Reply
 
Thread Tools
Old December 17, 2003, 01:30   #1
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
The "I think I might be losing this one, what do I do?" thread
For those new to Apolyton, well, first off, WELCOME!

The next thing to know is that this is a really friendly environment, especially for newer players. There are a bunch of veterans around here (going waaaay back to Civ1) who enjoy helping out newcomers with understanding all aspects of the game. There are even a bunch of 'graduates' of this forum who stick around to pass on their learnings! (Oh, heck, I gotta point to one: ducki!)

You will notice that there are a wide variety of threads here, but that an awful lot of them are pleas for help... when that happens, typically, some regular around here calls out for a save to be posted, and then various posters chime in with comments and suggestions. I thought it might be useful to try to compile all such activity into one thread, as many of the learning issues are, of course, similar.

[Sidenote: I also REALLY suggest you check out the Apolyton University forum... some of the best things in the Civ community go on there, and it is a great place to learn.]

Soooooooooo......

Who's got a problem, and how can we help?
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old December 17, 2003, 01:49   #2
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Well its about my .... Oh you meant with a game. Are you thinking about putting in some links to some of those great games of Ducki and Roth and MS, just to name a few.
vmxa1 is offline   Reply With Quote
Old December 17, 2003, 01:53   #3
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
That's a great idea, vxma1... I think I'll suggest that as a new and very valid component of AU.

In the meantime, anyone who DOES ask for some help here, meet one of your most diligent and very best teachers:

vxma1

__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old December 17, 2003, 02:10   #4
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 07:45
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
Yes he truly is...especially when you spell his name right.

I can personally vouch for the help that you get both in this forum and the Apolyton University forum. When I first started lurking the threads two years ago (well before I actually joined) I could barely beat regent level. Thanks to following threads and posts by Theseus, vmxa1, Arrian, Dominae, alexman, and a whole horde of others, my skill level rose quickly and I now beat emperor level with a fair degree of success every time.
Rhothaerill is offline   Reply With Quote
Old December 17, 2003, 02:26   #5
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
And think what might have happened if you had followed the teachings of vxma1...

Sorry, vmxa1, I always seem to get your name wrong (I am slightly written-word dyslexic, for some weird reason with x's and ;'s... truly).

Anyway, the point is: Don't just lurk. I did for a while too (the 'rpodos' in my sig), but participation, posting, throwing up your saves for commentary... I agree with Ision up to a point, but also think that these forums can be tremendously helpful in bringing newer players up the curve.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old December 17, 2003, 03:40   #6
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Not to worry. BTW good luck in the Hall votes.
vmxa1 is offline   Reply With Quote
Old December 17, 2003, 09:42   #7
Mountain Sage
PtWDG2 Cake or Death?Apolyton University
King
 
Mountain Sage's Avatar
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 1,351
Quote:
Originally posted by Theseus
And think what might have happened if you had followed the teachings of vxma1...

Sorry, vmxa1, I always seem to get your name wrong (I am slightly written-word dyslexic, for some weird reason with x's and ;'s... truly).
You're not the only one
v...1, why can't you just be John, Bob, Steve like everybody else?

Theseus (an easy one, that, except for the 'h'):
Excellent thread. I was trying, in my own way, to 'lure' more people to this forum with my 'Emperor games, how to improve your skills' (I'm good at marketing my own products, errr, threads, am I not?), but a thread about 'problem games' would be most helpful.

Let's face it: the real good players, at least at the level they are most comfortable with, don't have real problems. They (we?) know all the tricks in the bag and manage to outrex, outwit, outsmart,outfight, outtrade, outresearch and outx... the AI.

But I am convinced that a good many players who just lurk in this forum experience the feeling of 'losing this one', but are often too 'shy' to ask for advice ('What, if I'm saying that I'm losing at Regent, people will just scoff').

Well, as for my part, I started with Civ2 some years ago at a very basic and lowly Warlord level, and I'm proud to say so. It was only with Civ3 (the plain vanilla one), that I discovered this forum and since then my game has much improved (oh well, people still scoff at my 'newbee' mistakes, but they know by now that I am hopeless with micro-management and the likes).

Therefore, oh shy ones, POST, ASK and SEEK games, questions, advices. We all started with more questions than answers, now it's your turn. As an example, take YS (yes, another easy name). He's been pestering us for a very long time and now he even went up a level!
__________________
The Mountain Sage of the Swiss Alps
Mountain Sage is offline   Reply With Quote
Old December 17, 2003, 10:04   #8
Gibsie
Civilization IV: Multiplayer
Emperor
 
Gibsie's Avatar
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
Okay, first case:

I'm Chinese, I take up a 2/5 on a continent on a large map, between the Mongols who take up 2/5 and the Indians who have the rest. The Mongols are polite towards me, but if I dare ask them to vacate my territory or look at them the wrong way they'll invade and crush me.

I am losing the tech race to the mongols, and some other civs on another continent, who have about 5 more industrial techs than me, and are gaining more every couple of turns.

How do I come back from this?
Gibsie is offline   Reply With Quote
Old December 17, 2003, 10:21   #9
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
If you have profressed as far as being able to engage in some diplomacy try for a non aggression pact with the stronger of the Mongols/Indians.

Now have a settler or two ready.

Invade the weaker opponent and they will strike back - triggering war with your pact mate.

Now you will get some chances to pick up cities where the defenders have been weakened by your ally's attacks and some space will also open up allowing you use those settlers to found some more cities.

Maybe you also get lucky with a GL.

It pays not to seek or agree to any right of way through your territory. Otherwise your ally may steamroller the enemy and your aim is to gain a whole lot more from the war than he does. The fact that his commiunications will be so much slower than yours is one of the main points in your favour in achieving this.
East Street Trader is offline   Reply With Quote
Old December 17, 2003, 10:22   #10
Aeson
Emperor
 
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
This seems to be the first (and second) clue that "I think I might be losing this one". I've found the most successful way of beating games like this is proper use of the little 'x' down in the corner.
Attached Thumbnails:
Click image for larger version

Name:	mistake.jpg
Views:	379
Size:	77.6 KB
ID:	59874  
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline   Reply With Quote
Old December 17, 2003, 10:57   #11
planetfall
Prince
 
planetfall's Avatar
 
Local Time: 07:45
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
Ok I'll bite. What is AU? I have tried browsing a couple of times but the concept was too confusing. My guess is it is an attempt to be a poly version of civfan GOTM but with a different focus. It does not seem to be like civfan's war academy. What is AU supposed to be in concept and what does it offer?

thanks


== PF
planetfall is offline   Reply With Quote
Old December 17, 2003, 11:17   #12
David Murray
Prince
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 525
Civ3 is a contributory factor to my ongoing madness. Any advice?

Particularly in relation to keeping up with the AI at Emperor and above in terms of tech and expansion. I've been with Civ3 every since it's been released and my single largest problem that I've never really overcome has been fighting musketmen with swordsmen; riflemen with medieval infantry.
David Murray is offline   Reply With Quote
Old December 17, 2003, 11:19   #13
David Murray
Prince
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 525
Just like with mathematics, chess and driving, some people are simply ordained by God never to be good at civ ... some of us are good at none of the above! Oh well!
David Murray is offline   Reply With Quote
Old December 17, 2003, 12:13   #14
Tall Stranger
PtWDG Gathering StormApolyton University
Warlord
 
Tall Stranger's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Northern Virginia
Posts: 273
Quote:
Originally posted by planetfall
Ok I'll bite. What is AU? I have tried browsing a couple of times but the concept was too confusing. My guess is it is an attempt to be a poly version of civfan GOTM but with a different focus. It does not seem to be like civfan's war academy. What is AU supposed to be in concept and what does it offer?

thanks


== PF
It's a little tricky, because there are two components to AU. First, is the AU mod, which is designed to:
1. Improve the ability of the AI;
2. Enhance strategic options for the player;
3. Complete 1. and 2. above without changing the "feel" of standard, stock Civ3.
(There is a bit of tension between these three elements, which current debates in the AU forum make quite clear.)

The other piece of AU are the AU games. In these games, a scenario is developed to explore a certain type of game. Previous AU games have included:
- Win without building ANY military units;
- Total, eternal war (you must declare war with every civ upon meeting them and never make peace with anyone);
- Play a game without triggering your GA;
- One-City Challenge.

There have been many more, but you get the idea.

Don't know much about the CFC GOTM, but I think the AU games differ from GOTM in that scores are never posted and no one is declared the winner. The goal is to a) have fun playing a challenging game; and b) learning something about how to improve your game in the future. Usually, people post During Action Reports or After Action Reports to tell the story of their game.

AU games are great fun and you can learn a lot. I highly recommend them.
__________________
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
Tall Stranger is offline   Reply With Quote
Old December 17, 2003, 12:29   #15
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
One of the biggest differences between Apolyton University and the GOTM is that AU is not about competition. Indeed, the tradition of AU started from people who were more interested in playing the game in ways that are fun for them than in trying to do as well as possible in some kind of scoring system. Some of us do have competitive streaks and enjoy trying to do "better" than others in whatever way we define "better," but mostly, the goal is just to play the best we can at whatever level we happen to be at.

Also, Apolyton University is intended largely as a learning tool, and the games tend to be focused on a theme oriented toward improving some particular aspect of the game. For example, the next game planned is focused on naval strategy in Conquests. And because learning is a key goal, we welcome players of all skill levels. The games are set up so people can play on whatever difficulty level they are comfortable with, and questions are always welcome.

We also have the "Apolyton University Mod," which is a modified version of the game that makes a few changes intended to help the AIs and/or make strategic choices a bit more interesting for players. The mod is intended to be conservative, not changing things without a good reason, but there are a few disagreements regarding exactly how conservative it should be. Players can play AU games using either the standard rules or the AU Mod, whichever they prefer.

Nathan
nbarclay is offline   Reply With Quote
Old December 17, 2003, 12:44   #16
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
AU is the Apolyton University - a development I imagine of the old Civ2 Great Library thread. It is a place where threads and posts thought to have enduring interest is collected and, to some extent, collated.

Expansion and keeping up in the tech race are both challenging in Civ3 at Emperor level. I am afraid a part of the answer - early on at least (and, if you stay behind, throughout) lies in micromanagement. Facing the production edge of the AI civs there is no escaping the task of maximising your own more limited productivity.

Next, you pretty well must dominate your home continent. So stand ready to engage in early war with the objective of crippling or eliminating the immediate neighbours. Easier said than done particularly against some of the civs with an excellent early UU. But better to try and fail than not to try at all.

There is no one answer to the tech race. My experience is limited so far but the typical pattern in the dozen or so games I have played is that I fall badly behind, cling on by assiduously seeking trades, and then recover after I manage an extended period in one of the higher forms of government - Republic or Democracy.

That recovery may well only become apparent well into the modern era.

If you have managed to dominate your home continent the swordsman against rifleman problem is less acute. You will not necessarily be targetted by the overseas AI and if they do move against you it will be with dribs and drabs rather than by way of a large, well co-ordinated invasion.

Be willing to meet the AI civs demands - keep cash levels down. Trade off any advance you do manage to get first to all and sundry for whatever you can get. This way the demands made will be modest. War with one tends to mean war with all because your enemy will bring others in against you. So once your early attempts to cripple neighbours are done with try to avoid having war declared against you and, if that fails, keep seeking peace at every opportunity subsequently.

One tip is to let the AI move through your territory unimpeded. Because it is my experience that if you, say, block off the advance of a settler heading for some choice site you have marked down but can't yet colonise the AI will get pissed off very quickly. So don't do that unless you can stand for the civ concerned to declare on you.

So I suppose I am saying, play it long. Don't think that falling behind spells inevitable defeat. There have always been balancing factors built in to the civ games to cramp the A1's style when the human player is doing less well (as well as to beef it up once the human player begins to dominate). So it is perfectly possible to play catch up.
East Street Trader is offline   Reply With Quote
Old December 17, 2003, 12:50   #17
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
Ah well, having now seen the posts above I see that the Apolyton University has a good deal more too it than the old GL thread.

I must get around to looking in on Civfanatics some time. I seem to remember looking in there a couple of times soon after it adopted that name. But that was a while ago. No doubt it has developed.

Seemed a bit of a duplication at that time, though.
East Street Trader is offline   Reply With Quote
Old December 17, 2003, 13:19   #18
Gibsie
Civilization IV: Multiplayer
Emperor
 
Gibsie's Avatar
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Dec 1969
Location: all over the proverbial shop
Posts: 5,453
Sounds like a plan to me, EST. I do actually already have a great leader but he's not much help at the moment, unfortunately.

Just checking, but are there any circumstances when an AI will remove his troops from your territory if you demand it, at Emperor level?
Gibsie is offline   Reply With Quote
Old December 17, 2003, 14:11   #19
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by Gibsie

Just checking, but are there any circumstances when an AI will remove his troops from your territory if you demand it, at Emperor level?
I am sure there are some, I just can think of them right now.
Basicaly, if they send settler combos, that is one thing, but if they send incursion or invasion force that is another. If they are sending other than a single unit to scout and are not on their way to a city of thiers or going to attack another civ, you got a problem.

If they felt you were strong (in the first age and into the second) they would not be sending combat troops into your land.

When I see troops (read no settlers in tow) in my land I look to see if they are going to a land of theirs or headed to another civ. If not, I demand they leave as soon as they are in the best position for me to attack. Knowing they will decalre war. At least I get to hit them in a better time and place. Maybe U have some units that can rereat and I can inflict some famage at little risk.

I really don't think the level impacts this behavior. It just looks that way as at lower levels, they are less likely to be stronger than you.
vmxa1 is offline   Reply With Quote
Old December 17, 2003, 14:56   #20
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
Quote:
Originally posted by Aeson
This seems to be the first (and second) clue that "I think I might be losing this one". I've found the most successful way of beating games like this is proper use of the little 'x' down in the corner.


Am I the first one to get Aeson's joke, or just the first one to find it funny!?

Aeson, Sid should get easier after the patch...


Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
Dominae is offline   Reply With Quote
Old December 17, 2003, 15:24   #21
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
Quote:
Originally posted by Gibsie
Just checking, but are there any circumstances when an AI will remove his troops from your territory if you demand it, at Emperor level?
Definitely. I've had times when I wanted an AI to declare war rather than leave (thus letting me get the happiness bonus from playing the "victim" when I really wanted the war) and had an AI refuse to cooperatel. I'm also generally willing to order a relatively weak AI to leave when it accidentally finds itself in my territory after a border expansion; the risk of being declared war on under such circumstances seems small but not nonexistent.

As best I can figure it, when an AI is in your territory for the deliberate purpose of starting a fight, it will never leave rather than declare war. If it is just passing through, either to get to another AI or to send a settler through, it might or might not, but I'm not sure what the parameters are that affect its decision. My basic rule of thumb is, "Don't tell an AI to leave or declare war unless you're willing to accept a choice for it to declare war." [Edit: of course if the AI is clearly spoiling for a fight, there's no reason not to force the issue at a time of your choosing as vmxa1 suggested.]

Nathan

Edit: And I agree 100% with vmxa1's idea of
nbarclay is offline   Reply With Quote
Old December 17, 2003, 15:27   #22
Aeson
Emperor
 
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
If your military advisor says "compared to these guys we are strong" and possibly "average", and they amicable to you (Polite, Gracious), you can get away with demanding they remove their troops.

If you are weaker than they are in the military advisor's eyes, I think they will always declare war. Not sure on that, but it seems like it. It's a great way to get the AI to declare war when you have agreements you don't want to keep though, and aren't worried about exploiting things too much. (ei. "hey, I'll give you 300gpt for that tech, thanks! Remove your troops!" Free tech)

-----------------

I agree that Sid will get easier with the fix to the GPT bug. An AI with gold is a dangerous AI. You end up finding the world allied against you if you ever try to fight anyone without allying the entire world to your cause. Even then they have enough cash to buy someone off quickly for peace, buy their alliance against you, and then it's like dominos.

The only good part is the AI doesn't differentiate between the Player and other AI's much in this regard. Over the course of a game, the F4 screen has 90%+ red lines in the games I've been playing.
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline   Reply With Quote
Old December 17, 2003, 16:21   #23
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 07:45
Local Date: November 2, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
OT: I haven't played Sid yet and so this may be totally inapplicable given the described circumstances . . . but given the right map, playing with the "Most Aggressive" setting might actually hinder the AIs. Notyoueither started a thread related to that possibility with some interesting observations about the seemingly paradoxical results (mostly in terms of easy and "free" war happiness for the human and increasing WW for the AIs, IIRC).

Catt
Catt is offline   Reply With Quote
Old December 17, 2003, 16:33   #24
Aeson
Emperor
 
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
I figured it makes the 'free starting unit stack of doom' scenario more likely. I haven't actually played with it yet.

--------------

I forgot to mention this on asking the AI to remove troops. Even if you are much more powerful they will always declare war if at a certain level of furious. To take advantage of this, just demand something from the AI you want to declare war on you numerous times until they are very furious(after they get to furious, keep demanding a few times), and then demand they withdraw their troops. They will declare war, even if they're on their last city with no military to speak of.
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline   Reply With Quote
Old December 17, 2003, 20:04   #25
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by Dominae
Am I the first one to get Aeson's joke, or just the first one to find it funny!?

Aeson, Sid should get easier after the patch...


Dominae
I did not see the post at the time, but NO I don't see anything funny about Sid. It just seemed like the sound adice I would expect from Aeson and I intent to heed it until the patch comes out.
vmxa1 is offline   Reply With Quote
Old December 17, 2003, 20:42   #26
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 10:45
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Funny, I had the same exact reaction... that ain't funny, it's SCARY.

Now, on the other hand, the very first part of vmxa1's first post on this thread...

Back on-topic, you troublemakers!! Who's got a problem?
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline   Reply With Quote
Old December 18, 2003, 01:55   #27
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 02:45
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Interesting idea for a thread...

Shame there is a huge wealth of genii posting here and not really any troublemakers yet.....
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline   Reply With Quote
Old December 18, 2003, 15:19   #28
GarP2
Civilization III Democracy Game
Chieftain
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 74
A comment above reminds me of a question that I have asked before and never gotten a complete answer to:

East Street Trader said:
Quote:
Don't think that falling behind spells inevitable defeat. There have always been balancing factors built in to the civ games to cramp the A1's style when the human player is doing less well (as well as to beef it up once the human player begins to dominate). So it is perfectly possible to play catch up.
I know that i read (somewhere official) that this was true in earlier versions of Civ, but have not been able to get it verified whether it is true in CivIII/PTW/C3C. I dont know what the balancing factors were, but supposedly the game got tougher if you were winning too easily and easier if the AI was winning too easily. It often seems like that is the case now. Is this or is this not true?

This may not be as off topic as it first seems, since I may be going along fine in a game, and all of a sudden one turn later, I'm losing because of a statistically Very unlikely series of outcomes.

Thanks,
GarP2
GarP2 is offline   Reply With Quote
Old December 18, 2003, 15:50   #29
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 08:45
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Theseus and vmxa1, you guys flatter and embarrass me, but thank you.

I really enjoyed posting those games and getting advice from you old pros, then making my own decisions - kind of like what the in-game Advisors could be, or what realworld Advisors are.

I've never had as much fun or worked as hard at playing a game as I did back then.

I've been thinking about graduating to Emperor once the patch is released and resurrecting that old bone. I could go ahead and start now(Monarch is too predictable and rote now) as Corruption really doesn't seem so bad once you get CEs, but I always feel so ... desperate and hopeless by the time Middle Ages starts that I give up.

I guess this ramble was just a nod of thanks to all the pros and oldtimers that helped me out and a 'teaser' hinting at a new ducki game thread some day soon.

And to all the strugglers, lurkers, students - POST YOUR PROBLEM GAME. These guys WILL help, WILL explain, WILL teach you how to be a better player. All you gotta do is ask.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline   Reply With Quote
Old December 18, 2003, 15:57   #30
David Murray
Prince
 
Local Time: 14:45
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 525
I have an Emperor game going as Rome; standard Pangaea, standard rules. It's some point in the early ADs. Just built the Great Library, but what do I do now? In this position, do I switch to Monarchy or Republic or Feudalism; do I concentrate on building a huge army of knights and medieval infantry, or do I try and keep up with wonder building and culture?

So many options! Help me out guys!
Attached Files:
File Type: sav caesar.sav (142.3 KB, 7 views)
David Murray is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team