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Old March 30, 2001, 16:20   #1
Captain Nemo
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Something new this way comes
First there was:

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Old March 30, 2001, 16:22   #2
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Then came:


[This message has been edited by Captain Nemo (edited March 30, 2001).]
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Old March 30, 2001, 17:07   #3
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And then:



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Old March 30, 2001, 17:09   #4
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And now, coming in April:



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Old March 30, 2001, 17:14   #5
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As they say here in Texas.....YEEEHAAWWWWW!!!!!
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Old March 30, 2001, 17:52   #6
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This scenario better allow me to play as the axis...
 
Old March 30, 2001, 23:52   #7
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How do you get these things done so fast?

I need to write a Convert-Nemo-Scenario applescript

dont forget the fanatics
[This message has been edited by Smash (edited March 30, 2001).]
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Old March 31, 2001, 00:18   #8
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April ??!!!

Thats only a couple of days away, right??!!

Way to go Captain N!
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Old March 31, 2001, 03:12   #9
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Another Nemo scenario!
Hope I will be able to play it easier than Second Front (I have MGE)

quote:

Originally posted by Smash on 03-30-2001 10:52 PM
I need to write a Convert-Nemo-Scenario applescript



Atleast we allready have a modell for the change rules/graphics/etc files applescript, the one that is included whit the mac version of RedFront is very easy to change As soon as the scenario is out I will make a mac version and send it to Macuser (if he has cleaned out his mailbox by then...)
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Old March 31, 2001, 08:29   #10
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Wow! What about a first screenshot?

And Henrik, "Hope I will be able to play it easier than Second Front" was also what I thought...But I´m not very optimistic



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Old April 3, 2001, 23:24   #11
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As they say in Flashdance,

"I'm so excited, and I just can't hide it . . ."

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Old April 19, 2001, 09:03   #12
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Bump!
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Old April 19, 2001, 09:07   #13
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Update: There is trouble with the testplay... The AI is incredibly stupid at handling air units which isn't good in a Battle of Britain Scenario... Boosting the number of German planes by events is causing the "Too many units" bug. Release may be delayed a few weeks. Sorry to disappoint you.
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Old April 19, 2001, 09:48   #14
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Let's see......what three words will I NEVER use in the same sentence?

How about "Captain Nemo", "scenario". And of course, "disappointed"!
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Old April 19, 2001, 17:00   #15
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Nemo, why don't you make the AI as the Allies?
 
Old May 11, 2001, 01:25   #16
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Heh. I hope bumping this topic didn't give anybody any false hopes.
Apologies in advance if it did.

Any (good?) news on this front yet?
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Old May 11, 2001, 06:14   #17
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I am sorry to say that the outlook is bleak because the stupid AI is not able to use units properly... Many testplayers have given me the same feedback, either the number of units overflow as you kill piles of 40-50 German bombers stacked outside the UK cities which are replaced immediately by 80-100 new ones or the AI just stalls and falls down on the job never threatening the UK...
I am trying to change parameters to prevent the "stacking" and still make the Germans effective.
It is too bad because the scenario is finished in all other regards, except for this playability issue.
If I fail to improve it I will release it just because the artwork, ideas, map etc. are worth a look.
On the other hand, I would hate to dissappoint the Civ2 community with a bad scenario.
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Old May 11, 2001, 08:24   #18
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If the only reason is dumb AI, why not release it as a multiplayer only????
Of course I don't know exactly what you're up to so mabey thats not a good idea?
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Old May 11, 2001, 08:31   #19
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It'd be like releasing Red Front or Second Front as a multiplayer game...
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Old May 11, 2001, 08:43   #20
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Oh, this is sad news...

But perhaps you can save the idea for Civ3, hopefully with a better AI?

Or, if the scn includes only Air operations, why not make the planes land units (with airplane graphics)? This would require perhaps a lot of changes, and has also many disadvantages (e.g. these "planes" could take cities then), hmm just an idea...

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Old May 11, 2001, 10:34   #21
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I don't know how important fortresses are in your scenario but you could use them as stackable terrain (only one plane at a time is killed) like in John Ellis Bonaparte scenario...
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Old May 11, 2001, 10:48   #22
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If the AI is loosing horribly stacked units outside British cities, have you considered surrounding at least the most usuable "stacking points" with forts? (If you want to see the effect for land and sea units, see John's Bonaparte scenario where he covered most of the map)
Or you think this could derange the game, because Xin would -as always- find another application for those forts?
Or do forts already play a decisive role?

EDIT: Grr, I'm typing not very fast, so Henrik has had exactly the same idea - just faster
[This message has been edited by SCDARS (edited May 11, 2001).]
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Old May 11, 2001, 14:26   #23
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quote:

Originally posted by SCDARS on 05-11-2001 10:48 AMEDIT: Grr, I'm typing not very fast, so Henrik has had exactly the same idea - just faster

Great minds think alike
The only bad thing I can think of is that it will possibly make the bombers too powerfull...
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Old May 11, 2001, 17:23   #24
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Hey Nemo... I know a way to fix the problem...

MAKE THE HUMAN PLAYER THE AXIS!!!!!!!!
 
Old May 12, 2001, 13:03   #25
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I think the stackable terrain idea may work... Especially if I make a house rule about not allowing pillaging. I am also working on making the German "hero" units single turn fighters so they don't get taken out by RAF counterstrikes in the first week of the battle(ie they go home after each turn)
Making the Germans the Human Player is not an option for several reasons:
Many of the ideas (Production, tech development, unit promotions etc...) are built around the RAF not the Luftwaffe.
The Germans are much too strong and would steamroller the RAF unless I switch the stats around.
Typically ALL scenarios with an AI are best set up with the stronger and less complex side to play as the AI and the weaker side as the human player. This one is no exception.
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Old May 14, 2001, 00:20   #26
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Stacked land square would be a perfect place for a human player to setup bomber-AA combo. AI bombers would just stuck next to them and they would never reach the cities.

Maybe you can try giving AI bombers the 'all as road' flag? Partisans act differently and they tend to spread out.
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Old June 21, 2001, 16:44   #27
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I am *bumping* this for Sun Tzu. I didn't know if he had seen it or not.
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