini file or elsewhere?

Cheers
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Old November 13, 2003, 14:57   #30
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Quote:
Originally posted by ThaddeusAlexander
Does anyone know if you can change the colour of your civ without using the editor ... ie, within the .ini file or elsewhere?

Cheers
AFAIK, the only way to do this is in the editor. It would be nice if you could do this on the setup screen the same way you can change your civ's name and leader.
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