November 24, 2003, 09:50
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#1
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Prince
Local Time: 13:09
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
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Preferred Government: what does that mean?
Someone here was doing detailed analyses of the different Civilisations in Conquests but it's no longer on the board and searching with "Civilizations" turns up nothing.
So on to my question. In the Conquests manual, each new Civ is described briefly. One of the items is Preferred Government. In the case of the Mayans, it is Feudalism. Am I correct, then, in thinking that you should get the Mayans into Feudalism and leave them there?
If this information is of any value, where can we find it for all the other Civs -- pre-PTW, that is.
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Jack
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November 24, 2003, 10:16
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#2
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King
Local Time: 15:09
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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The AI chooses that governmanet when playing the Civ
I think they also like you better when you're in that government.
Think of it as a flavor setting for the AI
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November 24, 2003, 11:09
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#3
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Prince
Local Time: 13:09
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
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Thanks, statusperfect. But that doesn't necessarily make that government the right one for me, the human player, does it? Or does it?
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Jack
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November 24, 2003, 11:46
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#4
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King
Local Time: 15:09
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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It doesn't affect the game mechanics.
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November 24, 2003, 14:45
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#5
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King
Local Time: 06:09
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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It doesn't have any known effect on AI government choices -- a civ that shuns democracy will still switch to democracy during peacetime without a second thought.
It has a small effect on AI attitudes towards other civs -- if the Mayans preferred government is Feudalism, then the Mayans will have a slightly better attitude towards civs in Feudalism.
Catt
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November 24, 2003, 15:23
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#6
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Warlord
Local Time: 08:09
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 117
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While I think it would be interesting to have civs actually go to their preferred government choice and stick in that for a while, I can't imagine how this would be incorporated and have the AI still be competitive. There would be nothing quite like having the Celts be the whipping boy of any post-Ancient era game. I do wish that preferred governments did have a more noticeable effect on the game as it always seemed to me like this was one of the more pointless "features" incorporated into civ diversity.
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November 24, 2003, 16:15
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#7
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King
Local Time: 15:09
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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It would be really cool if civs had reduced corruption under their preferred government
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November 24, 2003, 18:04
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#8
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Warlord
Local Time: 09:09
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Canada
Posts: 204
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Quote:
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It would be really cool if civs had reduced corruption under their preferred government
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Or GA bonus
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November 24, 2003, 18:22
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#9
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Deity
Local Time: 09:09
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I would like to see some muscle added to the shunned/fav gov aspects as well. I like the reduced corruption idea.
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November 24, 2003, 18:28
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#10
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Princess
Local Time: 14:09
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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How about changing the number of turns it takes to switch from one government to another? If you are in your preferred government it'll take you longer to change, if you are in your shunned government, arnachy will only last one turn.
Wouldn't be applicable to for religous civs, though.
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November 24, 2003, 19:02
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#11
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King
Local Time: 15:09
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by Lucilla
How about changing the number of turns it takes to switch from one government to another? If you are in your preferred government it'll take you longer to change, if you are in your shunned government, arnachy will only last one turn.
Wouldn't be applicable to for religous civs, though.
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GREAT IDEA!!
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November 25, 2003, 04:27
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#12
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King
Local Time: 14:09
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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Yes, that would be a perfect way to implement it.
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Safer worlds through superior firepower
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November 25, 2003, 15:10
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#13
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Warlord
Local Time: 06:09
Local Date: November 2, 2010
Join Date: Aug 2001
Posts: 254
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Reduced corruption and/or increased happiness in the preferred gov. would also be nice. Would make for an actual tangible reason for human players to even pay attention to PG.
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November 25, 2003, 16:56
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#14
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Princess
Local Time: 14:09
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Also good ideas. I'd prefer reduced corruption, because I think increased happiness would be to powerful. Imagine having one more happy face per city. Mayby one extra content face per city instead.
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November 25, 2003, 20:44
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#15
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Emperor
Local Time: 08:09
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Yes, a one level CN corruption in prefered govts make the most sense to me. (Equivlent to an extra Court House or Police Station in every city.)
Maybe a one level CN INCREASE in corruption for the shunned govt as well?
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November 25, 2003, 21:15
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#16
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Warlord
Local Time: 08:09
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 117
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Well, if you really start messing with the corruption/happiness model for preferred and shunned governments then you really run into a major balance issue. You would make civs like the Celts very powerful early game while the Arabs might be hopelessly left behind. I think that a change to this, no matter how minor, would have pretty pronounced effects during the game. Plus, giving a bonus to civs that prefer republic would make a powerful position even more pronounced during the middle ages. You could always make each civ have only mid to late game governments be their preferred/shunned governments, but I don't think this is a great solution. I like the idea of incorperating anarchy length into this model. It would definitely be a step in the right direction. I almost wish that you could choose your next government as soon as anarchy started just so the game could determine if you were going to a preferred or shunned government as this would really allow a lot of flexibility with changing anarchy length.
That being said, I think it might be interesting in a mod, or even in the AU Mod itself, to use "flavors" to try to steer governments towards their preferred government and away from their shunned government. Now each civ would definitely get each government eventually, but this would make it more likely for them to switch to their preferred government (at least for a little while).
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November 25, 2003, 21:16
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#17
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Deity
Local Time: 23:09
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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thanks
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