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Old January 5, 2004, 14:28   #151
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Unless I hear someone complain about making it random, I'll come up with some random playing list for the games, tomorow...
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Old January 5, 2004, 14:31   #152
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Sounds good to me ADG.
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Old January 5, 2004, 15:03   #153
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Quote:
Originally posted by ADG
Unless I hear someone complain about making it random, I'll come up with some random playing list for the games, tomorow...

Sounds good to me too
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Old January 5, 2004, 19:36   #154
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I live in the East coast of the US (EST), but I'm (currently) only available to play in the evenings. Because of working Temp jobs, my work (and thereby, free hours) might change without notice.

My e-mail is royparrishATNOSPAMearthlinkDOTNOSPAMnet

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Old January 5, 2004, 20:16   #155
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Sorry, but that little thing we call 'real life' has been getting in my way.

Anyway, let me get this straight...

-Four players
-No AI
-small map
-pangea
-70% water
-restless barbs
-slight modification to ensure no one gets a very bad start
-all other settings random

If that's right, I'll create four maps right away.
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Old January 5, 2004, 20:21   #156
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That looks good to me...
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Old January 5, 2004, 22:12   #157
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I say go for it Octavian.
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Old January 5, 2004, 22:51   #158
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No. Tiny map please. Why the heck do you insist on a small map?
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Old January 5, 2004, 23:00   #159
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Ok, I will bite....

why are you so insistent on a tiny map Sir Ralph




why are you so insistent on a small map Octavian X
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Old January 5, 2004, 23:15   #160
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Because tiny maps are for 4 players, period. The game is balanced this way by map size, number of civs, corruption, tech rate etc. If you play with less players on larger maps, you expand longer than the game intends you to, and you get completely corrupt cities out of it. This is a tournament, and the closer we stick to standard rules, the better. Additionally, smaller maps make for faster games.
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Old January 6, 2004, 00:14   #161
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Thanks for the clarification. I appreciate it.


EDIT: the grin could be because deep down I may just approve of a little corruption....
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Old January 6, 2004, 00:58   #162
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Sounds good ADG and OctX.
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Old January 6, 2004, 07:38   #163
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And here's the new random games:

Game 1:
Tarquinius (GMT + 1)
ADG (GMT + 1)
Rommel2D (GMT - 6)
predesad (GMT - 6)

Game 2:
Soltz (GMT - 8)
GhengisFarb (GMT - 6)
rogerurb (GMT)
Iron Jackson (GMT +1)

Game 3:
Wittlich (GMT - 8)
smellymummy (GMT - 7)
notyoueither (GMT - 7)
CerberusIV (GMT)

Game 4:
BigFree (GMT - 8)
Sir Ralph (GMT + 1)
E_T ()
Paddy the Scot (GMT + 11)


Anyone who's got a problem with these games?
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Old January 6, 2004, 07:43   #164
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Fine, if it's a tiny map. If the map is small, there must be six players in one game.
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Old January 6, 2004, 08:01   #165
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OK with me. I also would prefer tiny map size - we don't want this to drag on too long.
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Old January 6, 2004, 08:09   #166
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It has been tiny map from the beginning... otherwise this torunament is never going to end...
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Old January 6, 2004, 11:53   #167
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Old January 6, 2004, 11:56   #168
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Quote:
Originally posted by Octavian X
Sorry, but that little thing we call 'real life' has been getting in my way.

Anyway, let me get this straight...

-Four players
-No AI
-small map
-pangea
-70% water
-restless barbs
-slight modification to ensure no one gets a very bad start
-all other settings random

If that's right, I'll create four maps right away.
With the minor change of the map size, this looks good...

... When will these maps be ready?

Who'll start the different games? The first player for each game (as in the playing list)?
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Old January 6, 2004, 15:29   #169
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Quote:
Originally posted by ADG


With the minor change of the map size, this looks good...

... When will these maps be ready?

Who'll start the different games? The first player for each game (as in the playing list)?
We have some choices:

1) Oct sends World seed number to first player and he uses that to start game (only if no modding of resource's took place).

2) Oct plays every players first turn by simply skipping everyones first turn. He can set passwords if all players PM him a password.

3) First Player is allowed to become "admin" for that game and sets admin password himself. The game would have to be loaded under the "Scenario" section and he would see a preview of the map.

4) Not sure
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Old January 6, 2004, 15:34   #170
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Quote:
Originally posted by BigFree


We have some choices:

1) Oct sends World seed number to first player and he uses that to start game (only if no modding of resource's took place).

2) Oct plays every players first turn by simply skipping everyones first turn. He can set passwords if all players PM him a password.

3) First Player is allowed to become "admin" for that game and sets admin password himself. The game would have to be loaded under the "Scenario" section and he would see a preview of the map.

4) Not sure
1) Sounds good. Resource modding was never discussed I think.

2) That´s a fair option, too.
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Old January 6, 2004, 15:39   #171
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I should have said "any mods to do with player locations or resource placement" instead of what I stated. The World seed number only produces the map(resources and all) and does not place Civ's. Since Oct will have to check to make sure all starts are equal, option 1 won't work
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Old January 6, 2004, 16:59   #172
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Option 2 is really the only way to do this.
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Old January 6, 2004, 17:00   #173
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Looking forward to this...

Edit: Option 2 does look like a good idea
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Old January 6, 2004, 17:11   #174
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Option 2, with little changes in the Scenario Properties:

- Set "Start Date" to 4050 BC
- In the Time scale setting, change the "First" option from 25 to 26 turns
- Check the "Time Limit" checkbox
- Set the the "Turns" setting in the "Time Options" to 541

This way we start as usual 4000BC. The last 2 steps are only for the sake of completeness, the games will hardly last till 2050AD.
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Old January 6, 2004, 19:16   #175
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Looks good.
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Old January 7, 2004, 00:30   #176
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Which civs are we, or have we got to that point?
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Old January 7, 2004, 00:41   #177
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Quote:
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Which civs are we, or have we got to that point?
I too am curious. I was thinking that the game might end up being random civs, but if not, then I'm OK with that too.
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Old January 7, 2004, 04:53   #178
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I would prefer Random Civs...

I believe that it evens the field out a little bit...
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Old January 7, 2004, 09:17   #179
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ADG, I have one Issue of Importance to everyone. It's your posting on the full e-mail Addresses in your above post. We have posted them, with things like AT, DOT, NOSPAM and other methods, so that some bot does NOT come along and pick them up for the purposes of spamming us.

Please, please edit your posts, so that this doesn't possibly happen. We are Intelligent enough to work out the correct Addresses from that point on...

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Old January 7, 2004, 10:40   #180
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Done:

Game 1:
Tarquinius (GMT + 1) redmar_damsma AT hotmail DOT com
ADG (GMT + 1) a_grau AT hotmail DOT com
Rommel2D (GMT - 6) jwala AT fastmail DOT fm
predesad (GMT - 6) predesad AT yahoo DOT com

Game 2:
Soltz (GMT - 8) jsosiak AT shaw DOT ca
GhengisFarb (GMT - 6)
rogerurb (GMT) rogerurb AT netvisao DOT pt
Iron Jackson (GMT +1) warrenlynch AT gmx DOT de

Game 3:
Wittlich (GMT - 8) wittlich AT sbcglobal DOT net
smellymummy (GMT - 7) sm AT inethighway DOT com
notyoueither (GMT - 7) notyoueither AT hotmail DOT com
CerberusIV (GMT) CerberusIVciv3 AT aol DOT com

Game 4:
BigFree (GMT - 8) bigfree1 AT comcast DOT net
Sir Ralph (GMT + 1) sirralph AT gmx DOT com
E_T () royparrish AT earthlink DOT net
Paddy the Scot (GMT + 11) paddythescot AT hotmail DOT com




And Civs are random...
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