Reply
 
Thread Tools
Old November 22, 2003, 00:41   #1
PLATO
Apolyton Storywriters' GuildGalCiv Apolyton EmpireCivilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy GameThe Courts of Candle'BreC4BtSDG Rabbits of CaerbannogC4DG The HordeC4WDG éirich tuireannC3CDG Blood Oath Horde
Emperor
 
PLATO's Avatar
 
Local Time: 08:04
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
Hadrian's Wall
Is this too powerful? Doubles the defense of walls and puts a wall around every city on the continent? I have to admit that this caught me totally by suprise. I'm 60 turns into The rise of Rome (Playing the Greeks) when Persia completes Hadrian's Wall. What a game turner...suddenly instead of pressing the offensive, I am finding myself trying to fend off hordes of immortals that must have decided that it was safe to leave the core cities. In addition, The Goths and Celts, who had been polite and gracious pick this moment(obviously detecting my new found weakness) to switch their alligience and attack my northern flank.

Should one wonder be able to so completely change the complexion of the game?
__________________
Favorite Staff Quotes:
People are screeming for consistency, but it ain't gonna happen from me. -rah
God... I have to agree with Asher ;) -Ming - Asher gets it :b: -Ming
Troll on dope is like a moose on the loose - Grandpa Troll
PLATO is offline   Reply With Quote
Old November 22, 2003, 04:21   #2
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 06:04
Local Date: November 2, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
playing as Rome I built it. So it didn't change the game for me.

But had I not built it, it would have. It would have been much more difficult to take cities.

I probalby wouldn't have got the 20%, but I'm sure I would have still won.

The thing about this scenario is you have to watch those barb civs. They backstabbed me when I played as Rome . Diplomacy is very important in this scenario. I often just gave away techs to keep them happy.

I'll probably play as the Persians next.
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline   Reply With Quote
Old November 22, 2003, 09:36   #3
pauli
Prince
 
Local Time: 09:04
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
Quote:
Should one wonder be able to so completely change the complexion of the game?
manhattan project, anyone?
__________________
it's just my opinion. can you dig it?
pauli is offline   Reply With Quote
Old November 22, 2003, 09:49   #4
PLATO
Apolyton Storywriters' GuildGalCiv Apolyton EmpireCivilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy GameThe Courts of Candle'BreC4BtSDG Rabbits of CaerbannogC4DG The HordeC4WDG éirich tuireannC3CDG Blood Oath Horde
Emperor
 
PLATO's Avatar
 
Local Time: 08:04
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
Quote:
Originally posted by pauli


manhattan project, anyone?
The manhattan project certainly does change the game, but it does it for all Civs. Hadrian's Wall gives an enormous advantage to just one Civ.
__________________
Favorite Staff Quotes:
People are screeming for consistency, but it ain't gonna happen from me. -rah
God... I have to agree with Asher ;) -Ming - Asher gets it :b: -Ming
Troll on dope is like a moose on the loose - Grandpa Troll
PLATO is offline   Reply With Quote
Old November 22, 2003, 16:30   #5
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 09:04
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by pauli


manhattan project, anyone?
I don't see this as having much impact. I can count on one hand the number of games that the AI ever used a nuke, in the last two years. Those were only in games that I played as conquest only and ran out to 2050.
vmxa1 is offline   Reply With Quote
Old November 22, 2003, 19:15   #6
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 01:04
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Re: Hadrian's Wall
Quote:
Originally posted by PLATO
Is this too powerful? Doubles the defense of walls and puts a wall around every city on the continent?
So in effect it is granting superwalls to the continent? Wow - I would have thought the Great Wall's effects in the Epic game would have been enough...
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline   Reply With Quote
Old November 22, 2003, 21:09   #7
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 06:04
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Re: Hadrian's Wall
Quote:
Originally posted by PLATO
Is this too powerful? Doubles the defense of walls and puts a wall around every city on the continent?
I haven't tested it too make sure it's not buggy, but if it works as advertised, the GW now adds walls to all continental cities (and provides the barbarian combat bonus) but does not double the defensive bonus that walls provide.

Edit: My comments were directed at the Great Wall in the epic (random) game -- the Hadrian's Wall wonder in Rise of Rome does indeed provide both free walls and double their defensive bonus.

Catt

Last edited by Catt; November 22, 2003 at 21:15.
Catt is offline   Reply With Quote
Old November 23, 2003, 00:11   #8
PLATO
Apolyton Storywriters' GuildGalCiv Apolyton EmpireCivilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy GameThe Courts of Candle'BreC4BtSDG Rabbits of CaerbannogC4DG The HordeC4WDG éirich tuireannC3CDG Blood Oath Horde
Emperor
 
PLATO's Avatar
 
Local Time: 08:04
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
Re: Re: Hadrian's Wall
Quote:
Originally posted by Catt
the Hadrian's Wall wonder in Rise of Rome does indeed provide both free walls and double their defensive bonus.

Catt
As my poor hoplites so fatally discovered

Persia and Greece seem fairly balanced in this scenario. Playing Greece, I had successfully seized two Persian Cities and was feeling fairly good about the offensive and then Persia built Hadrian's Wall...That effectively ended the offensive. Interestingly, the AI launched a major counter offensive very shortly after this and it was using Stacks. Fortunately I was able to move sufficient troops from Greece by Galley to stave off the first couple of waves, but more are on the way. The stripping of the Homeland defense caused the Goths and the Celts to try my northern boarder even though we had polite relations to that point. IMO these combined effects of finishing a GW are way to much...IMO just the double bonus of all walls and double bonus is to much. However, we wll fight on!
__________________
Favorite Staff Quotes:
People are screeming for consistency, but it ain't gonna happen from me. -rah
God... I have to agree with Asher ;) -Ming - Asher gets it :b: -Ming
Troll on dope is like a moose on the loose - Grandpa Troll
PLATO is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:04.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team