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Old November 14, 2003, 14:31   #1
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Armies are now actually usefull!!
Has anyone noticed how usefull armies have now become? While I've always loved creating armies despite it's past controversy, I love making them more now.

With the 2 attack blitz capability plus the fact that you can now pillage with armies they may become the new Über unit.
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Old November 14, 2003, 14:35   #2
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Yes, warfare is more fun with these beasts. However, I've yet to see the AI deploy an army....
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Old November 14, 2003, 14:49   #3
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Well I've only played two games so far with my second game currently in the beginning of the industrial age.

I did notice the ai babs build an army in my first game. needless to say I didn't last very long as they had iron and I didn't.
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Old November 14, 2003, 14:53   #4
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Yeah, I love the +1 movement, it makes it much more likely for me to mix up an army, say throw a spear into a horse army for some defense. I had a three javelin army that was quite powerful with its 2 moves...great for enslaving right and left.

Haven't tried pillaging with one yet.
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Old November 14, 2003, 18:31   #5
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Faster healing, extra movement and combat bonus makes them sweet. Not to mention you have less you can do with the MGL, so more likely to make an army. But then I was a big fan of them anyway.
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Old November 14, 2003, 19:15   #6
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They've gone from "nice to have, but not essential" to "must have, as many as possible".

Have the odds of generating a military GL been tweaked? I seem to have an awful lot of leaders in my current game, it may just be good luck with the RNG but I don't think I've ever had 5 leaders before 1000 AD before.
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Old November 14, 2003, 19:20   #7
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Sound like great changes. In PtW I was caught a little off guard by how easily (certain) Armies could be taken down. I am particularly a fan of this “pillage and move” feature.
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Old November 14, 2003, 19:26   #8
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I also was, and am, a big fan of armies. Good city busters. You can take a bit more chances in leading the attack with an army. The extra additions in C3C are all gravy. I'm with vxma1, I was a big fan, now a bigger fan, of armies.
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Old November 14, 2003, 20:02   #9
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I used to not build armies unless there was absolutely nothing else worthwhile for me to do with the leader. But now, wow. Since you can't can't rush great wonders the choice to build armies is very easy; and with the blitz capability plus an extra move you can tear down a city's defenses just with one army.
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Old November 14, 2003, 20:43   #10
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Wait, armies get +1 moves and automatic blitz?

(starts worshipping marine armies)
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Old November 15, 2003, 16:24   #11
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I am only on my first epic gam, and have not gotten an MGL yet... CAN'T WAIT!!!
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Old November 15, 2003, 19:59   #12
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Re: Armies are now actually usefull!!
Quote:
Originally posted by Cookie Monster
Has anyone noticed how usefull armies have now become? While I've always loved creating armies despite it's past controversy, I love making them more now.

With the 2 attack blitz capability plus the fact that you can now pillage with armies they may become the new Über unit.
hi ,

they where always usefull , and they could pillage before , ......

they are good now on MP games , but a bit to strong when it comes to one human versus 30 AI's , ......

have a nice day
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Old November 15, 2003, 21:46   #13
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Yeah and now that I'm placing my King units in armies with two "GhengisGuards" to protect them its much easier to keep all my Kings alive.
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Old November 16, 2003, 00:05   #14
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i love when you get crusader armies. a 5/3/2 blitz. and the units that already have 3 movement...
and dont forget the +1/6 to attack and deffence... and +1/4 with pentagon.
imagine, 4 elite MA in an army. it would be a 30/20/4 unit with 20 health and blitz.
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Old November 16, 2003, 00:07   #15
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Old November 16, 2003, 00:16   #16
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Make that 7.5/4.5/2 blitz for a 3-crusader Army and 48/32/4 for the 4-MA Army...

Ask Catt for details.
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Old November 16, 2003, 00:50   #17
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Quote:
Originally posted by GhengisFarb
Yeah and now that I'm placing my King units in armies with two "GhengisGuards" to protect them its much easier to keep all my Kings alive.
hi ,

, king units should not be able to be put in an army , .....

that should be fixed

have a nice day
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Old November 16, 2003, 04:15   #18
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I love them. I wish the ai would use them though. I have yet to see them. But I am pretty good at taking out ai units that take mine out and become elite. So that's why I guess.

I'm glad military great leaders can't be used for wonders now. Although I have yet to get a scientific one .

Because I never really used armies before. And I could never build those small wonders that required your army win a battle. In a intro scenario I built the heroic epic. And got even more military leaders. .
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Old November 16, 2003, 07:37   #19
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Quote:
Originally posted by alexman
Make that 7.5/4.5/2 blitz for a 3-crusader Army and 48/32/4 for the 4-MA Army...

Ask Catt for details.
Make that 7/4/2 - read the thread for details

( The figures are rounded down by the game )
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Old November 16, 2003, 10:05   #20
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Quote:
Originally posted by panag


hi ,

, king units should not be able to be put in an army , .....

that should be fixed

have a nice day
why not, they have offensive and defensive stats.

and kings have been to the battlefield before in history.

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Old November 16, 2003, 11:20   #21
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It may be historically accurate, but putting King units in armies sounds like an exploit to me.
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Old November 16, 2003, 11:33   #22
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but a VERY GOOD exploit
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Old November 16, 2003, 11:33   #23
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I don't know, I kind of like the choice you have to make: Do you waste your leader on an army you hope you never use, or do you turn him into an awesome offensive threat?
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Old November 16, 2003, 11:46   #24
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Alexman: Good point about the opportunity cost of protecting your king in an army. In an MP game where all players have the option it might be ok, but against the AI? IIRC, the AI tends to avoid attacking armies if it can.
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Old November 16, 2003, 11:58   #25
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Quote:
Originally posted by zorbop
+1/6 to attack and deffence... and +1/4 with pentagon.
imagine, 4 elite MA in an army. it would be a 30/20/4 unit with 20 health and blitz.
Actually, the bonus is based on the sum of all attack strenghts in the army; thus, a 4 moderm armor army with military academy is 48/32/4.

In my current game I have 3 of these (and two tank armies) and boy do I love them.

EDIT: Per the other Amries Thread it is the Military Academy that grants the combat bonus.

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Old November 16, 2003, 13:41   #26
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Pentagon + Mil. Academy + 1 King + 3 Mech. Inf.

21/31/2
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Old November 16, 2003, 15:29   #27
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Quote:
Originally posted by asleepathewheel


why not, they have offensive and defensive stats.

and kings have been to the battlefield before in history.

hi ,

yeah thats true , but in the game they should not be able to load in an army , ......

its way to easy then , and way to hard to get rid of that bugger , ......

have a nice day
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Old November 17, 2003, 11:02   #28
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Quote:
Originally posted by Thoth
They've gone from "nice to have, but not essential" to "must have, as many as possible".

Have the odds of generating a military GL been tweaked? I seem to have an awful lot of leaders in my current game, it may just be good luck with the RNG but I don't think I've ever had 5 leaders before 1000 AD before.
I think so. Out of the 3 epic games I've played so far I have had 2 GL's generated in the ancient age. Although my 3rd and current game has yet to see any GL's.
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Old November 17, 2003, 13:59   #29
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I just got a GL and used him to build an army. That Army is currently empty, but I plan on populating it as soon as I get back to the game.

The real question now is whether to populate with Javelin Throwers (I'm playing the Myans) or Ancient Cavalry????
/EDIT: I also built the Temple of Zues--just in case that needed clarification. :EDIT/

Perhaps that would be a question best answered by building 1 Army of each and comparing them. Oh Abe, you WILL give me some techs, oh yes you will. Muhahaha.
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Old November 17, 2003, 14:06   #30
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Steven8r: I'd go with the Ancient cav. 4/3/3 vs 3/3/2 for a Javelin army. Keep your Javelineers for mop-up and slaving.
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