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Old November 11, 2003, 17:39   #1
PogueMahone
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Anyone play a 31 civ game yet?
I'm playing one on regent right now. Two things I notice:

1. The game seems to run out of colors and a few civs end up using the same one.

2. I am almost always at war!

Pangea on a standard sixed map. Got 2 large civs, about 3 medium 5 city civs and a whole bunch of small, one, two or three city civs that myself and the other larger civs have been pitting against each other and slowly absorbing into our own empires. The game has a whole different dynamic when you have so many civs and such little land for them to compete over.
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Old November 11, 2003, 19:31   #2
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That sounds like a cool type of game (so many civs with just 3 or 4 cities)

however, im playing with 11 civs on a huge map and the game can slow to about 20 seconds or more between turns into the industrial age.

i know some of you probably think that i shouldn't be *****ing about 20 seconds or so..

anyone have any reports on "turn lag time" for a huge 31 civ game?

system specs would be nice too, im running an AMD 2200+, 512ram
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Old November 11, 2003, 19:33   #3
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a 31 civ game will give you carpel tunnels faster than you can finish the game. just switching between the civs in the diplo screen can make your risk sore. Imagine doing it 30 times for a trade.
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Old November 11, 2003, 19:33   #4
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actually make that 30-45 seconds
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Old November 11, 2003, 19:36   #5
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, you maybe want
Quote:
Originally posted by vee4473
That sounds like a cool type of game (so many civs with just 3 or 4 cities)

however, im playing with 11 civs on a huge map and the game can slow to about 20 seconds or more between turns into the industrial age.

i know some of you probably think that i shouldn't be *****ing about 20 seconds or so..

anyone have any reports on "turn lag time" for a huge 31 civ game?

system specs would be nice too, im running an AMD 2200+, 512ram
hi ,

, you maybe want to increase the ram a bit , ....

btw , 31 civs on a 362 X 362 , no problems whatsoever

have a nice day
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Old November 11, 2003, 19:42   #6
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Quote:
Originally posted by panag
, you maybe want

hi ,

, you maybe want to increase the ram a bit , ....

btw , 31 civs on a 362 X 362 , no problems whatsoever

have a nice day
you say no problems. just curious what that means. a second or two from when hit the turn button to your next active move?
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Old November 11, 2003, 19:45   #7
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Quote:
Originally posted by vee4473


you say no problems. just curious what that means. a second or two from when hit the turn button to your next active move?

hi ,

what you mean , .....

a second or two between each unit move , no , faster , .....

it works without any problems

have a nice day
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Old November 11, 2003, 19:46   #8
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i mean from the end of your turn to the beginning of your next turn.
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Old November 11, 2003, 19:49   #9
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you must be using a huge map
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Old November 11, 2003, 19:51   #10
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Quote:
Originally posted by Alexander's Horse
you must be using a huge map

hi ,

well the best 362 X 362 manmade map so far is the one from el mencey

have a nice day
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Old November 11, 2003, 19:52   #11
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i am using a huge map.

i was just curious about the time between turns that others experience on a huge 31 civ game
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Old November 11, 2003, 19:53   #12
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Quote:
Originally posted by vee4473
i mean from the end of your turn to the beginning of your next turn.

hi ,

depends on the units , .... can be long , but then again , gaming with civ aint exactly about being the speed kid on the block , .....

have a nice night
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Old November 11, 2003, 19:55   #13
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Is the comp slow with all those civs?
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Old November 11, 2003, 19:55   #14
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Quote:
Originally posted by panag



hi ,

depends on the units , .... can be long , but then again , gaming with civ aint exactly about being the speed kid on the block , .....

have a nice night
thanks for yankin my chain
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Old November 11, 2003, 19:59   #15
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Quote:
Originally posted by Alexander's Horse
Is the comp slow with all those civs?

hi ,

, but then again all it takes is closing what you dont need , the more ram you get the better , defrag , close down virus and other security , etc , .....

but one of the main points is the level of the FSB and the amount of ram

have a nice night
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Old November 11, 2003, 20:09   #16
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I only have a PII 600 so I doubt it could cope with 30 civs.
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Old November 11, 2003, 20:40   #17
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I used to play a 16 civ, tiny map. I probably got the same result you have, except AI civs are smaller. They are closer to 3 cities, while I've been very expansionist and have conquered half the map. I've never seen the AI so willingly give into my demands

Haven't played that game in a long time, though.
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Old November 11, 2003, 20:46   #18
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Old November 11, 2003, 21:17   #19
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I am dubious of no problem on a map that size with 31 civs.
Was it pangea? I can only say that with PTW on 250 x 250 with 24 civs and max water, lots of contients, it was often very lengthy.
Some turns were as long as 25 mins on a PIV 3.02 GH with 1GB.
When I dropped a new city it would take 2-5 minutes for the settler to pop up the new town after it made the squat graphic.
So pardon me if I am not so sure it was improved much. civs would have 3-400 units so wars were harsh. The system has to recalc all trade routes when a city goes away or is created.
On turns with out war or any cities changing status, it was very fast.
I can't address it in C3C as I will not be palying any of those maps anymore.
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Old November 11, 2003, 21:18   #20
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Oh, just for comparison, I played some of those turns on my PIV- 1.7 GH 512MB system and they took about an hour.
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Old November 11, 2003, 21:26   #21
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Quote:
Originally posted by vmxa1
I am dubious of no problem on a map that size with 31 civs.
Was it pangea? I can only say that with PTW on 250 x 250 with 24 civs and max water, lots of contients, it was often very lengthy.
Some turns were as long as 25 mins on a PIV 3.02 GH with 1GB.
When I dropped a new city it would take 2-5 minutes for the settler to pop up the new town after it made the squat graphic.
So pardon me if I am not so sure it was improved much. civs would have 3-400 units so wars were harsh. The system has to recalc all trade routes when a city goes away or is created.
On turns with out war or any cities changing status, it was very fast.
I can't address it in C3C as I will not be palying any of those maps anymore.

I think you make an interesting point, vmx.

Some people think that increasing the max number of civs AND the max map size in the game is a great improvement, and I must admit, I did too.

But, after playing games that don't even come close to the max number and experiencing, shall i say, annoying, turn lag times, I have no desire to go to the game civ limit.

I guess until the computer technology catches up with the software, they could increase it to 100 civs, but no one would play that many anyway.

unless they have a separate room housing a supercomputer.
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Old November 12, 2003, 06:44   #22
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My 433 celeron 128 Mb would explode
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Old November 12, 2003, 07:22   #23
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I was playing that massive world map with, I think, 31 civilisations on it that was in the Scenarios folder of PTW... I had to abandon it the other night (towards the end of the industrial age) because I really was waiting 15-20 minutes between moves. A shame because I was massively in the lead (in a nice change to history, I had, as the Romans, conquered not only the whole of Europe but most of West Africa, the entire Middle East including Afghanistan, and North America, as well as, rather strangely, much of Siberia and Mongolia. Very enjoyable!).
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Old November 12, 2003, 07:28   #24
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My P4 3GHz copes with 24 alright, there can be a couple of minutes between turns...but remember, this time increases geometrically with the number of civs. So I would expect 24 civs to stop even my system in it's tracks. I say give it a few years before you can get a system that will handle 31 effectively...
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Old November 12, 2003, 07:29   #25
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...but often if I am waiting a couple of minutes I will just flick to the internet or something, it doesn't seem to make that much difference and I just check back to see what is going on now and again...not a bad plan
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Old November 12, 2003, 08:51   #26
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Quote:
Originally posted by vee4473
i was just curious about the time between turns that others experience on a huge 31 civ game
I tried 31 Civs on a 180x180 map, and was running about 2-3 minutes between turns in the mid to late Industrial Age. My system: AMD 2400+ with 512mb DDR RAM.

I usually can only play about 30-60 minutes at a time, so that lag was too much for me. Now I'm back to 20 Civs on a 160x160 map and the game is running smooth.
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Old November 12, 2003, 09:23   #27
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Quote:
Originally posted by Alexander's Horse
I only have a PII 600 so I doubt it could cope with 30 civs.
hi ,

it depends , it seems to work fine with an older amd 650 with one gig of ram and win98se , it all depends , ......

os is important , what you do on maintenance , what programs you have running , are there any bottlenecks on the comp , and most of all , the RAM , thats really a main key and the speed of harddrive , fsb , etc , .......

oh yeah , max time on that amd 650 ; 3.25 min

needless to say that on the 2000 + and above it takes less the a minute

have a nice day
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Old November 12, 2003, 09:48   #28
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I'm planning on trying el mencey's large world map this weekend. Sounds like fun, but I expect it to be slow...
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Old November 12, 2003, 09:51   #29
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I have a Win98SE, Pentium III (667mhz), 384megs RAM system, and tried a 31 civ game on TETurkhan's world map. (modded to have correct start locations, etc.). At 1990BC (on Sid level), it took a good 2-3 minutes between turns. There wasn't much left to expand except for Alaska/Yukon, Siberia, central Africa, Australia, southern South America, and the many islands. Don't know if I should force my computer to continue that game.
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Old November 12, 2003, 10:23   #30
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Play with 31 civs is the maximun expression of civin'. I mena, is great, wonderfull you can to play with that amount of civs. Unfortunaly, your PC will be slowly and slowly when the turn continue passing. I played once with 31 civs as France, I had all Europe for me and I was in the industrial age. In that time the turns delayed about 7-8 minutes. So I had to left the game
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