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Old December 4, 2003, 19:31   #91
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Quote:
Originally posted by Dominae
You forgot Radar Towers...
That only applies to defense from aerial bombardment

However, that brings me to another point - an arty SOD will do nothing to that, because IIRC the defense of the unit is a factor in the chance of arty doing damage. One hit out of twenty are not good odds.
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Old December 4, 2003, 23:43   #92
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Quote:
Originally posted by skywalker
That only applies to defense from aerial bombardment.
Huh? Radar Towers give +25% defense to all friendly units within its radius (land, sea, or air).


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Old December 4, 2003, 23:53   #93
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Quote:
Originally posted by Dominae


Huh? Radar Towers give +25% defense to all friendly units within its radius (land, sea, or air).
I tested it after it first came out in PTW but can't find the thread in the PTW archive (and can't remember all the test results -- don't know if it was a bug, but believe it or not it didn't seem to give the bonus to air engagements of all things. But, yes, it does indeed give the 25% bonus (both offense and defense) to all land and sea units whether engaged in actual combat or bombardment, which may explain why the AI builds them everywhere.

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Old December 4, 2003, 23:55   #94
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Quote:
Originally posted by Catt
which may explain why the AI builds them everywhere.
...and defends them!
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Old December 5, 2003, 00:01   #95
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Quote:
Originally posted by Dominae


Huh? Radar Towers give +25% defense to all friendly units within its radius (land, sea, or air).


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my bad, sorry
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Old December 5, 2003, 18:10   #96
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Radar gives defense bonus to air? Not sure about that.

AI defense is light, 1 unit. I have yet to see a 2 unit defense.But on
the other hand, my 2-3 unit tower is usually ignored.

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Old December 5, 2003, 20:37   #97
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Slowmover Armies, now at 2 moves, have retreat.
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Old December 6, 2003, 23:16   #98
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Ummm, I think Armies heal in enemy territory without Battlefield Medicine.

Is it just me, or are not my last two observations insane??!!
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Old December 7, 2003, 01:15   #99
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I have not noticed, but it could be true.
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Old December 7, 2003, 17:40   #100
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Ah yes I was wondering why my 11 tank divisions were cleaning up the enemy so well. Thanks for the info
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Old December 7, 2003, 19:23   #101
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Pillaging a Barricade Uses all Movement

Don't know whether by design or unintentional, but pillaging a barricade uses an army's entire remaining movement allowance (or any other unit's, for that matter), even if the barricade is in your territory.

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Old December 8, 2003, 10:53   #102
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Quote:
Originally posted by Catt
Pillaging a Barricade Uses all Movement

Don't know whether by design or unintentional, but pillaging a barricade uses an army's entire remaining movement allowance (or any other unit's, for that matter), even if the barricade is in your territory.

Catt
I would imagine it would be by design, even reducing an unoccupied fortress would take considerable time and resources.
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Old December 8, 2003, 11:04   #103
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Quote:
Originally posted by Theseus
Ummm, I think Armies heal in enemy territory without Battlefield Medicine.

Is it just me, or are not my last two observations insane??!!
Actually ANY unit will heal in enemy territory without Battlefield Medicine, it's just very, very slow for non-army units; not sure what the exact numbers are. Once you build Battlefield Medicine, the healing rate is bumped up to a HP/turn for non-army units.
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Old December 8, 2003, 11:33   #104
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A note about the invincibility of armies:

A 3-knight army can STILL LOSE when attacking a veteran knight on a hill.

Happened to me this weekend...
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Old December 8, 2003, 11:43   #105
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You mean your 3 knights weren't veterans? Or were they?
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Old December 8, 2003, 12:03   #106
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Quote:
Originally posted by Stuie


Actually ANY unit will heal in enemy territory without Battlefield Medicine, it's just very, very slow for non-army units; not sure what the exact numbers are. Once you build Battlefield Medicine, the healing rate is bumped up to a HP/turn for non-army units.
No, you cannot heal in enemy territory w/o Battlefield med. You can heal in neutral or friendly territory at 1hp/turn/unit however. It is possible that armies can heal in enemy territory in C3C.
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Old December 8, 2003, 12:18   #107
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Quote:
Originally posted by MyOlde
You mean your 3 knights weren't veterans? Or were they?
No, 2 elite and 1 veteran knights in an army vs. 1 knight (maybe veteran, perhaps elite) on a hill. The army was at either 11/14 or 10/14, and the knight on the hill was, I believe, wounded.

Regardless, the army keep losing out... I refused to accept reality, I kept attacking the knight, thinking angrily to myself, "Ce n'est pas possible. This is madness. This one shoddy knight is fighting back my ARMY of knights?". And I lost the army.

Moral of the story: It ALWAYS pays to be cautious.
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Old December 8, 2003, 22:09   #108
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Got milk?
A thus far horse-less Mayan game... many, many MedInfs and Longbows provide for a formidable slowmover force.
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Old December 8, 2003, 22:17   #109
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And god bless Firaxis again for sorted unit lists!! Look at that, it evens sorts the units in the Armies!
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Old December 8, 2003, 22:21   #110
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Now if they would only put Zoom to City / Fortify option at the top of the list. It can be a real paint to scroll down a big list. Finding those arrows under stress iis not my fortay.
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Old December 8, 2003, 22:39   #111
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It gets worse...
Poor Aztecs... I now have my first C3C 4xTank Army.

/me feels like a proud new father.
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Old December 9, 2003, 00:43   #112
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Say hello to my little friend.
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Old December 9, 2003, 01:10   #113
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Amy and I just watched the re-cut of Scarface.

"First you get the money... then you get the power."

Appropriate, I think.
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Old December 9, 2003, 11:03   #114
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Quote:
Originally posted by Mad Bomber


No, you cannot heal in enemy territory w/o Battlefield med. You can heal in neutral or friendly territory at 1hp/turn/unit however. It is possible that armies can heal in enemy territory in C3C.
Yes you can:

Quote:
Here's the list of changes to the Civ3/PTW Epic Game Units.

All
• Healing in enemy territory (healing amount is increased with the Small Wonder - Battlefield Medicine)
http://apolyton.net/forums/showthrea...67#post2455467
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Old December 11, 2003, 09:47   #115
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Quote:
Originally posted by Stuie


Yes you can:

Ok. This was changed in C3C and I didn't get the memo...
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