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Old January 16, 2004, 19:07   #91
Harry Tuttle
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Nope, the wonders are not objectives. Just simple wonders.
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Old January 16, 2004, 19:44   #92
Harry Tuttle
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Ok, besides figuring out the problem mentioned above nearly everything is finished. The sound and playtesting is done. I'm satisfied with my changes. I want to add a few more events tonight and that will be it for the vast majority of the scenario. I am going to start writing the event file for the mini-ending scenario for the end tonight and then add some atmosphere and ammunition pieces for the units in the mini-scenario.

Sound Good? Great.
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Old January 16, 2004, 23:36   #93
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Mere "great" is an understatement for this awesome epic!
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Old January 17, 2004, 15:43   #94
Harry Tuttle
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Ok, earlier problem resolved, but I had to include a full tech tree at the start of Chapter 1. No biggee, the AI will still research what I want it to at least in the beginning.

The Mini mission is progressing nicely, but the only problem is that I need to find some supersized equipment, rubble, and assorted junk for the board.

I was thinking of going over a few of the units again but I decided not to on the account that they are fine for the time being.

I might include a patch after the scenario is released that will include a few extras for the end.
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Old January 18, 2004, 01:25   #95
Harry Tuttle
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Units finished for mini game. Look for a release very soon...
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Old January 22, 2004, 00:17   #96
Harry Tuttle
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Version 1.9.

A total of 9.4 MB in all.

Will release on Friday.

Phew.
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