Reply
 
Thread Tools
Old November 19, 2003, 19:08   #1
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
SCENARIO: MarkG's Amazing C3C Scenario
A test of the new editor

The Apolyton civ against Rome, Egypt and Babylon
3-4 cities to start for each on a 100x100 map

just playing around for half an hour on the editor

enjoy!
Attached Files:
File Type: zip markgamazing.zip (35.7 KB, 48 views)
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline   Reply With Quote
Old November 19, 2003, 19:20   #2
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
You know you are screwing my script for generating new files report by not leaving a redirect in creation are you?
__________________
ACS - Technical Director
Gramphos is offline   Reply With Quote
Old November 19, 2003, 19:28   #3
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
actually, i posted directly here by accident
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline   Reply With Quote
Old November 19, 2003, 21:00   #4
Sim
Chieftain
 
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
You lucky one ...

I've spent the last four days making a historical scenario (Imperialism in 1903) on the huge 362x362 world map, about 12 hours each day.

When I regularly loaded the unfinished version, it took no longer than 5 minutes at startup to load - so far, so good.

But now, after I've configured the 24 civs (set which techs and money they have, renamed them), when I try to load it, it has not finished loading after one hour (!) - and I've not even placed units yet !!!

It can't be my computer, it's a 1,4 GHz /512MB RAM.


Do you have any ideas what I can do for that the last 50 hours of work would not have been useless?
Sim is offline   Reply With Quote
Old November 20, 2003, 00:51   #5
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
good lord, have you tried a 24-civs 362x362 random map game first to see if you can actually play it? i have no advice other than cuting down stuff
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline   Reply With Quote
Old November 20, 2003, 01:25   #6
Sim
Chieftain
 
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
Yes, that was no problem.

Even when I had already 24 civs in, it was no problem ... except that the initial loading of the scenario took about 5 minutes. But even the time between the turns was not bad then...

The problems all started after I had given embassies to all civs and edited them (giving them techs, etc), and after I had placed improvements into the cities.


I've just begun to make the scenario new from the beginning - on a smaller map with 16 civs only. Hope this will make no problems ...
Sim is offline   Reply With Quote
Old November 20, 2003, 01:32   #7
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 00:52
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
My God! We were having problems on a regular huge map with 24 civs! You will find that even this much makes it almost unplayalbe on ANY computer. There just seems to be something about the game that no amount of RAM or CPU power can speed up.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline   Reply With Quote
Old November 20, 2003, 01:45   #8
Sim
Chieftain
 
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
That is a pity.

Until now, I was not that much interested in Civ3, because I love playing historical scenarios (which was not really possible until C3C), so I didn't know much about it's capabilities.
Maybe I should have asked people here first ...

In Civ2-ToT, it was possible to play with a similarly giant map like that ... so I hoped Civ3 wouldn't make problems about it.

But well ... 24 civs at once ARE much, I have to admit.
Sim is offline   Reply With Quote
Old November 20, 2003, 10:00   #9
LouLong
Warlord
 
Local Time: 20:52
Local Date: November 2, 2010
Join Date: Nov 2001
Location: French
Posts: 140
Well, sorry for keeping on OT but Sim, what takes a lot of CPU time is actually the diplomatic relationships between AIs and the culture lines (hence the improvements within the city cause your scenario to slow down). If you play until industrial times with a large map and many civs, when you take a city the computer takes a while to reconfigure borders.
You can make such a scenario but 1/ it will be painfully slow for all players 2/ some (as youself maybe) won't even be able to play it.
LouLong is offline   Reply With Quote
Old November 20, 2003, 20:11   #10
Sim
Chieftain
 
Local Time: 12:52
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 40
I know that now.

I've just finished remaking the same scenario on a smaller map with 16 civs - and it works!

The only problem is that it takes about 10 minutes to load the scenario, but when it is once loaded, it's not slow anymore.
It's just a pain to find things I've forgotten to edit while playing ...
Sim is offline   Reply With Quote
Old November 20, 2003, 21:26   #11
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
First :
Quote:
Grand Lord of Apolyton, Owner of all this land as far as the eye can see
and now this:
Quote:
SCENARIO: MarkG's Amazing C3C Scenario
Feeling good about ourselves lately are we???
Is the army having an effect on your self-confidence??
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline   Reply With Quote
Old November 21, 2003, 07:20   #12
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 14:52
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
actually, the evidence show the contrary imho
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:52.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team