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Old November 8, 2003, 18:59   #1
Yolky
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Any complaints about Conquest?
Just wanted to know before I buy. I read the good things about it, but would like to know about the bad things. Been burnt buy getting Civ3 and it wasn't what it was hyped up to be.(yeah I know old story)

I don't play Multiplayer so I am only looking for single player functions.

Davor

ps i am going to read the bug thread but want to know about just bad things about Conquests being pet peevs or bugs or something you just don't like about it
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Old November 8, 2003, 19:27   #2
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I have no issues so far and have not seen much posted either. If there were big time issues, I would think somethign would have popped by now.
I mean, new stuff, not the I hate the combat type.
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Old November 8, 2003, 20:50   #3
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My biggest issue rignt now is that its not available for the mac. I do have it for my laptop however. But, on a mac... [heaven]
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Old November 8, 2003, 20:56   #4
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A problem I have is that whenever you start a 'Civ Content' scenario the City View is gone as well as the Palace view isn't available. It's available in a regular game that you start, though. As far as I know it wasn't like this in PtW or Civ3.
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Old November 8, 2003, 20:57   #5
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They made bombardment attack units first always.
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Old November 8, 2003, 21:19   #6
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Quote:
They made bombardment attack units first always.
Why dou you think this is a bad thing Warp?
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Old November 8, 2003, 21:42   #7
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It makes the game even easier if you use large stacks of arty and the AI doesn't.
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Old November 8, 2003, 23:42   #8
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Quote:
Originally posted by WarpStorm
They made bombardment attack units first always.
...and they left out stack bombard...
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Old November 8, 2003, 23:46   #9
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Lest we forget
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Old November 9, 2003, 02:13   #10
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This is easily modible, but I like playing by standard rules too.


Workers are now Airliftable Someone must have decided that this was not unbalancing and added it to the main game.

I assumed that this meant everything reasonable was now going tobe airliftable... get ready to send some Arty 'Over There' and ... No Airlift button.

Broke out the editor... went through the unit list. Aside from the basics (you can't airlift a sea vessel)... The following units do not have airlift checked.

Settler - Ok I can see a few circumstances where this may be unbalancing.

Scout
Explorer - If you have flight, airports, and you got an airbase on another continent, theres no reason you shouldn't be able to airlift either of these units.

Leader
Army - Understood, Leaders and Armies were designed to be used in the field... no need to go home.

Catapult
Hwach'a
Cannon
Artillary
Radar Artillary

Come on folks. - I can Airlift Flak and SAM's, but not artillary?

Just an argument for a realistic and not IMHO unbalancing change to the game base rules.

Thanks

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Old November 9, 2003, 02:20   #11
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Originally posted by kwpulliam1973
Military Leaders:
This made sense when you could use them to rush wonders and pretty much anything, but I am not so sure it is a biggie now.

I have not seen any Science Leaders, so I am wonder if they are a concern either.
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Old November 9, 2003, 03:15   #12
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I have yet to get a science leader either. Getting a SL when playing on an advanced level is going to be challenge due to AI trading techs -- although I can't get a feel if AI tech whores the same, less or more than PTW... anyone?
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Old November 9, 2003, 03:55   #13
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It is hard to say. I don't know if they are trading or getting free tech from being first. Some civs are way behind, some are doing fine.
Maybe someone running a debug game can speak to that.
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Old November 9, 2003, 09:36   #14
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Quote:
Originally posted by Shogun Gunner
Getting a SL when playing on an advanced level is going to be challenge due to AI trading techs
Why would trading of techs affect your chance of getting an SGL at all? Only the first player to research a tech has the shot at the SGL. AFAIK, buying them or getting them for free does not give you a shot.
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Old November 9, 2003, 10:42   #15
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Quote:
It makes the game even easier if you use large stacks of arty and the AI doesn't.
Does the AI use artillery offensively yet?
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Old November 9, 2003, 11:11   #16
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Occasionally, but not in the big stacks-o-doom that human players use.
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Old November 9, 2003, 11:16   #17
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it's a start, at least.
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Old November 9, 2003, 13:51   #18
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Quote:
Originally posted by WarpStorm


Why would trading of techs affect your chance of getting an SGL at all? Only the first player to research a tech has the shot at the SGL. AFAIK, buying them or getting them for free does not give you a shot.
Well, if the AI never traded tech with each other, I bet it would be easier for you to be the first to research a bunch of technologies...
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Old November 9, 2003, 13:56   #19
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Okay, that is true.
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Old November 9, 2003, 14:19   #20
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Quote:
Originally posted by WarpStorm
They made bombardment attack units first always.
Vote on what you think of this change here:
http://apolyton.net/forums/showthrea...hreadid=101232
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Old November 9, 2003, 15:31   #21
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I'm still wondering if the AI is better at higher level or is just handicapping you
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Old November 9, 2003, 15:39   #22
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The game only has one AI, so the level will not change it.
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Old November 10, 2003, 04:41   #23
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So far I haven't seen any evidence of an event editor? Maybe one of you that have bought the game can confirm this. I thought Civ 3 - Conquest were all about scenarios. How on earth will there be any good scenarios withouth events? Are they planning to release another expansion for next christmas including event editor? I am thoroughly disappointed but I will probably buy the game as soon as I see it in the stores anyway. That how big of a civ sucker I am.
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Old November 10, 2003, 06:19   #24
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Regarding AI artys stack of doom. From what I understand they do happen, if the AI can get many artys to throw around. Basically, I think having the AI wheel out an arty stack of doom is suicial for the AI unless it can properly defend that stack.

We seem to have several AI evaluation threads going on in this forum, so I'll just post my thoughts here as well. I've noticed several improvements over PTW.

AI now has a very keen eye for defensive values (plus terrain modifiers) of your stacks.

I landed a stack of Cavalry and infantries on a hill of a 3 city civ. Remember, 3 cities. I Wait and wait and the rush of death never came. Ok... So I started moving.

1) I made the mistake of moving my cavalry into a new tile without infantry cover. The next turn, It gets slammed by 6 guerillas. 1 cavalry down. 1 or 2 guerilla down. Several cavalry severely damaged and out of the fight.

I reformed my stack (after cursing at my own stupidity and or arrogance) and moved the combined stack off the hill with its defensive bonus. The next turn, the stack gets attacked by guerillas.

Players wanting to entice the AI to send their entire offensive force on a stack can still do so, but only if the AI thinks it has a good chance of taking a big bite out of your force. It's basically a battle of the numbers, and I'm certainly not confident I will have the numbers when I'm facing a real AI oppoent and not this third rate Imperial venture I'm describing here.

Another thing I've noticed is that the AIs will send stacks out of their cities if one of your own stacks gets close. These stacks comprise of defenders and attacks, just like what human players do.

What's most interesting though is that when I left a cavalry unguarded another time just to see the AI response, it was hit by a couple of guerillas and killed off. I thought it was going to be easy pickings for the guerilla since I had a one samurai and one infantry stacked together in the next tile. Well, much to my surprise, the AI moved several defenders out of the city to cover the "injured" guerilla and they all retreated back in the following turn.

Granted these observations are not universal AI behaviors. They don't happen ALL the time. They happen when the AI has the forces to play in this fashion. I've also had an extremely lucky break in another game I played last night where I came accross the Korean capital and it was defended by only 4 defenders. With my stack it was easy pickings. But that's just the luck of the draw for Korea since their capital was virtually right next door to my border.
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Old November 10, 2003, 09:31   #25
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Quote:
Originally posted by Powerslave
So far I haven't seen any evidence of an event editor? Maybe one of you that have bought the game can confirm this. I thought Civ 3 - Conquest were all about scenarios. How on earth will there be any good scenarios withouth events? Are they planning to release another expansion for next christmas including event editor? I am thoroughly disappointed but I will probably buy the game as soon as I see it in the stores anyway. That how big of a civ sucker I am.
The developers have stated all along that there will not be any event scripting for Civ3 due to the way the game engine was designed. Too much programming involved to make it profitable, I guess.

My only complaint so far: I have yet to generate a Science GL despite playing a Scientific civ and maintaining a tech lead from the Middle Ages on.
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Old November 10, 2003, 10:41   #26
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Map editor doesn't work properly. I create a world map. I set the starting locations. But almost every game 2 or 3 of the civs have switched starting locations. It's always the Spanish if they're in the game. Suddenly the Portuguese and Japanese are neighbours and the Spanish are starting in Japan.
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Old November 10, 2003, 10:46   #27
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Re: Any complaints about Conquest?
Quote:
Originally posted by Yolky
Just wanted to know before I buy. I read the good things about it, but would like to know about the bad things.
You spend $30 on it, all your time on a Friday night with it, and it doesn't give you sex. In this respect, it is like a bad girlfriend.
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Old November 10, 2003, 11:29   #28
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Re: Re: Any complaints about Conquest?
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Originally posted by Feephi


You spend $30 on it, all your time on a Friday night with it, and it doesn't give you sex. In this respect, it is like a bad girlfriend.


Yes but unlike a bad girlfriend you only have to spend $30 once. After that you can have as many friday nights as you want with it.
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Old November 10, 2003, 11:52   #29
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Quote:
Originally posted by Selanne
Map editor doesn't work properly. I create a world map. I set the starting locations. But almost every game 2 or 3 of the civs have switched starting locations. It's always the Spanish if they're in the game. Suddenly the Portuguese and Japanese are neighbours and the Spanish are starting in Japan.
The reason is that the game wants seafaring civs (Spain) to start on the coast. Supposedly you can stop this from happening by checking "Custom Rules" in the editor, after you assign starting locations.
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Old November 10, 2003, 11:59   #30
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Re: Re: Re: Any complaints about Conquest?
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Yes but unlike a bad girlfriend you only have to spend $30 once. After that you can have as many friday nights as you want with it.
I suppose that's good plan if you enjoy c3c more than sex.
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