Thread Tools
Old December 21, 2003, 10:12   #1
sprudl
C3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy Game
Warlord
 
Local Time: 16:58
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
MPP & Peace treaty
If your MPP partners declare war on a Civ that attacks you and after a while you sign a peace treaty with the attacker, does that hurt your reputation with your MPP partners?

The partners are still at war and can make you declare war again, breaking a peace treaty. But what if that doesn't happen?

I'm having problems with war weariness, so I need a break. But I also want to keep my reputation for trade purposes.
sprudl is offline  
Old December 21, 2003, 10:23   #2
mrmitchell
Civilization III Democracy GamePtWDG RoleplayCall to Power Democracy GameInterSite Democracy Game: Apolyton TeamNationStatesPtWDG2 Tabemono
King
 
mrmitchell's Avatar
 
Local Time: 08:58
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,394
AFAIK you'll get the hit if you redeclare, even if it's because of an MPP. To the AI, it doesn't matter that you had an MPP, it matters that you declared peace and then broke your peace promise.
__________________
meet the new boss, same as the old boss
mrmitchell is offline  
Old December 21, 2003, 15:24   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
And there is one of the rubs about MPP. The never ending war.
vmxa1 is offline  
Old December 21, 2003, 16:36   #4
sprudl
C3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy Game
Warlord
 
Local Time: 16:58
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
Quote:
Originally posted by vmxa1
And there is one of the rubs about MPP. The never ending war.
I know. I rarely use MPPs because of this.

This time I had little choice. The Russians were the only nation that could match my military strength and production... and they had a couple of MPPs.

They declared war, I signed MPPs with their friends and lured Russia into attacking me within my borders. Soon everybody had declared war on them

Now I've taken most of their core cites and they're much less of a threat. However, war weariness is becoming a big problem. So I can't take them out in one "session".

I'm trying to assess the risk and consequences of signing a peace treaty before the MPPs expire. The resources going into the lux slider could cost me my edge over the other civs. But I can't have them all angry with me at once... Nice game
sprudl is offline  
Old December 21, 2003, 17:29   #5
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Use alliances instead of MPP. Now you just have to bite the bullet and pay with the lux slider of entertainers.
vmxa1 is offline  
Old December 21, 2003, 18:28   #6
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
I only use MPPs when under direct threat from a civ. I will sign MPPs to stave off conflict -- hopefully.
__________________
Haven't been here for ages....
Shogun Gunner is offline  
Old December 22, 2003, 01:15   #7
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 02:58
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Careful, because if you are allied with someone against a civ, that someone gets pissed off if you make peace with the civ you are fighting within 20 turns of signing the alliance (ensure you check the negotiations screen of your alliance partner to see that Alliance has no time left on it first!).
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old December 22, 2003, 02:51   #8
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
True, but at least they can't force you into a war with someone else. like an MPP.
vmxa1 is offline  
Old December 22, 2003, 04:29   #9
sprudl
C3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy Game
Warlord
 
Local Time: 16:58
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
It's not that they're dragging me in wars with others, it's just that the war with our mutual enemy has been going on too long.

With an alliance there's no chance I can sign peace before it expires. Or the alliance partners can quit themselves after a few turns. That has happened all too often

With an MPP I can take my chances and go for peace a couple of turns before the pact is over. Looking at the battlefield, there's a fair chance I can get away with it. I just need to be sure about the consequences.
sprudl is offline  
Old December 22, 2003, 13:03   #10
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
We need someone like Master Zen to lay down the art of diplomacy. I am terible at it. When the game gets to the point that I have gotten an MPP or two and had a war with other AI's joining in it. I no longer care about my relationships. I will not be doing much in the way of trades after that point. The ones that I will do, will not be impacted much by how the AI feels. They will be furious and stay that way the rest of the game and still make a deal here and there.
vmxa1 is offline  
Old December 23, 2003, 00:33   #11
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 02:58
Local Date: November 3, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Quote:
Originally posted by sprudl
It's not that they're dragging me in wars with others, it's just that the war with our mutual enemy has been going on too long.
So you are saying that a 20 turn war is too long for you? I guess that makes you a hardcore builder!

Twenty turns after the alliance is signed, the obligation is finished, and you are free to make peace and any other deals you like with the enemy, unless you renew the alliance.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old December 24, 2003, 05:07   #12
sprudl
C3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy Game
Warlord
 
Local Time: 16:58
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
Quote:
Originally posted by MrWhereItsAt
So you are saying that a 20 turn war is too long for you? I guess that makes you a hardcore builder!
It was a little over 20 turns in a democracy. The WW unhappiness was very bad all of a sudden.

Quote:
Twenty turns after the alliance is signed, the obligation is finished, and you are free to make peace and any other deals you like with the enemy, unless you renew the alliance.
No alliances, just an MPP.

But anyway, I solved it another way. I hadn't realised the Russian luxuries were within range. I reorganized and captured three different luxuries (2 new ones, 1 was trading for). Problem solved.

War unhappiness never was a problem again (about 50% of the unhappy citizens). The Russians weren't a problem either
sprudl is offline  
Old December 26, 2003, 15:07   #13
Ljube
C3C IDG: Apolyton TeamCivilization II MultiplayerDiploGamesC3CDG Blood Oath HordeC4DG The HordeCiv4 SP Democracy Game
Emperor
 
Ljube's Avatar
 
Local Time: 15:58
Local Date: November 2, 2010
Join Date: May 2003
Location: Belgrade
Posts: 7,255
I rarely make alliances. Only if I know I am going to fight a 20 turn war.

I never sign MPP. Only when I want to build United Nations and need everybody to vote for me.

Generally speaking, I am an honourable player. I don't break treaties.

This leads to my question: If I renegotiate a peace treaty, and refuse to renew it, will I get a reputation hit or not?
Ljube is offline  
Old December 26, 2003, 16:47   #14
Cerbykins
Warlord
 
Cerbykins's Avatar
 
Local Time: 14:58
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 265
No reason to, you've served your 20 turns.
Unless of course, it activates an MPP somewhere else, and violates some other deal, which HASN'T run out, or something
__________________
It's all my territory really, they just squat on it...!
She didn't declare war on me, she's just playing 'hard to get'...
Cerbykins is offline  
Old December 26, 2003, 19:00   #15
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
THe problem is that treaties can be broken without your participation. So it makes being honorable tricky. A road you are using gets cut. Some civ you have delaigns with loses it harbor and so on.
vmxa1 is offline  
Old December 26, 2003, 21:18   #16
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 10:58
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
I hate MPP's. You should at least be able to break out of it with a reputation penalty. As it is, you have to declare war.

EDIT: if a resource trade was part of the MPP deal, and you sign an embargo against that player, will the MPP be cancelled?
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old December 26, 2003, 23:33   #17
pedrojedi
Prince
 
pedrojedi's Avatar
 
Local Time: 11:58
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
As far as I understand it, yes. Embargoes affect these relations. Always deal cash! Kidding...
pedrojedi is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team