November 22, 2003, 23:25
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#1
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Settler
Local Time: 05:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Seattle
Posts: 6
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Can you run a game without ANY human players?
I have a couple custom maps i want to see played out to see if i need to make any adjustments. I'd love to be able to play them with all CPU controlled civs, no human. Is this possible and, if so, how?
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November 22, 2003, 23:46
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#2
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Emperor
Local Time: 06:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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You need to go into the editor and choose the debug mode..then start the game as a scenario. You'll be able to see all the civs play their turns, but it gets a bit monotonous after a while.
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November 23, 2003, 03:10
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#3
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Settler
Local Time: 05:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Seattle
Posts: 6
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I'm not seeing how to switch to debug mode in the editor. Could you point me in the right direction?
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November 23, 2003, 09:41
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#4
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Emperor
Local Time: 06:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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If you select the scenario tab in the editor, then select the scenario properties option you will end up with this screen. Click the box for debug mode, save the scenario, and then load it as a scenario when you start the game.
Note this screenshot is from Conquests, but the screen is roughly the same for PTW, just not with as many other options. If you only have vanilla Civ3 (i.e. with neither of the expansions) then there is no option for the debug mode (as far as I know).
Last edited by Rhothaerill; November 23, 2003 at 10:40.
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November 23, 2003, 10:06
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#5
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Emperor
Local Time: 10:06
Local Date: November 2, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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that blue hurts my eyes...
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'Yep, I've been drinking again.'
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November 23, 2003, 11:54
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#6
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King
Local Time: 06:06
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Can you play the game without a human player? I didn't think that you could. If you can, great! If you can't, a common approach to test your mod is to place a one tile island somewhere out of reach until Navigation at the earliest. Have the human start on the one tile island. When the game starts, just set your city to build wealth and turn research off. You'll never be bothered by builds / tech discoveries, and you can observe the AIs in action through debug without influencing their play in any direct way (since they won;t disvoer you until late, and they can't destroy you until nearly the modern age (unless the vikings get frisky).
Catt
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November 23, 2003, 13:02
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#7
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Settler
Local Time: 05:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Seattle
Posts: 6
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Ok, now i'm in debug mode but it's still making my control civ #1. How do i go about having the computer control that?
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November 23, 2003, 18:33
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#8
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King
Local Time: 08:06
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Why on Earth would you want to?
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November 23, 2003, 20:12
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#9
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Emperor
Local Time: 06:06
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Catt is correct. Sorry, for some reason I was thinking that you could set it to have the computer control your civ as well, but it didn't work (I've only used debug a few times and always controlled my own).
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November 23, 2003, 22:10
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#10
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Emperor
Local Time: 09:06
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Quote:
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Originally posted by Catt
Have the human start on the one tile island. When the game starts, just set your city to build wealth and turn research off.
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More simply, just Fortify your Settler and Worker. This works on any island where you're alone, since Barbs only spawn on landmasses with cities.
Dominae
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