Thread Tools
Old November 13, 2003, 12:58   #1
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 05:26
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
Year/turn settings
Has anyone played with these within the context of the epic game? I find that the default settings tends to be less than ideal in terms of a "realistic" outcome of years. I, for one, think the "middle ages" lasts far too long yearwise, so that by 1600 AD I'm already in the modern age. I was wondering if anyone had tweaked these settings to give better results. It would be nice if I could advance to the different eras at roughly the right years!
__________________
Tutto nel mondo è burla
Boris Godunov is offline  
Old November 13, 2003, 14:47   #2
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:26
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
so that by 1600 AD I'm already in the modern age.
That's usually because of higher difficulty levels and I suspect this purposely done by design ( conspirary theory nr523316588454 coming up )

If you play your first ever Civ game, you are likely to do it on chieftain and get 'realistic' era versus date results. that person might think to himself, "hey cool"
However, when that same person is playing at monarch or higher several months later, he's hardly even going to notice or even care, is he.

-
You can change the increments in turns/date as far as I know through the editor.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old November 13, 2003, 15:18   #3
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 05:26
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
I know you can change them, I was wondering what people did to change them. I tried some adjustments, and must have woefully miscalculated, as one had me reaching tanks in 1480 AD, and another had me in industrialization by 3400 AD... oops!
__________________
Tutto nel mondo è burla
Boris Godunov is offline  
Old November 13, 2003, 15:39   #4
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:26
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
industrialization by 3400 AD... oops!
Sure that has to do with changing the editor and not your eugh quality of play?
-
Anyway, its going to pretty though to get this right, since you would have to adjust for some settings too.
Pangea usually leeds to a much 'faster' game whereas setting for max archippelago will make trade go alot slower.
Not to mention the number of civs etc...

Well, good luck I guess
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old November 13, 2003, 16:08   #5
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 05:26
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
Frankly, I sortof wish they'd eliminate the years altogether and just number it by turns. Or perhaps start at year "0" and go on from there, like the Jewish calendar.
__________________
Tutto nel mondo è burla
Boris Godunov is offline  
Old November 13, 2003, 17:21   #6
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 08:26
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Well you are in luck as the new status screen shows the number of turns.
vmxa1 is offline  
Old November 13, 2003, 17:44   #7
Backpack
BtS Tri-League
Prince
 
Backpack's Avatar
 
Local Time: 06:26
Local Date: November 2, 2010
Join Date: May 1999
Location: Huntsville AL
Posts: 300
IIRC (I'm at work and can't confirm) - can't you also get a turn display counting up from 0, by clicking on the year counter in the main view - then again, this may have been a CTP feature. - I just know it existed in some Civ or Authorized Variant

Kevin
Backpack is offline  
Old November 14, 2003, 00:02   #8
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 08:26
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Re: Year/turn settings
Quote:
Originally posted by Boris Godunov
Has anyone played with these within the context of the epic game? I find that the default settings tends to be less than ideal in terms of a "realistic" outcome of years. I, for one, think the "middle ages" lasts far too long yearwise, so that by 1600 AD I'm already in the modern age. I was wondering if anyone had tweaked these settings to give better results. It would be nice if I could advance to the different eras at roughly the right years!
I don't really see how this would affect the game. The years thing is just a little extra thing that doesn't actually touch game mechanics AFAIK.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old November 14, 2003, 02:18   #9
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 13:26
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
Just lower the difficulty settings and reduce enemy AI to decrease tech trading influence
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old November 14, 2003, 02:45   #10
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:26
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
I don't really see how this would affect the game.
It doesn't, it just adds to the atmospere. Just as unit animation does and other things.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old November 14, 2003, 11:01   #11
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 07:26
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
Re: Year/turn settings
Quote:
Originally posted by Boris Godunov
Has anyone played with these within the context of the epic game? I find that the default settings tends to be less than ideal in terms of a "realistic" outcome of years. I, for one, think the "middle ages" lasts far too long yearwise, so that by 1600 AD I'm already in the modern age.
I remember having several Civ2 games (prince level) that saw the beginning of the modern age around the late 1700s. I guess that science progresses normally according to the players skill level.

Take me for example. I'm lucky if I get to the beginning of the modern age in C3C by 1950AD!
__________________
signature not visible until patch comes out.
Cookie Monster is offline  
Old November 14, 2003, 12:24   #12
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 08:26
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Cookie Monster as you may know the funny thing is that as you move up in difficulty, the research goes faster. This is due to the AI driving with their bonus. If you play at the lowest levels, you will have to do almost all of the research.
vmxa1 is offline  
Old November 14, 2003, 13:40   #13
Garth Vader
King
 
Garth Vader's Avatar
 
Local Time: 06:26
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
That would seem right vmxa1, I played my first C3C game on warlord because I hadn't played Civ since shortly after it came out.

My years were pretty good(accurate). I explored and colonized remote islands in the 1500's I industrialized on time, and I got tanks and aircraft in the early 1900's. I got into the modern era around 1950 shortly after I won with a conquest victory.

I did almost no tech trading, I was ahead for the whole game.
__________________
Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
Garth Vader is offline  
Old November 14, 2003, 13:52   #14
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 05:26
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
Re: Re: Year/turn settings
Quote:
Originally posted by skywalker
I don't really see how this would affect the game. The years thing is just a little extra thing that doesn't actually touch game mechanics AFAIK.
Yeah, note how I said "it would be nice." As was said, it's pretty much an atmosphere thing. I think it would be cool to work out on each difficulty setting what the best year/turn ratios should be to achieve advances at roughly the right time. There's just something wrong with sending my panzers into France in 1750.
__________________
Tutto nel mondo è burla
Boris Godunov is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team