TechWins
Yes I am planning on releasing a version of the Blitz mod for Conquests. I'm glad to hear that you are still interested in trying it out.
As far as I can tell, the AI doesn't have a problem using units that cost pop. Though I haven't done as much observation as I need to on it.
Check out the planning thread for the Blitz Mod, it's on this page. I'm editing it one editor tab at a time. I have some time on friday, so I'll be able to add stuff in then, and although my life is as hectic as ever, I hope to release a beta for it fairly soon.
Here are the things I need to finish editing before I can release the beta.
Changes to Units -> needs some work to unit values because of the changes in conquests in addition to plugging those values into the editor
Changes to Combat Experience -> just need to plug it in
Changes to Terrain -> just need to plug it in
Changes to Citizens -> just need to plug it in
Changes to Difficulty Level -> just need to plug it in
Changes to Improvements and Wonders -> i need to look over this some because of conquests, then plug it in
Changes to Technology -> just need to plug it in
Changes to Resources -> just need to plug it in
the other changes -> saved for later
i'll also have to probably do some editing with the pedia.icons and civilpedia.txt
when I finish that i'll post it on apolyton. I just bumped the thread, so make any comments you want to there, and I'll take it under advisement
Justin69002003
make the changes and see what you think. I don't like having ancient units require pop because I think it slows down the game too much, but that's just my opinion. Keep up the good work