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Old November 22, 2003, 03:05   #31
Wittlich
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I'm in San Francisco, CA - The same time-zone as Sadurni (GMT - 8).
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Old November 22, 2003, 03:12   #32
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If you think it's a boring idea you can declare war on me
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Old November 22, 2003, 03:17   #33
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What??? And face world condemnation for my acts?!? ...

But then, the US has gotten away with it (so far)....

EDIT: Sorry, couldn't help myself.
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Old November 22, 2003, 03:47   #34
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Some day you guys are going to go too far!!
http://members.cox.net/impunity/endofworld.swf
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Old November 22, 2003, 06:58   #35
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That link is an ABSOLUTE HOOT!!!! I had t o play it 5 times for me and my friends!

Do you know of any way I can get this "story" into a packet for download?

This has been the best laugh that I've had in at least the past 6 months!

Kudos to Anatolia!
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Old November 22, 2003, 07:10   #36
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I have no idea how to download it. I suppose you'll just have to keep it boomarked. It's hilarious, isn't it? I like the confused kangaroo
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Old November 22, 2003, 07:27   #37
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You're right the confused kangaroo is the icing on the whole story. of course, I too have bookmarked it (to send on to friends and loved ones), I was just hopeing that there was a condensed download version for people who operate on .... gawd, can I even say it?.... dial-up connection...but then, my parents and siblings are still plugging away at dial-up...
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Old November 22, 2003, 07:39   #38
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Wittlich, I've been meaning to ask you - what is the 'Wyandot Tribe"?
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Old November 22, 2003, 08:15   #39
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Well I am 1/8th Wyandot. My Gradmother on my father's side was a full blooded Wyandot Squaw.

The Wyandot Nation use to stretch from Michigan through Ohio (were I myself, and the last few generations were born and raised). But alas, there arn't many Wyandots left in America today.
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Old November 22, 2003, 09:39   #40
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Cool, I'm part Cherokee, but I'm from Oklahoma and everyone here has some Native blood in them.
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Old November 22, 2003, 09:51   #41
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Ah, I see. MY ancestors are from England but a bit of Irish sneaked in there somewhere. Explains my red beard and my laugh, apparently.
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Old November 22, 2003, 10:14   #42
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How is it possible to play a diplo pbem without ai civs? Are you actually going to vote for another human player as world leader?
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Old November 22, 2003, 10:25   #43
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Diplomatic victory is just one option. Anyway, won't everyone vote for the guy who started the game?
Feephi, what civ would you like to be and what's your time zone?
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Old November 22, 2003, 11:09   #44
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lol, cool website... when are we starting ???
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Old November 22, 2003, 13:47   #45
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OK, I have done a map for this game.

I actually went a bit further and did a version with a few rule changes knowing that some of you are bound to be tempted by the dark side.

Specifically I reduced the benefits of governments that don't suffer from war weariness so that monarchy, fascism and communism give less military police and less unit support that normal. I also removed the reduced WW ability from police stations and changed Universal Suffrage to give 2 happy faces per city, not reduce WW. So if you really have to fight a war you would have to contend with some unhappy citizens.

I also added unhappy faces to Manhattan so if you want nukes your citizens would not like it. Of course the civs that don't build Manhattan will then be able to build nukes without that unhappiness penalty.

Also knowing that some of you would still get itchy fingers to press the red button I then created a third version with some additional hidden nationality units. Nothing too strong so you won't be capturing any cities (at least not in the later game ) but capable of pillaging, capturing workers, that sort of thing - without actually going to war.

The problem is that there seems to be a bug in the editor in that I can't get the scenario to run in debug mode. I am confident it is all OK but it isn't fair to drop it on you and risk a bug after weeks or months of play.

So do you just want the map or are you prepared to risk one of the versions with edited rules?
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Old November 22, 2003, 15:55   #46
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I say we should take the versions with edited rules... it will really make it tough for us to wage war, hopefully that will make our peace periods longer, or make the whole game peaceful (hopefully )

Good job CerberusIV
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Old November 22, 2003, 17:55   #47
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I like the one with the Hidden Nationality units, but you could post the changes.
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Old November 22, 2003, 19:10   #48
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Thanks for your hard work, Cerberus. I like the third version with all the changes and I'm willing to take a bit of risk. You made changes with hidden nationality units in another game and there hasn't been a problem so far.
So now we're just waiting on Feephi and Luk to post their civ and time zone.
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Old November 22, 2003, 19:12   #49
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Anatolia, on second thought, I won't join this game. I'm already in 3 games and that's all I have time for now.
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Old November 22, 2003, 19:38   #50
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Okay. In that case we're looking for another player . . . .
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Old November 22, 2003, 19:43   #51
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Ghengis, are you at -6 GMT?
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Old November 22, 2003, 19:48   #52
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Si.
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Old November 22, 2003, 19:49   #53
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I think I would be interested in getting in on this game, as long as a little war is allowed if I am prepared to pay the consequences.

I would play the English if they are still open, my timezone is GMT and my e-mail addy is snotty128 at hotmail dot com.

Thanks to Cerberus, this should be fun.
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Old November 22, 2003, 20:11   #54
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War is allowed but we're trying to 'give peace a chance.' Still, you're welcome to join.
That makes six, then. All we need now is to hear from Luk.
Luk?
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Old November 22, 2003, 20:20   #55
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I sent Luk an e-mail but it came back. I'll try a PM and see if he responds to that.
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Old November 23, 2003, 02:13   #56
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all right... i'm intrigued about how this game will go
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Old November 23, 2003, 02:24   #57
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Nothing back from Luk yet. I hope he's able to take turns quickly if he decides he's going to join.
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Old November 23, 2003, 05:41   #58
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On second thoughts, I would be the Byz if thats still possible.
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Old November 23, 2003, 06:27   #59
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Sure
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Old November 23, 2003, 07:59   #60
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The hidden nationality units come as one in each era and upgrade to the next. None require any special resources.

Ancient - barbarian mercenary (horseman), Currency, 2.1.2 and enslave (makes workers)

Medieval - buccaneer (explorer), Astronomy, 2.2.2, amphibious, all terrain as roads and enslave (makes workers).

Industrial - Insurgent (guerrilla), Replaceable Parts, 3.3.2, all terrain as roads, amphibious.

Modern - Special Operations (modern paratrooper), 4.4.2, all terrain as roads, amphibious, airdrop.

All require support. They should not be so strong (except possibly the barbarian mercenary which will be limited by how many galleys you can also afford to have) as to be storming cities but all capable of lunging across the map and doing damage if not dealt with promptly. The map is basically an archipelago with communications and trading across coastal tiles between all six players possible (so curraghs will be worthwhile to explore).

You all start with most of one luxury (not ivory for the obvious reason!) and a chance of a second nearby. There are enough of all 8 to all have the full set. You will also all have a chance at horses and iron.

There is a present for the player who finds (and can keep) it! Also there are a couple of locations where an ironworks can be built if the city placement is right.

What I have tried to set up is a game where war is possible, particularly quick wars for limited objectives but trying to wipe out an opponent will be difficult. Economic warfare in the form of not trading and harrassment by hidden nationality units are also possible. Good old capitalism really.

It doesn't have to be war, that will be entirely down to how you all decide to play it.

I will start the first turn if Anatolia? doesn't mind me founding his first city (they are all coastal starts anyway). The positions are similar but not exactly equal so it is down to the luck of the draw.
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