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Old December 29, 2003, 14:39   #1
Apple_The_Man
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Wonders... your thoughts...
First of all, my apologies because I am sure this thread has been brought up only 100 times, but it never hurts to bring it back up.

What wonders are the best? What wonders are the worst? How should you go about building wonders to get them before other civs do?
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Old December 29, 2003, 15:42   #2
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Like most of Civ3, wonder building is often situational and map dependent. Take for example the Great Lighthouse. On a pangaea map it is practically worthless, but on an archipelago map it is very desirable if not mandatory to build.

That said, I don't have a specific favorite wonder. Some are obviously better than others (who among us builds the Oracle if the Pyramids are still available? ). I've learned that wonders are ultimately not necessary for a win, which is a far cry from when I started and had to have all the powerful wonders. If I can build a wonder then it will most likely help me, but I also tend to play on difficulty levels where ancient age wonder building is touchy at best.

My "most useful wonders" ranking by age:

Ancient: Pyramids (granary in every city is very useful).
Medieval: Leonardo's Workshop is the one I usually try my hardest to get, though there are many wonders that are very useful to have.
Industrial: Hoover Dam can put a civ with factories over the top for production and the wonder that gives two free techs is always useful (currently blanking on the name of the wonder ), but I see most of these wonders as "ways to increase your lead if you're in the lead" rather than "ways to catch up if you're behind" since if you're way behind the AI will often have a chance to build the tech wonder before you.
Modern: None of these wonders especially impress me. The only one I try to make sure I have is the United Nations and only so I don't lose via diplomatic victory.
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Old December 29, 2003, 15:57   #3
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Here's my favorites:
Ancient
-Mausollos - especially when on a river, happiness/contentment makes it really easy to grow a big city for ... more wonders!
-Hanging Gardens - widespread contentment, even better, though I hardly ever research Monarchy
-Lighthouse - especially if seafaring. 5-move galleys sure are nice. 6-move caravels can get troops to a far-off target much faster, even on Pangea.
Medieval
-All of them, really.
-Sun Tzu - seriously, free barracks, instant healing in captured towns.
-Sistine and Bachs - gimme a break, I'm a happiness freak.
-Smiths - more free stuff!
Industrial
-ToE - head and shoulders above the rest. 2 free techs gets you to the Hoover tech faster. Usually I can get to the Universal Suffrage tech just before ToE finishes, so I've got two wonders to build.
-Hoover - more freebies, and this one is huge.
-Universal Suffrage - I'm usually a republic and mid-late Industrial and Modern is where the long wars happen. Really like it, but won't jeopardize ToE or Hoover for it.
Modern
-There are wonders in the modern age?
-The UN - Seriously, unless you turn off diplo, ignore this one at your own risk.
-The Internet - it's just cool. I pretend I'm an evil Tim Berners-Lee, taking over the world and installing secret labs everywhere, bent on nefarious research and global domination via spam. Hehe.

Edit: The Great Wall is not a booby-prize any more, though not a primary target. Before you start a war, check if your target has this Wonder and take that city First if at all possible.
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Old December 29, 2003, 17:38   #4
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The Pyramids is most often the best ancient wonder, I'd say. If you're on a small island, of course, it's tough to beat the Lighthouse. I love the cost-benifit of the Colossus. The Statue of Zeus, if you can get it (ivory), is just flat NASTY. The Great Library obviously has its uses, particularly at higher levels of play (though I'd generally prefer the Pyramids, I'm not gonna argue with a bunch of free techs while I run max tax for half an age).

It's in the medieval that I get really, really greedy. I honestly want them all. The Sistine, Sun Tzu, Leos, Bachs and Smiths are all very strong. I have a thing with keeping my people happy, so if I'm forced to accept losing some of the wonders, the militaristic ones (Sun Tzu, Leos) are most likely to get dropped... even when that is probably bad strategy.

Industrial... well, it's hard to argue with ToE -> Hoover. Universal Suffrage is more of a luxury (though I still want it).

Modern... the Internet is a nice toy, but the game has probably been decided long ago.

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Old December 29, 2003, 18:34   #5
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my picks.

Ancient: Statue of Zeus
Mideval: Sun Tzu
Industrial: Hoover
Modern: There's a modern age?
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Old December 29, 2003, 19:17   #6
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Pyramids and SOZ, make for a fairly good start in the ancient age no question. Since the benefit is particularly good on the Large maps I play, I begin building the Pyramids almost straight away.

The rest of the wonders I covet depend on a few in game factors, but as a rule I try not to live without: ToE, Hoover, and Smith’s. The UN would matter, but I generally play with the diplomacy victory option turned off. I am fond of Leo’s and Sun Tzu, but it’s not the end of the world if the AI beats me there. As I’ve become a better player, the GL, once a must build, has lost a great deal of its luster (I don’t play above Monarch).

Even though I am often around in the Modern Age, I don’t know that I’ve built either Longevity or Cure for Cancer. Without looking it up I’m not certain I can even tell you what the exact effects are. So those are probably the least of the wonders for me.
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Old December 29, 2003, 21:20   #7
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I play emperor. The GL used to be a must build, now I can do without it. Ancient age I would say none of them are that important. SOZ is good IF you have access to ivory ofcourse. Mainly because it's so cheap and cost benifit makes it well worth it.

In medieval I like Sun Tzu, then Sistine.

Games usually done for me by cavalry at the latest.
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Old December 29, 2003, 21:39   #8
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Ancient -
Pyramids (hard for me and watch for the GA trigger)
Colossus (because I can often get it)

Middle -
Sun (mostly miss it
Adams (mostly get it if not a bad start with limited contacts)

Ind -
ToE ( rarely miss it)
Hoover ( rarely miss it)

Modern -
UN (could lose a vote otherwise)
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Old December 29, 2003, 23:01   #9
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Most folks here like SoZ, but I have to admit Knights Templar is more my thing. Granted crusaders are not that fast, but by that stage in the game you have a little more wonder influence, and crusaders are the strongest unit to pop up so far in the game. And if you're perpetually looking for your next target like me, a few extra troops can't go far wrong

Plus, no need to worry about that daft ivory!

UN isn't a big issue for me, if someone gets it (or is likely to) I can play dogpile on them with the remaining civs. Me being the usual #2 candidate at least otherwise...problem solved
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Old December 30, 2003, 04:17   #10
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Crusaders are too slow and too late to be a big factor in most games. You will be building the Templar in the core and it will be a fair distance to any hostile cities. You can get them in the action a bit, if you are fighting during that small window.
First it will take scores of turns to get a decent number of them and then you have to have conflict with someone you can reach quickly. I often do not even try to build it.
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Old December 30, 2003, 07:30   #11
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Lots of the usual good advice here that I won't repeat - but I just want to add a builder's word for the Statue of Zeus. I first built it because a neighbour had Ivory too and I didn't want them having a dozen 3/2/2 units, but soon realised that I didn't need to order another unit for one-and-a-half epochs. Pure-Builder's heaven.
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Old December 30, 2003, 09:29   #12
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My wonder strategy has completely changed of late with regard to the Middle Era; I used to go for the more military-type wonders, but now I'd rather have the "happy" wonders.

So....

Ancient: Pyramids
Middle: Sistine/Bach (I used to think Leo was a "must have", but I'm usually so awash in $$$$ by the Industrial Age that upgrading really isn't an issue)
Industrial: MUST HAVE HOOVER.
Modern:
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Old December 30, 2003, 09:52   #13
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Quote:
Originally posted by Cort Haus
Lots of the usual good advice here that I won't repeat - but I just want to add a builder's word for the Statue of Zeus. I first built it because a neighbour had Ivory too and I didn't want them having a dozen 3/2/2 units, but soon realised that I didn't need to order another unit for one-and-a-half epochs. Pure-Builder's heaven.
Great "builder" wonder. Combine with a relatively modest warrior -> sword upgrade and you can do a fair bit of conquering while devoting your empire's production to civilian projects. Then, later, avoid chivalry and do the horseman -> cavalry upgrade. Voila!

It's such a nice toy. Too nice, I think most of us agree.

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Old December 30, 2003, 10:55   #14
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I want to know how anyone playing at Emperor or above can manage to build an Ancient wonder without help of an SGL and without sacrificing expansion of your civ. If I'm lucky, I will get to Hanging Gardens before others. Otherwise AI is just too far ahead production-wise to make a wonder build attempt worthwhile. In a recent game, I was 4 turns away from Great Lighthouse when an AI civ came in and built it. Had to use the shields to build a Colliseum instead. Had an opportunity to build Statue of Zeus in another recent game, but other civs were expanding so quickly that I had to focus on expansion and military defense and wound up losing SoZ to another civ.
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Old December 30, 2003, 14:43   #15
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I guess it depends on the meaning of expanding. At some point you should have 2 cities that can handle most of the task of pumping out troops/workers/settlers and one that can work on a wonder.
That city should be able to get one wonder. Often SoZ is an exclusive property. That is no one else has ivory in their city for a long time and some times no one else even has it. This allows you plenty of time for SoZ. I can almost almost always get at least one ancient wonder at Emp and Demi, not always though. Sometimes you are correct I had to make a sacrifice to get it.
If I am fairly isolated, I will sacrifice to get the GL. It is the only way I can get back in the race for tech and stop them from getting all the SGL's (even if I don't get onemyself).
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Old December 30, 2003, 16:48   #16
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I'm surprised how little has been said regarding the Great Library... Maybe it's a sign of my inexperience, but I love this thing - primarily, it has to be said, for the mighty cultural rating. But the ability to spend *centuries* on 100% tax, perhaps all the way to gunpowder and beyond, is just awesome. It means you can spend vast amounts of money on buildings, or troops, or whatever, really - it's a *flexible* Wonder. The one thing it is no good for, ironically, is being scientifically advanced, because if you're going to use the thing it means you're going to be slightly behind the leaders in the tech race. But you get serious potential to do other things for that.

Some of the sting of this Wonder has been removed by the new inability to trade contacts until later in the game. This means that to get the full benefit of the Library you have to do some serious exploring and meet lots of other civilisations yourself, to maximise the number of free techs. Plus, of course, you sacrifice the potential of any Scientific Great Leaders you might have got if you had researched them first. It also means that the usefulness of this Wonder increases in direct proportion to the size of the map, or at least the number of civilisations.
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Old December 30, 2003, 17:19   #17
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The GL is nice. But it's a 400 shield wonder in a time when 400 shields is a LOT. Typically one doesn't get both the Pyramids and the GL. Sometimes you do, and you're on your way to Ultimate Power. Otherwise, however, you must choose to go for one of them. Most of the time, I'll take the Pyramids.

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Old December 30, 2003, 17:32   #18
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What do you all think of the Temple of Artemis for Non-Religious Civs?
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Old December 30, 2003, 17:53   #19
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I used to have to have the Great Library too, but the importance of it has rapidly declined for me. I find now that the only time I would build the GL is if I am far behind in tech pace. Through shrewd tech trading/purchasing I can usually keep nearly to the pace of the AI civs, and the city that would have been allocated to a wonder is instead building troops or commerce improvements to further my nation in other ways.
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Old December 30, 2003, 17:57   #20
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Quote:
Originally posted by Artifex
What do you all think of the Temple of Artemis for Non-Religious Civs?
I would vote that "Most Dangerous Wonder", not to the AI, but to the player.

Just think of the pain that will occur when those temples disappear. Then again, I am a happiness freak, and don't like to risk having riots.

I'd build it as a failover, much like I used to use the Great Wall, if I had to. Or if I was just trouncing the AI and had an extra wonder city doing nothing.
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Old December 30, 2003, 17:59   #21
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Quote:
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What do you all think of the Temple of Artemis for Non-Religious Civs?
Honestly I have yet to build it in an epic game since the effects don't last that long and you wind up having to build the temples anyway once the wonder is outdated.

In the earlier Conquests however it is fairly useful. I'm currently playing Rise of Rome for the first time and the wonder is very useful with the lack of a lot of luxuries in the immediate area.
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Old December 30, 2003, 18:13   #22
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I never read that the temples disappeared in the civilopedia. I guessed or theorized that existing ones might stay in the founded cities prior to becoming obsolete. Then new cities would no longer be built with a temple automatically.

Just a guess or a hope..since this is never explained in any way.

That would make the wonder too powerful I guess.

If all temples disappear with education then that makes this wonder incredibly weak.
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Old December 30, 2003, 18:33   #23
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ToA is not high on my list. At emperor or better Education comes right on the heels of this wonder getting build (it seems anyway).

Now you are faced with the lose of temples all over the place and many unhappy citizens.
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Old December 30, 2003, 18:45   #24
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How had the Great Wall Wonder changed? I haven't built that since Civ2.
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Old December 30, 2003, 19:35   #25
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Quote:
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How had the Great Wall Wonder changed? I haven't built that since Civ2.
Yes they fixed it. It now adds walls to all cities.
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Old December 30, 2003, 20:35   #26
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ToA is actually not that painful when you lose it...I lost it in the middle of a republic war. But of course, I had lots of cathedrals up by then - and temples in big cities like that are MUCH cheaper. By then you have you border expansion, and the immediate culture leap you want to keep in the running. The major downside, apart from it's expiry, is that it costs TOO MUCH! (pray for early SGL )

Anyway, I insist - still - on Knights Templar. Granted it's not the backbone of my assault, but the Crusaders are useful for those tougher-to-bash cities and at the VERY LEAST form part of my anti-culture-flip garrison. Vmxa1 did say you need to have nearby opponents...so I guess it comes at no surprise I play 16-civ huge maps

Not that I'm saying it's the greatest wonder ever, or that you need break your back to get it - just that it's good to have on your side, like Sun Tzu.

What we MUSTN'T forget, is that wonders are a one-time deal. I had a bad habit in Civ 1 - addiction to wonders that became obsolete, and addiction to wonders that I normally made -mine-. So of course, rather than derive benefit out of them, I actually took pain when I DIDN'T get them/lost out in the race for them.

A kinda nice afternote. Learn to live without any wonders, if you can - treat them as re-inforcements
I suppose it goes withut saying really, but sometimes I get the impression some players are hooked on Sistine and the GL...begs the question, what happens if they don't get it?
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Old December 30, 2003, 21:59   #27
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ToA is fun with a few Settler pumps going on larger maps. It's funny to surround each new AI city with 4 of your own.

ToA helps in claiming your continent too, as each city is much less likely to flip back because it starts with a Temple. Comes online just about when massive Sword upgrades do, and goes offline after you'd normally be finished with the conquests, so it's expiration isn't much of a problem militarily.

It's not very good for cultural victories though (except in the extremely large landmass games). Your Temples won't be able to double their culture as quickly.
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Old December 31, 2003, 04:20   #28
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Quote:
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I'm surprised how little has been said regarding the Great Library... Maybe it's a sign of my inexperience, but I love this thing - primarily, it has to be said, for the mighty cultural rating. But the ability to spend *centuries* on 100% tax, perhaps all the way to gunpowder and beyond, is just awesome. It means you can spend vast amounts of money on buildings, or troops, or whatever, really - it's a *flexible* Wonder. The one thing it is no good for, ironically, is being scientifically advanced, because if you're going to use the thing it means you're going to be slightly behind the leaders in the tech race. But you get serious potential to do other things for that.
The Great Library is absolutely fantastic if you're playing on a level (and with a starting position) where you have little hope of a significant tech lead. Under those conditions, the Great Library is essentially tons of free gold. Similarly, the Great Library can be of great value in a strategy that needs lots of gold for military upgrades around that time.

But if I have a chance to build a significant tech lead, I essentially always take it. One of the biggest factors is that I like to get as many of the three big early medieval wonders - Sun Tsu's, Sistine, and Leo's - as I can, and a tech lead puts me in a much stronger position to do that. Another is that if I'm the first one with universities, I feel like that gives me a significant advantage in maintaining a tech lead later on. A third is that techs can be traded for gold, luxuries, and other techs, all without giving up any gold of my own. And besides, I just like playing with a fast tech pace; I don't want my people to have to wait to learn new things.

For my usual playing style, the Knights Templar wonder tends to be interesting mostly just as something to add to my wonder collection. Since I almost never research Chivalry myself, I don't get an early start on it and the only way I have a prebuild going is if I can divert a city from something else. Thus, in a game where I have a nice tech lead, I may be most of the way through the medieval era by the time I could build the wonder. Since Steam Power is my first Industrial priority, that gives the wonder very little time to repay my investment before it becomes obsolete. (In Dominae's Chasqui Scout game, I think I just got two Crusaders out of the wonder before its obsolescence.)

Contrast that with the alternative strategy of building the Great Library and raking in gold for lots of horseman-to-knight upgrades. In such a strategy, the Knights Templar could have very considerable value, especially if a player would use a prebuild to get the Knights Templar just a few turns after Chivalry is researched. Clearly, the choice of playing style has a lot to do with how valuable some of the wonders are or aren't.

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Old January 2, 2004, 15:42   #29
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ToA would be worth it very early with an SGL. I wonder if it woudl compete with Pyramids at around 2000 BC or so (if your lucky to get an unltra early SGL).

I think it is the 2nd best ancient wonder behind Pyramids to rush with an SGL.
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Old January 5, 2004, 17:50   #30
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Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 407
Quote:
Originally posted by Artifex
ToA would be worth it very early with an SGL. I wonder if it woudl compete with Pyramids at around 2000 BC or so (if your lucky to get an unltra early SGL).

I think it is the 2nd best ancient wonder behind Pyramids to rush with an SGL.
It is interesting to see the differing opinions that get formed about aspects of Civ. The ToA is one of those aspects. I have decided that it is NOT on my build list, even if I have a clear shot at it. I hate disappearing temples. Like many others, I am a happiness freak, as well as a culture glutton. The disppearance of those temples always seemed to happen at an iconvenient moment. So, I figure that if it is such a bad thing, let it happen to one of them, not me. However, I have had one or two incidents where their culture expansion was a nuisance. (You get used to little border towns not expanding their borders and plan accordingly, then oops, it is no longer working that way. Ah well, change in tactics....) Still, I don't want it.

To the original question: Pyramids is my favorite. Then any happiness wonders I can get. Sun Tzu's is a must and Leo's is nice. I have some fondness for Adam Smith's, but I cannot completely declare it cost effective. Still, there have been times when money was an issue and it relieved that pressure. ToE is a must have, and leads to Hoover Dam, which is very, very nice. You can get a nice steady supply of militay and really hurt someone if you fell like it.

But, as someone said, it is best NOT to plan on getting the wonders. I have been recently learning that and it has helped my overall game.
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