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Old November 14, 2003, 03:33   #1
Ben Kenobi
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Tale of the Years: 1842-1852
I'M NOT DONE YET.

I'M GOING TO FINISH TOMORROW.

THE STORY SO FAR.

As per ministerial requests,

We switch from 60/0/40 to 10/50/40 with discoverings every 6 turns.

Now, I'm going to have to be a wizard to manage all the competing requests within my budget.

Interestingly, my plan was to build calvary, then Cannons, now we will be doing the opposite, building cannons, and then Calvary, just because cannons are cheaper, and more expendable.

Now, ljcvetko wants a diplomat:engineer ratio of 1:1

I want to build 11 more engineers, so I will need 69(!) more diplomats to fulfill his request.

This would entail each city building diplomats to do so three times.

I want 20 more calvary, I don't think I'm going to be able to do so under my budget constraints. Instead, I will aim for a ratio of cannons:calvary of 1:1.

This, btw, does not even violate ljcvetko's request for me to not build any calvary. You said nothing about cannons.

MoW wants to hold off for a few turns to assemble an army big enough to take Hamburg. I feel such delays are unnecessary, since we already have a large army deployed, and troops from the Greek front will be joining the fight, and Hamburg is not on a river.

Thanks sparrowhawk for your city listings to rehome engineers, and units to ensure maximum productivity.


Efficiency check at end of 1842 turn:

Sell granary in Hannover. No celebrations, so bank will be needed.

Rush marketplace in Cocytus. Adjusted new cities to promote celebrations in all cities, but Hannover, New Orleans and Kostunrix (special case) do not celebrate.

So I will want a bank and a marketplace rushed next turn. New Orleans starts the xin. Hannover starts the xin.

Sell outdated citywalls in non-front cities, I am now up to revenue of 1243 gold per turn and a surplus of 0.9 That's about half of what I have normally.

My cash pile now stands at 6616 gold.

If I play 4 turns, with a surplus of 900 gold, I will gain 3600 gold over those turns, and at my former rate of spending, spend 8000 gold.

This would leave me with 10216 total minus 8000 and 2216 before capture of cities.

I submit my budget to the ministers. NO spending cuts required.

I have three goals this session:

1. Take Hamburg
2. Take Salzburg
3. Take Berlin.

This way we acquire every remaining German wonder.

Cityplanning, 11 engineers rushed, cities switched to diplomats.

Now I need to do my rehoming. 6097 gold, so I still have 1400 gold to spend.

Rush a few Barracks and markets, now at 5800, still have 1200 gold to spend.

I have 16 active cannons, so lets see how many I can rush.
Cannons finished, 5466 gold left, so 800 gold to spend.

Finished, 7 diplomats ordered left unrushed. ALL other spending approved.

Now at 4687 gold I hit enter.

1844:

1 loss of exploring Alpine to Greek Dragoon.

Communism offered, start researching Communism.

34 active diplomats,
24 active cannons.
6 active alpine troops. (we had 5, lost one, so 2 built.)

Remaining orders to fulfill:

56 diplomats, 20 cannons, 8 alpine troops.

Build city of Cranbrook Hill to speed up railroad to American delta

Using non-vets to clear out German calvary, 1 promoted.

Investigate Hamburg.

2 likely vet Alpines
2 fortified Riflemen
2 non-fortified Riflemen

Now, consider targetting walls.

Eh, we'll need the wall-softeners later.

6 cannons, all lose to garrison, knock all except for 2nd vet Alpine to half or less than half strength.

1st Calvary grinds 2nd Vet alpine.
2nd Calvary falls to Vet Rifleman.
3rd Calvary falls to Vet alpine
4th Calvary falls to Vet alpine
5th Calvary falls to Vet Rifleman
6th Calvary falls to Vet Rifleman.



Non- Vet promoted.
2 non-Vet Calvary fail to win a round!
Non- Vet promoted
Non- Vet promoted.

Vet calvary fails to win a round against last Alpine troop.


I'm having the shittiest luck ever on the attack.
Rifle kicks the ass of Alpine.

Non-vet Riflemen clear and secure the area around Hamburg, protecting the Engineers, railroad, and the cities to the rear. I knock out the cannon on the fortified mountain near Berlin, once I kill a settler, the road to Berlin will be open.

I'm not pleased by the casulties. However, we do have Bachs Cathedral for 400 gold/turn.



Now, I think I will go for Berlin first, now that I know where the city will be.

I figure I will need 8 vet units to clear out the garrison, assuming I take down the walls beforehand, so these units will have to come from the repairing units, and from all the rushing I do this turn.

Not bad, I should have enough diplomats rushed next turn to take the walls, and enough cannons to pummel the defenders. The only question remains for the Calvary.

Let's see how the Germans respond!

Hehe.

They charge 3 calvary at our fortified Rifleman on the mountain. He gets promoted.

No units lost.

1846:

Status of the army:

31 active cannons
32 active calvary
39 active diplomats
6 active alpine troops.

Now I need, 4 more alpines, 51 more diplomats, 1 more cannon for a 1:1 ratio.

To replace losses, I would need 13 cannons and 13 calvary next turn.

Use Diploguiding to draw Engineers off the hills, and to build a railroad into Berlin.

Investigate city, same garrison 5 riflemen and 1 Alpine.

2nd Diplomat sabotages citywalls.



I guess I know what I'm going to do for the rest of the game.

1st Cannon squashes Alpine.
2nd Cannon crushes Rifleman.
3rd Cannon beats Rifleman
4th Cannon scorches Rifleman
5th Cannon storms Rifleman
6th Cannon rocks Rifleman

And so the first Capital of the Germans falls in the year 1846, after the brutal battle of Hamburg.

We plunder 350 gold.
We capture:

THE COLOSSUS:
THE GREAT LIBRARY
SHAKESPEARE'S THEATRE


Munich is south of Frankfurt and North of Salzburg.

So to get to Salzburg, my third objective, requires us to capture Frankfurt, Munich to open the road.

Considering our awesome success this turn, the Imperium suggests a further drive south this turn.

Railroad built to Frankfort.

Citizens offered the choice of free vacations to anywhere in the Imperium along the glorious Imperium Railroad in exchange for their surrender.

City garrison launches glob of sticky burning tar.

Investigate city, 2 Alpines, 2 riflemen.

7th diplomat sabotages CITYWALLS.

1st Cannon pummels Alpine
2nd Cannon unluckily loses to Alpine.
3rd Cannon smokes Rifleman
4th Cannon tears Rifleman

Non-vet Calvary saunters up and knocks out final Alpine.
Vet Calvary becomes fully healed.

FRANKFURT CAPTURED!

Remaining units still should be enough to carry on to Munich.

Garrison of 3 Alpine troops and 3 Riflemen.

Nope, after using most of the remaining Diplomats, Munich has 5 remaining city improvments including a citywall.


Consolidate gains.

Sell granary in Berlin. All the German cities should be celebrating next turn.

Replace 2 diplomats to give a 1:1 cannon to Calvary ratio. Spend rest of cash on diplomats.

Let's see if the Germans have any gas in the tank.

Germans defeat lone Rifleman on Grassland fortress.

1848:

State of the Army
35 diplomats,
33 cannons
31 calvary
9 Alpine Troops

So I need 55 diplomats, 11 cannons, 13 calvary and 1 alpine troop.

Begin the Industrial sabotage.

5th Diplomat sabotages city walls of Munich.

Vet Cannon gets crushed by Alpine Troop.
Vet Cannon barely loses to 2nd Alpine Troop
Vet Cannon smashes 1st Vet Alpine Troop.
Vet Cannon bests rifleman
Vet Cannon wrecks rifleman
Vet Cannon destroys rifleman
Vet Cannon smears rifleman
Non-Vet Calvary smites Alpine troop, gets promoted.

MUNICH CAPTURED!



German Government escapes to Heidelburg.

Investigate Salzburg.

4 Riflemen behind city walls. No river.

Prolly non-vet considering the change in the front.

Vet Cannon nearly kills 1st Rifleman.
Vet Cannon nearly kills 2nd Rifleman.
Vet Cannon just dies against 3rd Rifleman
Vet Calvary smashes 4th Rifleman

SALZBURG SEIZED!

We capture the THRIFTY SCOT!



Railroad built into Heidelburg.

Investigat Heidelburg. 2 Alpine Troops, 3 Riflemen, all behind city walls not on a river.

Mpondo diplomat sabotages City Walls.


Vet Calvary defeats Alpine Troop
Vet Calvary halves 2nd Alpine Troop
Vet Calvary rumbles 3rd Alpine Troop
Vet Cannon pounds 1st Rifleman
Vet Calvary stomps 2nd Rifleman
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Old November 14, 2003, 03:41   #2
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Screenshots, etc. coming tomorrow.

The rest of this post is reserved for the last turn, or should I play on until we discover communism, and play another 2 turns for a total of 5 this session?

And sparrowhawk, anytime you have to get up at 6 am for a date, yes, it better be good. I had a wonderful time.
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Old November 14, 2003, 06:26   #3
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play on
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Old November 14, 2003, 06:29   #4
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Play until communism - the rest of the game seems to be a breeze through the Germans and then we turn toward the massive Greek threat with a pre-emptive defensive action....

Great turns!
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Old November 14, 2003, 07:13   #5
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Great turn

I would put off researching communism ourselves, the Greek democracy is also researching this so why not wait untill they get it, steal it and have espionage in the n ext round?
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Old November 14, 2003, 09:06   #6
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Nice plan! Then we'll get more money to blow on rushing troops to wipe out Greece! Once we've got espionage can we forget about research please?

I preferred your old avatar though atawa.
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Old November 14, 2003, 09:24   #7
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Old November 14, 2003, 13:03   #8
Ben Kenobi
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Okeydoke.

Everything should be up tonight after my classes.

I'll stop researching this turn, since we are only 1 turn away from Communism, and the Greeks have not finished. Hopefully we'll be offered Espionage, and will have Leo's upgrade all our diplomats to spies.

If I stop, I can invest more cash into our army, and for citybribes.
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Old November 14, 2003, 13:46   #9
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Foreign Minister is in favour of zero science anticipating Greek breakthrough
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Old November 14, 2003, 14:17   #10
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What if they are only 1/2 through a 50 turn research rate?

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Old November 14, 2003, 14:27   #11
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You have confused me in a couple of battles (win/loss and who was left in their garrisson) but it doesn't matter much I suppose, as long as we take the city. But did we successfully take Heidelburg or does a garrison yet remain? And if we did take it, did the capital move again or not? (and if it did move....how much gold do the Germans have left...will they still be moving their capital?) And if the capital isn't moving anymore, and their gold is depleted, can we soon start bribing these well developed cities?

/me who has a number of other questions, but answering these will do...for now
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Old November 14, 2003, 14:42   #12
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Quote:
Originally posted by cavebear
What if they are only 1/2 through a 50 turn research rate?
...and we could have it in ...7... yes it really is a wast...we should beter wait and hope they invent it before hell freezes over or pigs fly through windows.

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Old November 14, 2003, 17:44   #13
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For what it is worth, the Greeks started researching Industrialization in 1820. So how long did they take to get that? We can judge it will take about the same time to get Communism.
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Old November 14, 2003, 17:48   #14
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If our most puisant and reverent High Priest could be more specific about the results of battles, it would be helpful to understanding his magnificent success and personage...
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Old November 14, 2003, 18:26   #15
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I usually tidy up my accounts before posting them.

Yes, we captured Heidelburg.

The capital moved from Heidelburg to Leipzig.

I captured Leipzig and the German capital moved to Nuremburg, where it currently resides.

They have roughly 250 gold left in their treasury, so citybribe now becomes a viable option.

That's what I played so far today. I stopped where I stopped last night.
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Old November 14, 2003, 19:47   #16
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The Germans are down do 250G?! Outstanding (and now they are mild). Way to knock 'em down Most High and Magnificent Priest of all Civs Kenobi!



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Old November 14, 2003, 20:49   #17
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Foreign Minister supports the suspension of science in favour of money collection for bribing.

Bribe those Germans, or if their capital is within reach, capture it and then bribe them out!
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Old November 14, 2003, 21:04   #18
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/me , office of the City Planner, support the temporary suspension of science in favour of acquiring Communism from the Greeks, and bribing as many cities as possible. Subsequent to acquiring Communism however, the science rate should be increased at least to a rate so that we can discover our next advance (hopefully espionage ) as soon as possible.
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Old November 14, 2003, 21:37   #19
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I still want those Spies!!! They will make the crashing of City Walls so much easier...
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Old November 14, 2003, 23:05   #20
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Here's the end of the log.

1850:

Discover Greek fortress filled will Cannon south of Miletos.

Not so much to spend, about 1K since I want to citybribe.

Switching sliders back to 60/0/40

Now making 2.7K gold per turn.

Hit enter

Greeks counterattack, kill Vet alpine south of Miletos and engineer North of Miletos. Both Halicarnassus and Miletos have cannons inside their cities, no railroad into the city, with hills and forests protecting the city.

Greek spy acquires sanitation from Dis.

Germans smash defensive Rifleman protecting Heidelburg. No other moves.

Cash at 7.3K

Incite Revolt in Brandenburg, 240 gold.
Incite Revolt in Genoa, 50 gold

We get our first caravan of the game! Should we deliver the 'van?

Incite Revolt in Cologne, 1024 gold.
Incite Revolt in Cremona, 258 gold
Incite Revolt in Dortmund, 456 gold

We get WOMEN'S SUFFRAGE!

Incite Revolt in Bonn, 450 gold

Rehome Engineers. We don't have very many cities losing food anymore.

Build railroad and advance diplomat to Rammstein.

Railroad to American delta completed.

I accidentally hit start.
I'll stop here.

Germans revolt to Democracy!
Greeks do nothing.

Most of our army is in the German area, where we have some troops sleeping elsewhere.

Military:

30 Diplomats,
45 Cannons
29 Calvary
86 Engineers.
14 Alpine Troops.

We have 8017 gold to spend.
We are one turn away from Communism.

Germans have 8 cities.
Greeks have 27 cities.
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Old November 15, 2003, 00:24   #21
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Saves have been sent to the ministers, so figure out what you want to poll on.
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Old November 15, 2003, 03:52   #22
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Well done Mr. President. An utter destruction of the German might and collapse of their fundamentalism just as I suspected!!! Unfortunately, no bribes from now on. Maybe Greeks will switch to Communism when they discover it.

Come to think of it, maybe we should discover it and give it away hoping Greeks and Germans might switch to it and make bribes possible again. The only drawback is that communist cities are much more expensive, but with our cash flow, that shouldn't be a problem.

We could speed up science to get espionage in 6 turns and make the cities cheaper. Poll about these choices coming soon.
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Old November 15, 2003, 06:02   #23
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some nice cracking of German skulls
(one would almost be happy with them changing to democracy, just for the renewed challenge it gives )

as the MoW would say:
We are doing great general, and we have you to thank for it.

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Old November 15, 2003, 20:14   #24
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Well I still don't believe Spies are all that necessary given the smashing successes we have turn after turn, but it is clear that the force is with obiwan.
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Old November 15, 2003, 22:09   #25
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Great turn Mr President.

I will study the save and have polls up by tomorrow.
We are at a very interesting phase in our game
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Old November 15, 2003, 23:15   #26
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seems like just the dishes to wash
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Old November 15, 2003, 23:39   #27
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Yes, but making up per turn attack plans is quite funny with the amounts of units we have

Its amazing what you can do in 1 round
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Old November 16, 2003, 18:14   #28
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Quote:
Originally posted by Ben Kenobi
Germans have 8 cities.
...of which we know the location of 3.

Quote:
Originally posted by Ben Kenobi
Greeks have 27 cities.
...of which we know the location of 20.

Thought someone out there might want to know this.
We also have a general idea where the other German cities are, (by process of elimination) and have Alpines exploring the nearby area.

/me
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Old November 16, 2003, 18:24   #29
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