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Old December 4, 2000, 12:08   #1
Allard HS
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The River War released !!
The River War has finally been released !!!

Download it at http://csc.apolyton.net

or, to view the complete readme/preview page, go here
http://www.geocities.com/ahofelt

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Old December 4, 2000, 17:41   #2
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Downloading...
 
Old December 4, 2000, 18:29   #3
techumseh
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Superb! I just finished a game, and enjoyed it immensely. The graphics are great, especially the terrain. The rise and fall of the Nile adds a fascinating strategic hurdle, too.

I have a suggestion. Why not hide the shields on the triggers, as you've done with the Mahdist leaders? It's much more fun to just bump into them without knowing they're there. And a question. What does the event "Mahdists attempt Khartoum" mean? I see it brings Mahdist reinforcements at Omdurman, but what does it represent?

An intellegently designed scenario. Nice job, Allard.
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Old December 4, 2000, 18:41   #4
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It doesn`t appear to work with my copy of MGE. The info in the readme wasn`t particularly clear on this matter; is it supposed to work with MGE or not? If it isn`t, then fair enough.
 
Old December 4, 2000, 19:33   #5
St Leo
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Cool, you used my Barracks graphic.

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Old December 5, 2000, 00:10   #6
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Little question...why does everything have a hp/fp of 1/1 except engineers?
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Old December 5, 2000, 04:53   #7
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OK, I want to know how Xin Yu got to El Fasher! I don't believe it!
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Old December 5, 2000, 07:40   #8
Allard HS
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quote:

It doesn`t appear to work with my copy of MGE. The info in the readme wasn`t particularly clear on this matter; is it supposed to work with MGE or not? If it isn`t, then fair enough.


As with all FW games played under MGE, delete the file Labels.txt. Then it should work. Still, MGE will not use the 3x objective cities, and therefore the scoring system will not work well.

quote:

Why not hide the shields on the triggers, as you've done with the Mahdist leaders? It's much more fun to just bump into them without knowing they're there. And a question. What does the event "Mahdists attempt Khartoum" mean? I see it brings Mahdist reinforcements at Omdurman, but what does it represent?


Hmm, that's for v1.1 then That's the problem if you set yourself deadlines...

quote:

Little question...why does everything have a hp/fp of 1/1 except engineers


I believe that I gave some artillery pieces higher hp/fp. And why would most other units need other hp/fp's? I like it the way it is, no enemy unit should pose a threat to your superior army, only the speed at which you conquer is the difficult factor.

quote:

OK, I want to know how Xin Yu got to El Fasher! I don't believe it


I believe that that was the only city he did not capture on time. Still, once you know where it is, you could take them all. It's above all a question of using your railroads and flottilla correctly.


BTW. HAPPY ST. NICOLAS NIGHT !!!
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Old December 5, 2000, 16:18   #9
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Sorry, it still doesn`t work.

BTW, what did Sinter Klaas get you then?
 
Old December 5, 2000, 21:44   #10
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I completely agree with Tecumseh, an excellent new scenario! So good in fact, that I stayed up until 4:30 AM playing it, and the wife is barely speaking to me. That's always a good indicator that the designer "got it right"!

The new single file ".exe" install is very slick! The units, terrain, cities, icons, & graphics all go together perfectly, which is my personal criteria for determing whether a scenario can ever be "A" quality. Nemo does it consistently, and Allard has matched him here. Of course an "A" scenario also has to be FUN, have good events, and feature at least one "new" thing.....and "River War" does all of the above.

Plus you can play it through in a single sitting, and that's always nice! I highly recommend "River War" to everyone.
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Old December 6, 2000, 01:11   #11
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Having just raved about your scenario Allard, please add sounds to the next version! Some people don't care for them, but I think they really add atmosphere.
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Old December 6, 2000, 01:29   #12
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Doesn't work with my MPG, even after taking out the labels file. Does work with my FW though.
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Old December 6, 2000, 06:05   #13
Allard HS
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Thank you for the very kind words, Kull.
And sounds, yes, I do have sounds for the scenario, I simply didn't upload them.

I might make a separate MGE version later, to satisfy the people for who it does not work. Which I do not understand, by the way, as it should work. It works for me, anyway, under MGE.
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Old December 6, 2000, 16:36   #14
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The only problem with your .exe install program is that those of us who use the Mac version can't play the scenario. Any chance you could post a plain old zipped version?
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Old December 7, 2000, 21:01   #15
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Briliant Allard, I am so glad that my college is cut off by floods so I have more time to play river war
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Old December 9, 2000, 04:07   #16
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Ok at first icouldn't get it to work on Civ2 MGE. Well i used the Bat.files and well since i couldn't use the sceanrio files to "Begin Scenario". I just renamed the scenario file to a .SAV file and "Loaded Game" And it worked
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Old December 19, 2000, 17:36   #17
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I did a little experimenting and confirmed that the MGE Bug in "River War" is exactly the same problem I had with the first version of "Seeds of Greatness". For some reason, the new method for combining the civ selection and civ intro screens is not acceptable to MGE. Once you remove the offending commands from the "RiverWar.txt" file, the problem is solved. For you MGE owners, here's what you need to do:

Open the "RiverWar.txt" file and delete the following three rows:
- @listbox
- @options
- @columns=2

Everything should work fine now. Enjoy!

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Old December 20, 2000, 15:17   #18
Allard HS
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quote:

Open the "RiverWar.txt" file and delete the following three rows:
- @listbox
- @options
- @columns=2


damn, that's that stupid thing again that doesn't work under MGE. Well then no need for a specific version for MGE only.
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