November 9, 2003, 09:18
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#1
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Settler
Local Time: 12:09
Local Date: November 2, 2010
Join Date: Jun 2001
Location: UK
Posts: 8
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Are we close to civ2 yet?
Hello all, I haven't actually bought conquests yet but I was wondering if, with this new addition, the scenario making ability of civ3 is anything near to that of civ2, is there any kind of event scripting even on the most basic of levels, and what other features have been addded to the editor, thanks!
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November 9, 2003, 17:35
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#2
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Chieftain
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Wait, I'm a chieftain now?
Posts: 40
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Nope, they added a grand total of !!!!!ONE!!!!! major improvement! Now you can make a civilization less or more likely to research a particular technology. Even if set to 100% unlikely to research it, if they have nothing else to research, they will still research it anyway. There is still no button to make a tech "unresearchable". I seriously think that civ3 should be scrapped and forgotten entirely...go back to civ2 and try to make the "real" civ3 from scratch.
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November 9, 2003, 18:05
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#3
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Deity
Local Time: 08:09
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Without making culture optional, civ3 will never come close to civ2.
Not that that's a bad thing.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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November 10, 2003, 09:08
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#4
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Emperor
Local Time: 14:09
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Nope, they added a grand total of !!!!!ONE!!!!! major improvement! Now you can make a civilization less or more likely to research a particular technology. Even if set to 100% unlikely to research it, if they have nothing else to research, they will still research it anyway. There is still no button to make a tech "unresearchable". I seriously think that civ3 should be scrapped and forgotten entirely...go back to civ2 and try to make the "real" civ3 from scratch.
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Huh, like it was much better in Civ2?
When I remember all those Civ2 scenarios and how easily they could be explited to gain easy victory.
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November 10, 2003, 20:21
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#5
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Emperor
Local Time: 07:09
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by TheRascalKing
Nope, they added a grand total of !!!!!ONE!!!!! major improvement!
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Wow, clueless post of the day. Have you even looked at the new editor? I'm not a scenario maker, so I don't know all of the changes, but the editor has been improved. Probably not to the extent you wish, ie. no scripting, but it is more advanced. To say otherwise is just embarrasing on your part. ex. locked alliances, locked war; can't trade certain techs; new stuff to use: volcanoes, plagues, 2x port damage etc. etc.
Quote:
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Originally posted by TheRascalKing
I seriously think that civ3 should be scrapped and forgotten entirely...go back to civ2 and try to make the "real" civ3 from scratch.
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Good luck with that.
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November 14, 2003, 10:21
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#6
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Deity
Local Time: 06:09
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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There are lots of new options in the editor and you can make scenarios but not like in Civ2. There are no event scripts but creative people can probably find different ways to simulate things.
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November 14, 2003, 16:03
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#7
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Deity
Local Time: 08:09
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Virginia
Posts: 11,160
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Quote:
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Originally posted by GhengisFarb
There are lots of new options in the editor and you can make scenarios but not like in Civ2. There are no event scripts but creative people can probably find different ways to simulate things.
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No events? I guess civ2 scenario league will be alive for a long time.
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"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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November 14, 2003, 20:14
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#8
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Deity
Local Time: 08:09
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Originally posted by GhengisFarb
There are lots of new options in the editor and you can make scenarios but not like in Civ2. There are no event scripts but creative people can probably find different ways to simulate things.
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There are many things that it is impossible to simulate. For example, getting a tech when something happens (so you can make things obsolete, for example), giving units, etc.
I WANT EVENTS
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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November 16, 2003, 02:22
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#9
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Warlord
Local Time: 21:39
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Adelaide, Australia
Posts: 234
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Major problem#1
'hidden/no Era techs' Cannot be assigned as pre-requisite... So the Scenario Idea of, Event X, Gains Tech X, makes obsoloete Units XXXXX, is difficult if not imposible.
Same problem with Era techs... Cant use Horsbackriding as a prerequisite for Modern Cavalry, So even if you never got it back then, You can still reseach it now.
Event Scripting, is still, and will still be a Civ2 Goody, for at least another year (if not 2+)
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