December 16, 2003, 19:08
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#61
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King
Local Time: 09:29
Local Date: November 2, 2010
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Location: Right down the road
Posts: 2,321
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Sure, but I was thinking of an easier to find scheme than just the general directory, for example a sticky thread.
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December 16, 2003, 19:16
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#62
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Deity
Local Time: 16:29
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Start a tread and pm Ming
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 16, 2003, 19:18
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#63
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Emperor
Local Time: 16:29
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Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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ideal situation: 1 post for screenshot, 1 for the savegame. but in the end it'll be a mess.
someone would need to keep editing the first few posts of a thread to keep a good overview.
volunteers?
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- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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December 16, 2003, 19:35
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#64
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Emperor
Local Time: 09:29
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Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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That sounds very cool, very good idea.
Great way to cut down on Ctrl-Shift-Q, as we would have a bank of good starts etc.
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December 16, 2003, 23:24
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#65
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Deity
Local Time: 02:29
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Can't you just give us the seed number from the .ini file?
Then, when the patch arrives, we can play with that precise world...
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December 16, 2003, 23:30
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#66
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Emperor
Local Time: 10:29
Local Date: November 2, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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Quote:
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Originally posted by vmxa1
11 cows is a bit of over kill. JW, bring back your old avatar.
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Jessica Alba? Or Faith Hill?
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"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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December 17, 2003, 01:38
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#67
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Deity
Local Time: 10:29
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Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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You got me, I think it was Jessica. I did not know the name. She had dark hair and I think Faith has light hair. I have to confess I only heard of the singer and never heard of Jessica.
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December 24, 2003, 09:14
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#68
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Emperor
Local Time: 16:29
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Join Date: Jun 2002
Location: turicum, helvetistan
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i just generated a archipelagio 240x240 map in the editor and saw one of the greatest starting locations ever... well, at least if you move the settler 5xSW, 1xS.... that would be 12 (!!!) cattle in the city radius.
there were some other nice spots around too. obviously the resource distributor calculates from the total tile number and not from the usable tile count... it had half as much land (80% water) than on other maps (60%) for the same amound of resources.
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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December 24, 2003, 10:24
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#69
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Emperor
Local Time: 09:29
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Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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now thats a nice looking map
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December 24, 2003, 10:47
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#70
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King
Local Time: 09:29
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Join Date: Nov 2001
Location: Right down the road
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I think that start area would be do-able.
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December 24, 2003, 14:33
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#71
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Prince
Local Time: 16:29
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
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hey! there is no river near those cows
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You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
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December 24, 2003, 14:45
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#72
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Deity
Local Time: 10:29
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Missing iron, but as long as you don't get mad cow, it should be nice.
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December 24, 2003, 15:42
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#73
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Deity
Local Time: 10:29
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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It has Iron on that mountain
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 24, 2003, 16:47
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#74
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Deity
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Join Date: Nov 2001
Location: Oviedo, Fl
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You maybe right, my eyes are not good enough anymore to be sure.
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December 24, 2003, 21:58
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#75
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Warlord
Local Time: 14:29
Local Date: November 2, 2010
Join Date: Nov 2003
Location: Canada!!
Posts: 105
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OMFG
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December 25, 2003, 00:01
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#76
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Emperor
Local Time: 10:29
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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awesome! I hope my luck is that good in five minutes.
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Haven't been here for ages....
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December 25, 2003, 02:23
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#77
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Emperor
Local Time: 10:29
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Iron, Horses, and Rubber... Oh My.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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December 28, 2003, 19:01
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#78
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Warlord
Local Time: 06:29
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 236
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Quote:
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Originally posted by Boris Godunov
Toynbee discusses this at length in A Study of History, and shows how each unique civilization (meaning, those without any predecessors) arose in less-than-idyllic terrain, while cultures in lands of plenty lazed in barbarism.
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Toynbee's problem was that he never left his ivory tower, so he made straight-faced claims that (for example) Africans never developed like the other four cultures because their environments weren't challenging enough.
He got it backwards: a very harsh environment induces apathy. When your life can end at any second, you don't think much in terms of "planning for the future", which is what civilizations are all about. People who actually work with peoples that haven't thrived find this problem.
I mean, think about it, if his logic held, the greatest cultures in the world would have been born in tundras, deserts, jungles.
Not that the equation is that simple, of course. The Institutes for the Achievement of Human Potential ( www.iahp.org) have a saying that "civilization is 18 inches in front of your nose". In their view, the key distinction between whether a society evolves is whether or not the ground (or floor) is a safe place to put their babies. It's hands-and-knees creeping that develops the ability of the brain to converge, and thus evolve things like writing.
Again, unlike Toynbee, the IAHP actually has worked with different peoples all over the world.
OK, enough off-topic ranting. Sorry. We now return you to your regularly scheduled program.
[ok]
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December 29, 2003, 00:36
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#79
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Deity
Local Time: 10:29
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Join Date: Nov 2001
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okblacke that was interesting, but is this were you mean for it be be placed?
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December 29, 2003, 01:28
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#80
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Emperor
Local Time: 08:29
Local Date: November 2, 2010
Join Date: Nov 2001
Location: of the Big Apple
Posts: 4,109
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Quote:
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Originally posted by vmxa1
okblacke that was interesting, but is this were you mean for it be be placed?
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He was respoding to Boris' statements earlier. And I completely agree with him.
I just got the game and have had about 4 starts (my computer is a bit on the minimum requirement side, so plenty of aborted games- and I have found all four to be much harsher than my starts in regular civ- specifically the areas about 10 tiles from my city-big deserts, jungles, lack of rivers, strange topography..more realistic and harder maps overall.
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If you don't like reality, change it! me
"Oh no! I am bested!" Drake :(
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December 29, 2003, 08:46
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#81
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Warlord
Local Time: 06:29
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 236
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Quote:
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Originally posted by vmxa1
okblacke that was interesting, but is this were you mean for it be be placed?
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Well, it would be nice if it had come out directly underneath the Toynbee message as a response, but I don't think these message boards work that way.
Thanks, though.
[ok]
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January 2, 2004, 17:11
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#82
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Emperor
Local Time: 07:29
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by okblacke
Toynbee's problem was that he never left his ivory tower, so he made straight-faced claims that (for example) Africans never developed like the other four cultures because their environments weren't challenging enough.
He got it backwards: a very harsh environment induces apathy. When your life can end at any second, you don't think much in terms of "planning for the future", which is what civilizations are all about. People who actually work with peoples that haven't thrived find this problem.
I mean, think about it, if his logic held, the greatest cultures in the world would have been born in tundras, deserts, jungles.
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Okay, so I see you actually haven't read Toynbee and are just making an assumption of his arguments. If you had read Toynbee, you'd know he specifically--at great length--explains that there is a point of diminishing returns for the harshness of environments. He explicitley says there comes a point where the terrain is so harsh that the energy expended on mere survival will leave nothing left for the creation of civilization, and cites several examples of this (Eskimos, for instance). So no, great civilizations will not arise in the harshest terrains, and Toynbee wouldn't say otherwise (Although great cultures have arisen in jungles--Mayan, Indus--and near-desert environments--Egyptaic, Sumeric, Aztec).
Toynbee's claims vis-a-vis sub-Saharan Africans are based on knowledge from the 1930s, so aren't complete, no. But his assessment as to why no such civilizations arose there seems to fit--either the conditions were too harsh or not harsh enough. If you combine with that the insights given by Diamond about the environments, I think Toynbee's argument continues to hold.
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