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2000AD 83 38.79%
Futuristic (3000AD) 131 61.21%
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Old January 29, 2005, 21:13   #151
Xorbon
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Ohhh...thanks for the reply.
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Old February 5, 2005, 17:28   #152
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IMHO, i think the game shude go into 3000 AD with future techs... but seeing as many wont like it i would want an option that turns off the future eara
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Old April 19, 2005, 14:55   #153
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I would like to see a time span for a full game, to go from 5000 BC to 2700 AD.
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Old May 3, 2005, 05:25   #154
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But now they announced that they'd cut the turns from 550 to 400 :-/

Of course, that doesn't say anything about exact times in the game. Besides, you should be able to count time as you want - maybe not everybody wants to use BC/AD, and why should non-Western people (esp. in BC times!) use it anyway?
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Old May 3, 2005, 07:19   #155
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Because otherwise the whole game would become a complete mess?
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Old May 3, 2005, 10:24   #156
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Sounds like they are reducing the ability to have a really good epic game.
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Old May 3, 2005, 10:25   #157
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I'd like the option of going into a sensibly plotted future tech "age" (fusion and electric cars, not laser rifles) but its probably more likely to see the light of day as a professional mod or xpack than the standard civ game. I've never been happy with the idea of going straight from the Apollo moon landings to interstellar colonisation in a single leap.
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Old May 3, 2005, 17:54   #158
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Quote:
Originally posted by Grumbold
I'd like the option of going into a sensibly plotted future tech "age" (fusion and electric cars, not laser rifles) but its probably more likely to see the light of day as a professional mod or xpack than the standard civ game. I've never been happy with the idea of going straight from the Apollo moon landings to interstellar colonisation in a single leap.
I think they should have a xpack that expands into the 3000, however this might have to be something like ToT. Maybe the designers at Fraxis could figure somethimg out.

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Old May 3, 2005, 19:40   #159
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The trouble is that everyone has a greatly different idea of what the far future would resemble.

The game should maybe go as far as a decade or two from our current modern times.

If we can mod extra eras, that would rule!

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Old May 4, 2005, 09:31   #160
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I'd like to go further and do another take on the SMAC competing philosophies without the irritating PLANET plot and psionic aliens. Should Earth become a pollution free gaia or one big megacity?
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Old May 5, 2005, 05:31   #161
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Quote:
Originally posted by Grumbold
Should Earth become a pollution free gaia or one big megacity?
It would be difficult for us to support either extreme without outside assistance (mining asteriods, orbital facilities, colonizing other planets, etc. (All future tech)).
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Old May 5, 2005, 09:30   #162
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I don't think it needs worry about colonisation of other planets, but I'd love to have all the plausible techs for low earth orbit manufacturing, asteroid mining, solar power sats etc.
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