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Old August 17, 2004, 19:30   #211
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No, I would do much worse.

But, it's not my job. The gameplay could be great, I dunno, but with it looking that way you ar not going to get many 'looks' by people who may take a peak. Aesthetics do indeed count.
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Old August 17, 2004, 22:34   #212
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Colonisation was released in about 1994!

It's the concept that's great, It just needs updating graphically, and now computers can deal with more than one thing at a time, even the concept can be expanded!!

Play the original Colonization, ignore the graphics, then try Anno 1503- I certainly prefer the first in fun terms.

Very simple, but very clever.

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Old August 18, 2004, 00:28   #213
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I'll take gameplay over looks anytime.
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Old August 18, 2004, 00:43   #214
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Hi mate,

I called it "very simple but very clever", but boy did you have to struggle against the king of Britain, France or Spain- But it really was fun until Independence was declared! The fight you knew you'd win was the only boring part, avoiding a tax by moving goods around was an artform.

Something modern programmers are forgetting I feel in thinking games today is the "fun" bit.

Even we need it.....

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Old August 18, 2004, 03:58   #215
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Wow Toby Rowe, you apprantly don't have much knowledge on the game.

It's easy to manage polution:
- build nuclear plants or hydro plants if possible
- build environmental plants if there's no fresh water
- build recycling centers
- build mass transit systems
that will take most of the pollution away for sure.

You can set your workers to automate on polution and take a tea break. It's shift-P if I'm right.
But why not just use shift-A on all your workers? As soon as polution occurs and they have their current job done, they'll go to clean up the pollution.

I'm sorry but pollution is never a problem to me. (playing on demi-god level)

Besides that, be sure you have enough workers anyway, at least one per city.
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Old August 19, 2004, 16:46   #216
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I would like to play Civ IV on my Pocket PC.

(An Army just does not fit on one plane)
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Old August 23, 2004, 06:48   #217
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Are there set any release date for this game?
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Old August 23, 2004, 13:00   #218
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Are there set any release date for this game?
No.
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Old August 27, 2004, 02:15   #219
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Cybershy,

Sorry, you cannot fully automate workers to only clear pollution and NEVER be bothered again- If there is no pollution they become idle and hassle you.

Pollution CANNOT be eliminated, for starters, you should know Airports in this version produce it regardless of what you build. Two pollution symbols are normal.

Having to keep 3 workers on an Island just in case pollution occurs is stupid due to the Airport.

Games are meant to be fun, NOT only a trial. Cleaning up Pollution every single turn simply as you built a hospital is not fun, or even a trial, it's simply BORING.

Multiply this by 200 cities, it gets REALLY BORING.

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Old August 27, 2004, 20:19   #220
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Quote:
Originally posted by Toby Rowe
Cybershy,

Sorry, you cannot fully automate workers to only clear pollution and NEVER be bothered again- If there is no pollution they become idle and hassle you.

Pollution CANNOT be eliminated, for starters, you should know Airports in this version produce it regardless of what you build. Two pollution symbols are normal.

Having to keep 3 workers on an Island just in case pollution occurs is stupid due to the Airport.

Games are meant to be fun, NOT only a trial. Cleaning up Pollution every single turn simply as you built a hospital is not fun, or even a trial, it's simply BORING.

Multiply this by 200 cities, it gets REALLY BORING.

Toby
There will be no pollution in Civ 4 according to Jeff. Also no corruption. Yea.
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Old August 28, 2004, 00:15   #221
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Sounds good to me too. Perhaps the effcts will manifest in other ways?
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Old August 28, 2004, 01:01   #222
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Sounds good to me too. Perhaps the effcts will manifest in other ways?
I'm sure Soren has plans to replace all of the "unfun" elements of Civ with new ones that make more sense and are easier to manage. After all, there wouldn't be much point in removing them otherwise.
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Old August 28, 2004, 20:52   #223
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That is very good news indeed.

I don't like playing a game and yet somehow feel as if I'm in a factory- endlessly repeating the same task over and over and over (etc) again.

I don't mind pollution as a concept, but you should be able to eliminate it by new technology (renewable energy, sulphur-scrubbers and hydrogen cars/public transport) would eliminate all city pollution- all is currently available right now here in the real world.

Nothing wrong with industrial pollution in 1790-1970- just not beyond it.

I also dream of a Civ 4 that is much slower in time, wherin most wars occur prior to 1914. Just like the real world- It really is challenging building units and executing a war in the dark and middle ages- and costly in terms of lack of technological development spending, but it really is fun. I never declare war BTW, bar once early in the game, always- I just need that little bit of land that isn't mine.....

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Old September 3, 2004, 06:01   #224
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>>There will be no pollution in Civ 4 according to Jeff. Also no corruption. Yea.

Arg, What a bad idea. I hope civ4 will be as realistic as possible. Pollution and corruption must be part of the game.
Anyway it is not relly a probleme to manage with.

Great Sid :-) here is my wishes :

- trade must be improved
- sea and if desired space must be colonisable
- War units must be grouped to make army to make war much interesting (as Call to power)
- Science must go far away that modern age (also as CTP... sorry )
- Game must be faster between turns.
- It must be multiplayble WITHOUT buying a expensif add-on.
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Old September 3, 2004, 06:07   #225
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I don't want sea and space to be colonisable... I hated that part from ctp...
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Old September 3, 2004, 06:24   #226
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Quote:
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- It must be multiplayble WITHOUT buying a expensif add-on.
Like a new computer.
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Old September 3, 2004, 07:27   #227
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Quote:
Originally posted by Adagio
I don't want sea and space to be colonisable... I hated that part from ctp...
To be honnest I also hated space colonizazion in CTP because it is to much cities to manage. But sea colonization is not bad.
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Old September 3, 2004, 12:24   #228
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Quote:
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I also dream of a Civ 4 that is much slower in time, wherin most wars occur prior to 1914. Just like the real world
You're kidding, right?
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Old September 3, 2004, 17:09   #229
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The last time the U.S. declared war was 1941. Times have changed.
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Old September 3, 2004, 17:26   #230
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Quote:
Originally posted by Adagio
I don't want sea and space to be colonisable... I hated that part from ctp...
Building cities at sea.

Building colonies (C3C style) to harvest resources such as oil, could be good.
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Old September 3, 2004, 17:32   #231
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The last time the U.S. declared war was 1941. Times have changed.
You haven't heard of Saddam and Gulf War II then I presume?
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Old September 3, 2004, 21:40   #232
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You haven't heard of Saddam and Gulf War II then I presume?
We did not declare war, just gave the Pres authority to use force if necessary.
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Old September 3, 2004, 21:47   #233
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We did not declare war, just gave the Pres authority to use force if necessary.
Semantics.
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Old September 4, 2004, 00:34   #234
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"War" courtesy of Dictionary.com:

"A state of open, armed, often prolonged conflict carried on between nations, states, or parties."
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Old September 4, 2004, 02:34   #235
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Quote:
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"A state of open, armed, often prolonged conflict carried on between nations, states, or parties."
That explains the last wedding party I was at.
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Old September 4, 2004, 02:59   #236
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Quote:
quote:
Originally posted by Joseph
We did not declare war, just gave the Pres authority to use force if necessary.

Quote:
Semantics.
Nope, politics.
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Old September 4, 2004, 03:03   #237
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Quote:
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* snip *
Quote:
Great Sid :-) here is my wishes :

- trade must be improved

Quote:
- sea and if desired space must be colonisable
As Dauphin, some colony style
As in settler--> new city style
Quote:
- War units must be grouped to make army to make war much interesting (as Call to power)

Quote:
- Science must go far away that modern age (also as CTP... sorry )

[q]
- Game must be faster between turns.
- It must be multiplayble WITHOUT buying a expensif add-on. [/QUOTE]
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Old September 4, 2004, 04:43   #238
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I'd like to see the future in Civ4, but not that far into the future as ctp does...
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Old September 4, 2004, 06:07   #239
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Quote:
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"War" courtesy of Dictionary.com:

"A state of open, armed, often prolonged conflict carried on between nations, states, or parties."
Look up 'declaration'.
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Old September 4, 2004, 06:18   #240
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>>I'd like to see the future in Civ4, but not that far into the future as ctp does...

In Civ3 all the sciences are found too early in the game and you can make a l ot of monney because of that. This is not reallistic in the sense that in the "real world" we always search new technologies and spent monney for that.
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