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Originally posted by Pep
I think scouts should be tweaked to be a "stealth" unit to barbs. Or barbs shouldn't attack them. I really hate to finish my scout movement near a barbarian camp knowing in the next turn he will be killed!
Also, to improve the trait and make it not only a "all or nothing" trait, I would add a new bonus to it. The bonus could be railroads easier to build or factories cheaper, to guarantee expansionistic civs just an expansion in the industrial era
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wow. Several good ideas here. I like the railroads being easier to construct -- that's logical and the benefit is worthwhile, but not unbalancing. Also a benefit that occurs later in the game -- brilliant!
You should post this in the Civ4 list creation threads in the civ future forum...