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Old December 22, 2003, 20:42   #1
JesseSmith
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Patch Information
ftp://ftp.infogrames.net/patches/civ3conquests/C3Conquests BETA Patch v1.12.exe

(cut and paste the link)


There is a known issue with choosing Random in MP Games. Please avoid it for now - sorry for the inconvenience but it was either release or wait until January.


Thanks for the support.

Jesse Smith
Producer, Firaxis Games



For Switching Between Versions:

1. PRIOR to patching, create a folder called 'Release' in the Conquests root folder .

2. COPY all of the root files (NO FOLDERS!) into 'Release'

3. In the 'Release' folder create a folder called 'Text'

4. Copy the contents of the Text Folder (conquests root folder\text\) into the 'Release\Text' folder

5. Install the Patch

6. In the Conquests root create a folder called 'Patch'

7. Perform Steps 2-4 but use the 'Patch' folder in place of 'Release'

6. To switch between them Enter the folder for the version you want to use, then press

Ctrl-A (select All),
Ctrl-C (Copy Selected)
Backspace (Go Back a folder)
Ctrl-V (Paste Stored)

7. Say 'Yes to All' at the Overwrite message.

8. Repeat steps as necessary to switch between versions.




I will verify the answer to the SAVES question, but I believe you must start a New Game.


Also, I'm trying to post individual language versions but its not as easy at it should be! Hopefully they will be available tomorrow.

Happy Holidays!!

Jesse

Last edited by JesseSmith; December 23, 2003 at 00:09.
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Old December 22, 2003, 20:47   #2
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Thanks, Jesse. I think most people would rather have it now.
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Old December 22, 2003, 20:52   #3
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Thanks Jesse


And merry christmas and a happy new-year
Enjoy your holidays...
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Old December 22, 2003, 20:55   #4
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Link wasn't complete


Beta patch
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Old December 22, 2003, 20:57   #5
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Thank you Jesse.

Here's the readme:

************************************************** *
SID MEIER'S CIVILIZATION III: Conquests README
************************************************** *

v1.12
* Fixed Crash with MP Random Civ selection

NOTE: CHOOSING RANDOM IN MULTIPLAYER CAN CAUSE AN OOS WHEN LOADING THE MATCH. WE RECOMMEND
THAT YOU PICK YOUR CIVILIZATION FOR THE TIME BEING. THIS WILL BE ADDRESSED IN THE NEXT
PATCH.

v1.11
* Removed additional combat calculations
* Fixed Various Civilopedia fixes
* Fixed QuickCiv Description


Updates BETA v1.10:
CIV III: CONQUESTS BETA v1.10
* Fixed negative corruption from Forbidden Palace
* Fixed negative corruption from Secret Police HQ
* Fixed corruption calculation error
* Fixed issues with double gold being awarded
* Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking.
* Re-enabled Intel optimizations from PTW.
* Fixed issue that caused scientific leaders to use only the first name in the list.
* Fixed issue that caused selections on the Foreign Advisor screen to be cleared.
* Optimized main menu code.
* Cleaned up INI preferences code
* Fixed issue with the audio preferences (sound volume).
* Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.
* Fixed numerous problems with Seafaring civs starting near the coast in hotseat games.
* Implemented Seafaring civs starting near the coast in MP games.
* Updated the interface on the world chooser screen so selected options were more apparent.
* Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain).
* Added feminine titles for Despotism, Feudalism, and Fascism (for English default
rules only!).
* Editor: Added Flavors to the Import dialog.
* Corrected display of silk as luxury in city view in Rise of Rome
* Corrected Scourge of God splash screen art in Fall of Rome
* Build road/fort animations now show for Legionary in Fall of Rome
* Cataphract now uses Ancient Cavalry art in Middle Ages
* Corrected Mining tech art in Age of Discovery
* Text: Several civilopedia fixes (mostly spelling, grammar, spaces)

---------------- Features --------------------
* Implemented ability to enter a seed value on
the world setup screen. It is located in the
upper-right corner. Any character can be entered
as the seed. If the seed is 0 (the default), it
will generate the world normally. If every
character is a number, the value is interpreted
as the seed value and used to generate the
world. In all other cases, a hash table formula
is applied to the string to generate a unique
value that is used to generate the world. While
it is technically possible for two different
strings to evaluate to the same seed, it is
unlikely (i.e., SEED is not the same as DEES --
upper- and lower-case letters will yield
different results as well).

* Implemented the "Play Last World" option. This
option appears on the main menu after playing
the first SP random-map game. When chosen, the
player is taken to the world chooser with the
seed filled in and all the previous settings
selected. The player can make any changes or
keep the world exactly the same. Note that if
ANY changes are made on this screen, the map
that is generated will be different. Next the
player is taken to the player setup screen with
all the civs and settings from the previous game
selected. Again, the player can make any changes
or keep the settings the same. If ANY civs are
changed, player starting locations MAY change
(depending on the number of seafaring civs,
actually).

* Implemented support for CAPS LOCK to work as
the SHIFT key to skip unit movement animations
(so you don't have to hold shift for the AI's
turn to skip the animations).

* The MP timer values are now read from
scenarios (the default values remain unchanged).

* Editor: Added MP timer values to the Scenario
Properties. There are 3 values: Base, Per Unit,
and Per City (with defaults of 24, 1, and 3,
respectively). They represent the Base amount of
time per turn + the amount of time Per Unit +
the amount of time Per City (number of
units/cities used each turn are based on the
player with the most units and the player with
the most cities on that turn). The values can
range from 0-100. The higher the number, the
more time per turn.


*FOR INTENSELY FAST MP GAMES PLAY THE CONQUESTS FAST MP scenario that is
provided with the Patch (\Scenarios)

Last edited by kring; December 22, 2003 at 21:06.
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Old December 22, 2003, 21:52   #6
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Thank you very much. Now my christmas vacation is saved.

Have a merry christmas and a happy new year!
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Old December 22, 2003, 22:05   #7
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I guess I'll have to wait until the demand calms down a bit. My steam-powered 56k dialup doesn't seem to want to connect to Infogrames ftp site.

Good job on the patch though. It's such a refreshing change to see a software house delivering on promises time and again.
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Old December 22, 2003, 22:33   #8
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This is most excellent!
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Old December 22, 2003, 22:38   #9
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Great! Thanks Jessie!!!!
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Old December 22, 2003, 22:53   #10
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14.7 mb?

This must be the biggest first patch in history!

I'll tell you how it works out after I d/l it in an hour or so. More coal to the furnaces, chaps!
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Old December 23, 2003, 00:09   #11
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Outstanding! Thanks Jesse and everyone at Firaxis and Breakaway Games.
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Old December 23, 2003, 00:16   #12
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Cheers all. Now to see if I can actually notice the difference in corruption that everyone was whining about...

Merry Xmas to you too at Firaxis and Breakaway.
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Old December 23, 2003, 01:30   #13
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Maybe someone mentioned it here and I missed it, but....

After patched, can I still play games saved pre-patch (specifically MP games)?
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Old December 23, 2003, 01:36   #14
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I don't see why you couldn't, as that was the case for PtW, and you can open PtW games in C3C.
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Old December 23, 2003, 01:37   #15
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He mentioned that thought you would need to start a new game.
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Old December 23, 2003, 02:35   #16
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Thank you A BETA patch is welcomed wholeheartedly. We recognize that this patch might not address all the issues on your radar screen, but offering a patch to fix some of the larger game balance issues is a fantastic approach!

Thanks again and special thanks to you and all who have been working hard through a long holiday season to deliver this patch at this time!

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Old December 23, 2003, 05:12   #17
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Thanks a lot This will save the christmas
Cant wait to get home and play some patched C3C
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Old December 23, 2003, 05:33   #18
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Great job, thanks a bunch!

Merry Christmas to you and all of you the people at Firaxis!

So long...
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Old December 23, 2003, 05:41   #19
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w00t!
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Old December 23, 2003, 05:46   #20
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yippiiieee!

oops... with the gpt-bug gone, my balance isn't balanced anymore
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Old December 23, 2003, 09:19   #21
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thank you firaxis
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Old December 23, 2003, 09:41   #22
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Thanks guys!

Although it seems my worry about being able to continue pre-patch games was warranted. Damn.

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Old December 23, 2003, 10:47   #23
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OK first of all THANKS FIRAXIS, BREAKAWAY AND ATARI!

Second I have some specific questions:

1. In MP games WITHOUT random Civs. Games that were started prepatch. Can you patch and still play those games?

2. In MP games WITH Random Civs. Games that were started prepatch. Can you patch and still play those games.

Thanks!
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Old December 23, 2003, 13:36   #24
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cool. thank you, Firaxis.

merry christmas to you all and a happy new year too.

(although I'll wait for the official patch in January, it's good to see you guys doing your best to please the civ community)
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Old December 23, 2003, 14:12   #25
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wasn´t the real patch coming in Q2 2004?
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Old December 23, 2003, 14:22   #26
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Fantastic

Quote:
Originally posted by kring
* Implemented the "Play Last World" option. This
option appears on the main menu after playing
the first SP random-map game. When chosen, the
player is taken to the world chooser with the
seed filled in and all the previous settings
selected. The player can make any changes or
keep the world exactly the same. Note that if
ANY changes are made on this screen, the map
that is generated will be different. Next the
player is taken to the player setup screen with
all the civs and settings from the previous game
selected. Again, the player can make any changes
or keep the settings the same. If ANY civs are
changed, player starting locations MAY change
(depending on the number of seafaring civs,
actually).
does changing the barb level change the map?
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Old December 23, 2003, 14:23   #27
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why is everyone thanking them? The game should've been released without the need for a patch.
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Old December 23, 2003, 14:32   #28
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Name me any game that has ever come out without needing a patch. It's a part of the PC world.

Beta is far better than waiting.
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Old December 23, 2003, 20:44   #29
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Ah, the party is in THIS thread!



(Not to rain on the parade, but my fiancee is mildly POed that you got the BETA patch out in time for the holidays. )

Thanks guys, you are awesome.
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Old December 23, 2003, 23:12   #30
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Aha that's even too much for her is it? Try to imagine how others react
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