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Old January 19, 2001, 17:26   #1
Xin Yu
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2194 Game 2
Axis Line up:

Field Marshal Klesh as Japan
Xin Yu as Germany

Allied Line up (temporarily):

Captain Nemo as the Soviet Union
Marko as the United States
dizepam as the Great Britain

The game will start as soon as the Allied side confirms its Line up.
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Old January 19, 2001, 18:28   #2
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Nemo vs Xin Yu: Battle of the Titans.
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Old January 19, 2001, 18:46   #3
Shaka Naldur
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quote:

Nemo vs Xin Yu: Battle of the Titans.



ok, guys,

you really do need to make this game available for download
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Old January 19, 2001, 21:09   #4
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I'm ready to start.
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Old January 19, 2001, 21:26   #5
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I sure want to play another round. This time things are going to be different...
Captain Nemo: it would be good if you manage to make a more balanced version of this scenario for multiplayer purposes.
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Old January 19, 2001, 23:17   #6
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Sorry to dissappoint you but a good scenario designer does not a great Civ2 player make...
I will probably get trounced too, especially since I don't know the idiosynchrasies (sp?) of the Hotseat game.
What is this thing about building churches and AA batteries?
I will play the game as the Soviets though, if you can put up with my timing and lack of experience in this type of game. Which events do you use? Are you using the latest version where the tech-tree errors have been corrected?
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Old January 20, 2001, 12:53   #7
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The last game we used the latest version (Readme file dated 10/5/2000) and the tech tree errors were corrected. Rules.txt used Allied advantage (rules1.txt) and events.txt used German Human Player setup (events1.txt).

Now Field Marshal Klesh will start our war at Pearl Harbor. I expect that he uses the same setup.
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Old January 21, 2001, 01:23   #8
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If you guys send all games to polaris2k_99@yahoo.com I will upload them for others to download them once the game is complete.
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Old January 21, 2001, 08:47   #9
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Are you E-mailing me the game when it is ready for Comrade Stalin to impose World Communism?
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Old January 21, 2001, 17:35   #10
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December 1941

Japanese Broadcast

Greetings to our newly liberated Asian bretheren.
Japan has succesfully launched several sneak attacks to rid our rightful territory from these Colonialist swine. The Imperial Navy supported simultanious beach assaults all across the South Pacific which took the British and American garrisons completely by surprise.
Most notable was the utter destruction of the American Pacific Fleet at Pearl Harbor. A feat of nearly equal value was the smashing of the Red Navy's Pacific Fleet at Vladivostok. Several smaller British Fleets were also disposed of quite promptly, namely the HMS Repulse and Prince of Wales. Also other British Battleships and their escorts were destroyed in the Indian Ocean.

People of Greater Asia, Rejoice! Our world is free from tryanny! Our Imperial Navy will protect all of our possetions with valiant determination!

Below is a list of territories released from the clutches of the Colonialists by our heroes:

1. Kunming
2. Rangoon
3. Calcutta
4. Kuala Lumpur
5. Singapore
6. Padang
7. Tarakan
8. Surabaya
9. Ambon
10. Hong Kong
11. Manilla
12. Davao
13. Guam
14. Rabaul
15. Port Moresby
16. Darwin
17. Pearl Harbor
18. Midway
19. Vladivostok
20. Khabarowsk
(21.)Nerchinsk (Destroyed)

Now we pray that our Axis comrades will deliver crushing blows to both the Soviets and the British, and teach them some important lessons.
A toast is raised to the Axis, may the world revolve about us!
[This message has been edited by Field Marshal Klesh (edited January 21, 2001).]
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Old January 21, 2001, 17:37   #11
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quote:

Originally posted by Xin Yu on 01-20-2001 11:53 AM
The last game we used the latest version (Readme file dated 10/5/2000) and the tech tree errors were corrected. Rules.txt used Allied advantage (rules1.txt) and events.txt used German Human Player setup (events1.txt).

Now Field Marshal Klesh will start our war at Pearl Harbor. I expect that he uses the same setup.


Yup.

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Old January 22, 2001, 11:38   #12
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Is the issue of the AI changing the production of units and improvements between turns avoidable? If it isn't easily fixed I could change the rules.txt to change all "defense-type" units to role=0 (For all the human players) so the AI isn't as tempted to switch production? I look forward to this game and if it is fun and worth repeating I will consider making a special version for multiplayers. Have the unit-producing events been removed? What is the order of play? I thought it was Japan-USA-Soviet Union-Germany-UK?
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Old January 22, 2001, 12:35   #13
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Captain Nemo,

The sequence is Japan-Germany-America-Britain-Soviet. The unit generating events were not removed.

As for the AI changing production order, let's take care of it after this game. There are many things to change if you really want it to be suitable for multiplayer.
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Old January 22, 2001, 18:24   #14
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Where is the game now? Have you finished your turn Xin? Is there anything left of the Soviet Union to even play?
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Old January 23, 2001, 02:54   #15
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Pretty much I got what I wanted. Soviet still has Stalingrad and Baku in Europe. I also captured Sverdlovsk and I almost meet Japan in Siberia with only one Soviet city in between (if only FMK could get that city!) However the Soviet has a lot of event generated units in Stalingrad so I don't know how many cities I'm gonna lose.

I got Gibralta and Alexandria in the Southern front. That's all I can get in turn 1.

Now I face the toughest question: how to set up defense...

Until tomorrow.
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Old January 23, 2001, 08:06   #16
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Xin, did you sent me the fail? Until now I haven't received anything.
My e-mail address is markourm@yahoo.com

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Old January 23, 2001, 12:58   #17
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Marko: I haven't finished yet. I'm doing city management and set up defense. A really headache so I stopped and went to bed.
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Old January 24, 2001, 02:31   #18
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December 1941.

Germany launched a surprising invasion against the British islands. Plymouth was captured after our tanks destroyed 3 Spitfire squadrons and a battleship inside the city. Our transportation capability is limited at the moment so we are not able to send reinforcement to the front to secure the beach head. Although this invasion is not successful, we are happy with the outcome since the threat from that direction to the Europe continent is reduced.

Our spy informed us that the British airforce in Gibratal was preparing for an air raid against our Italy fleet. General Rommel immediately ordered a shipment of 4 tank divisions from Tunis to Spain to get rid of the British airbase there. Supported by Battleships and stuka bombers, the tank divisions successfully destroyed the British force and occupied Gibratal.

After the brilliant victory in Gibratal, the Fuhr was pleased and sent some SS stormtroopers to aid the Africa Corp. With their help, Rommel Captured Alexandia and drove Montgomery to the Neil.

SS stormtroopers were also sent to the eastern front and they fought bravely. The Soviet troops were no match to our panzer divisions and stormtroops. Moscow, Sverdlovsk, Leningrad, Saratov, Kalinin, Sevastopol, Rostov were occupied and several other cities including Murmansk were distroyed.

Meanwhile, our defense system is working around the clock to prepare for a possible invasion in France. We are waiting....
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Old January 24, 2001, 10:10   #19
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How the hell do you capture so many cities in one turn?
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Old January 24, 2001, 10:50   #20
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quote:

How the hell do you capture so many cities in one turn?


Well, Xin Yu is after all the Alexander in civ2. He can win any scenario, in the least turns possible, against all odds.

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Old January 24, 2001, 14:22   #21
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Let me explain my tactic. This tactic works most of the time, although not 100% (sometimes my tank may lose to an infantry, and my freighters are used up so I cannot send more tanks).

Plymouth: I use a destroyer to kill the engineer between Plymouth and London -- this gives a place to land. Then I use my freighter in Toulouse to ship 4 vet tanks up, land one tank, and attack the AA Battery-Mobile infantry stack. The Mobile infantry will be picked as the defender for higher defense factor (silly AI) and get killed. Now I can land the rest 3 tanks next to Plymouth. Before attacking, I use a cruiser (from Kobenhaven) to do shore bombardment. Although the cruiser will lose to a Mobile infantry, my tanks will hit right on the targets. My 3 tanks can kill a AA battery and 2 spitfires at least, and with any luck one of the tanks will have another move point to kill the 3rd and last spitfire. After the air defese is gone, My bombers and stukas will gang up on the defense of the city. After all defense units are gone, I move a paratrooper from Belgrade along railroads to Paris and make a paradrop.

Gibraltar: I use two battleships to bombard the city. If they win they'll kill two spitfires. Then I use the freighter in Marseilles to move 4 tanks from Tunis to the square west of Gibraltar. Three of the tanks will kill or severely damage another spitfire, a battleship, and a carrier. Then 3 stukas from Africa airbase will raid the city. if everything goes well my 4th tank will occupy the city and kill the AA bettery south to it. Occationally I was not so successful and need to land the 4th tank to attack the city and sometimes I even need to land another shipload of tanks from Rome to get the city.

Alexandira: No secret here, just attack! Use a freighter to ships some SS stormtroopers from Rome and Tripoli and also use the two cruisers in Rome.

Moscow: Use an engineer to build a RR to connect Misk and Moscow and move all your vet SS stormtroopers from Germany to attack Moscow, followed by non-vet SS stormtroopers (do not use the Minsk ones). Go from Warsaw toward East so you only use 1 move point and have one left for the attack. You have 6 mobile infantries and a lot of planes. Use them to cover the city radius (use a plane to guide the mobile infantries through ZOC) so that when you occupy the city, no partisans will appear (except for the 3 fortress squares which already have units inside). By using mobile infantries, your planes will not waste moving points.

Sverdlovsk: Now use the SS stormtroopers in Minsk to attack Sverdlovsk. Planes will guide them through ZOC. (SS stormtroopers from Germany will not be able to fulfill the task since there is a moving point near the Ural mountains.) After 3 rounds of attacking (to kill the red guards) you can use your a M109 fighter to kill some infantries, then more stormtroopers to kill the two tanks, then more fighters to kill the artilleries and bombers. By strategically using your air and land forces you'll be able to occupy the city without any losses.

Leningrad: again, use SS stormtroopers from Riga and all over Germany. If you are lucky and kill the AA battery inside the city early on, you can use air forces as well. The sequence of air raid (after the AA battery is gone)should be: a bomber followed by two M109 fighters, then stukas (you'll know why when you try a different sequence). Use mobile infantris and planes to cover the city radius but only on forest squares. The partisans will appear in swamps and you can kill them easily.

Other cities (part 1): Use air force to attack kalinin, Saratov, the city East of Stalingrad, Sevastopol and Rostov. Sequence of attacking is very important when attacking Sevastopol and Rostov. The best strategy is to use bombers against AA batteries and battleships, M109 fighters against fighters, then stukas against everything else. No partisans will appear for these cities so you don't need to cover the city radii. (the first 3 cities will be too small to produce any partisans while sevastopol and Rostov are originally yours).

Other cities (part 2): Use tanks to attack Gorkey and destroy it. Then build a city on the same spot or the river square next to it to connect the RR. (this is not possible in single player -- you need one engineer to build the RR in multiplayer, but you need two to build the RR in single player and you'll use up your engineers). Now row your tanks to Siberia, kill the partisans near Sverdlovsk, destroy Omsk, and march eastward. Also destroy Murmansk in North using your tanks (very important since there is a Soviet freighter full of freights supported by this city).

Other cities (part 3): Use tanks to destroy Archangelsk and use everything I have to capture Kharkov (I'll lose a lot of bombers for Kharkov). I did not do it in my turn since I needed units for defense against air raid from England. If the player of British were AI then I would do it.

Defense: I tried my best to set up a defense. This is actually even more difficult than capturing a lot of cities in one turn. Against two human players who have a lot of good attacking units, it is really hard to defend yourself.
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Old January 25, 2001, 01:36   #22
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It looks hopeless and none of us Allied players have even had our first turn yet!
The starting positions need correction before the next Game. I will work on a revised version with more balanced starting positions without favoring either side for the next go-around.
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Old January 25, 2001, 14:23   #23
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Already sent to American player (Marko) the day before yesterday. Americans are busy setting up defense, I doubt it will strike back now (except that it may choose to risk its fleet in central America to pass my U-boat matrix in the Atlantic). British will strike back and 4 of my cities are not well defended so it should be able to get them. Beyond that, it will be very costly for the British. As for the Soviet, all counter-attack routes from Stalingrad were blocked by my bomber-tank combos. You must try to attack from other cities, which I believe have no good offensive units.
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Old January 25, 2001, 18:06   #24
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Sorry for let you waiting. I am doing my best. The first turn takes always the most time and I'm playing 4 PBEM games simultaneously + much work with my scenario + I play also 3 Panzer General PBEM games currently.
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Old January 25, 2001, 18:09   #25
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Damn, triple post. Need to write something.

[This message has been edited by Marko (edited January 25, 2001).]
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Old January 25, 2001, 18:11   #26
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Continue my turn now.

This time United States is much better protected against invasions from west AND east (when you play with Xin Yu everything can happen...).


[This message has been edited by Marko (edited January 25, 2001).]
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Old January 26, 2001, 01:49   #27
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quote:

Originally posted by Captain Nemo on 01-24-2001 12:36 PM
It looks hopeless and none of us Allied players have even had our first turn yet!

Now you believe my 4 turn victory tale!

quote:

Originally posted by Captain Nemo on 01-24-2001 12:36 PM
I will work on a revised version with more balanced starting positions without favoring either side for the next go-around.

Please also fix the church bug for Germany (the churchs have no effect).

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Old January 26, 2001, 01:58   #28
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Who has the game now? Have the Allies started striking back?
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Old January 27, 2001, 02:57   #29
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December, 1941
United States broadcast:

We are attacked by evil Axis empires! Most of Pacific posessions and fleet is lost, Japanese navy is moving toward our western coast. Entire population of America is mobilized for building defence systems and to repel Japanese invasion.

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Old January 30, 2001, 03:11   #30
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Comrade Stalin has launched the great winter counter-offensive to crush the Evil huns!
Although the situation looked hopeless our heroic Red Guards succeeded in throwing the Nazis out of Moscow and Leningrad with heavy losses. One division of 7 SS stormtroopers was caught by our advancing tanks and wiped out in a single blow!
1500 in Gold loot was confiscated from Nazi henchmen onboard trains trying to leave Moscow and Leningrad.
A number of Nazi fighters were destroyed on the ground by our advancing troops.
A large number Pzkw IV were also knocked out by our inferior light tanks in suicide attacks.

German losses from Soviet attack:
2 Wehrmacht
10 SS stormtroopers
1 AA gun
15 PzKw IV
5 Motorized Infantry
3 Me 109s
2 Stukas
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