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Old December 11, 2003, 03:47   #31
Kilian Vassar
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Dacole and Sebed, I need your e-mail! You got 30 hours left.

average erosion then.
We're playing with the original SMAC, I've downloaded the newest patch from www.firaxis.com . If you could find us a CMN, Lazerus, I would be very happy.

-KV
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Old December 11, 2003, 11:01   #32
Kilian Vassar
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Sebed - Morganites - xxsebed@poczta.onet.pl
got it
Dacole (Peacekeepers) I need your e-mail. If you don't report in within 24 hours I'll have to scrap you .
Let's gather now, all, and prepare for planetwar.
-KV
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,,In the end we will find that intelligent life is always built up in the same way : the core ruling the cell, the brain ruling the body, and : the intellectual elite ruling the masses within a society. Human community-based behaviour is nothing less than behaving exactly as our body behaves." - Kilian Vassar Al'acada, State of the Body : Body of the State
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Old December 11, 2003, 11:29   #33
Impaler[WrG]
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OOOhhh OOOOhhh
I Call Peace Keepers if he is Droped!!


Are the rest of yall oposed to a 7 player game? Is their something important about having 1 AI in their? Is it to avoid 4v3 or 2v1 situations? I dont have anything against being ganged up on, thats part of the Meta-Game Diplomacy stuff.
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Old December 11, 2003, 15:45   #34
Lazerus
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Nobody has applied for 7th player slot yet. I've got Dacoles email xxdacole@wfubmc.edu.

I've posted for a CMN, are we all wanting to start with 6 or wait for the 7th ?

and im going to nag this again, this game will be REALLY SLOW AND LONG so don't be expecting an adrenaline rush.
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Old December 12, 2003, 10:15   #35
almostz
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i saw this thread is related to the other one, but I'd like to say it here also, I'd like to play University
My e-mail address is:
Almostz@ureach.com

-almostz
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Old December 12, 2003, 11:08   #36
Impaler[WrG]
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So Lazerus are you saying large games are slower not just because the average time to play incresses?

Logicaly if their are more players then their is a greater chance that the turn will be stoped by someone being offline/asleep. Ware as a game with say 3 people could bounce back and forth very rapidly (less then an hour a turn) if everyone is at the computer at the same time.

Is it possible for us to arange the turn order in such a way that its more likly for us to be passing the turn to a person who is not at work or asleep. I see we have 3 people in Europe and 3 in America (Agent Subversion: Unknown). So the fewer trips across the Atlantic that the turn makes the less likly it is to get stoped.

If we all list the times (in GMT) we are most likly to be avalible this could help. I am avalible from 1500 GMT to 1800 and possibly again later at 0000 to 0100 just before work. If I recive a turn in thouse time slots I can almost always play it and if not will definitly play in on the next one.
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Old December 12, 2003, 13:28   #37
Lazerus
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Yes impaler, i remember somebody saying that every player after the 2nd doubles the time taken for a turn to be completed. Also yes that normally happens with the time arranging for turn order.
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