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Old January 16, 2004, 11:46   #151
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Accel & Straight ahead.
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Old January 16, 2004, 12:34   #152
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Yeah, sitting in rah's slipstream ought to be good for something: I'm using less gas... yeah, that's it

-Jam
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Old January 16, 2004, 17:24   #153
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Alrightie, I will go break-left...

Code:
                ....         
               ....          
              ....         
              ....    =    
              ....          
              ....       
               ....    
                ....  
                ....  
                ....  
                 .... 
                  ....
                  ..S.
                   ....
                   ....
                  ....
                  ...v
                  ....
                   ....
                    ....
                     .r..
                      J...
                      ....
                     ....
                    ....
                   ....
                  ....
                  ..a.
                  ....
                  ....
                 ....
                 ....

= - mrmitchell - offroad; speed record - 8; distance from road record - 5

Speeds:
mrmitchell - 0
Skanky - 3
vovan - 4
rah - 5
Jamski - 5
alva - 4
Pave - 0
Frozzy - 0
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Old January 16, 2004, 17:48   #154
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Heh, outta my way rah. Accellerate left

-Jam
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Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
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Old January 16, 2004, 21:43   #155
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You do realize that you are hereby following mrmitchell offroad, Jamski?
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Old January 17, 2004, 00:49   #156
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It is the overtake of death!
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Old January 17, 2004, 03:21   #157
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Hey, this is all sorts of cool--I'd like to join next round, if possible, and I've got an idea or two that I'll go ahead and throw in just to confuse you.

For the custom cars, a stat system something like this:
Top speed (self explanatory)
Acceleration (how much speed can go up/down in one turn)
Handling (how many spaces left/right car can move in one turn)
Durability (how many collisions car can take before reducing driver to flaming jelly)

Where each of the four stats gets a numerical value depending on how the player spends their "points" (cash money? hmm...), and some stats are more expensive to raise than others. For example:
Top speed would cost two
Acceleration would cost five
Handling would cost four
Durability would cost three

Such that a person beginning with 40 points would end up with something along these lines:
TS: 10
A: 1
H: 2
D: 2

And then the racers could get extra points by winning/placing, allowing them to pimp out their cars even more. UNFORTUNATELY, this leads to a slippery slope, so race rewards may not be the best system in the world.

Good? Bad? I thought it might work.
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Old January 17, 2004, 08:19   #158
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Turn right and stay at same speed
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Old January 17, 2004, 09:10   #159
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Quote:
You do realize that you are hereby following mrmitchell offroad, Jamski?
Nah, I can brake and left next time.
But these orders mean rah HAS to either brake or accellerate or he'll hit me. If he brakes, I'm in front. If he accellerates, HE'LL go off next time

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Old January 17, 2004, 09:15   #160
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Next turn I'm just in front of Vovan's current place. The turn after, just in front of Skanky's currnet place. I don't see how I crash off.

-Jam
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Old January 17, 2004, 10:16   #161
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Left again at the same speed. Yay!
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Old January 17, 2004, 11:22   #162
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Quote:
Originally posted by Jamski
Next turn I'm just in front of Vovan's current place. The turn after, just in front of Skanky's currnet place. I don't see how I crash off.

-Jam
Code:
              ....          
              ....       
               ....
                ....  
                ....  
                ....  
                 ...J 
                  ....
                  ....
                   ....
                   ....
                  ...J
                  ....
                  ....
                   ....
                    ....
                     ....
                      J...
Well, let's see...

J - current position; speed 5
J - next position; speed 6. Say, you order break-left.
J - final on-track position; speed 5. The best you could do is break-left again, but there you only have three spaces to go and then it's gravel for you.

So, believe it or not, it would actually be in your interests for rah to ram you.
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Last edited by vovan; January 17, 2004 at 11:33.
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Old January 17, 2004, 11:31   #163
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I'll go steady-left.

Projected positions for next turn.

Code:
                ....         
               ....          
              ....         
              ....    =    
              ....          
              ....       
               ....    
                ....  
                ....  
                ...S  
                 .... 
                  ....
                  ..S.
                   ....
                   ....
                  ...J
                  ...v
                  ....
                   ....
                    ....
                     .r..
                      J...
                      ....
                     a...
                    ....
                   ....
                  ....
                  ..a.
                  ....
                  ....
                 ....
                 ....

= - mrmitchell - offroad
S - Skanky's current position; vovan's projected position
Just waiting on rah.
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Old January 17, 2004, 12:35   #164
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Quote:
= - mrmitchell - offroad


I was wondering what that symbol was off in the middle of nowhere.
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Old January 17, 2004, 20:29   #165
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Steady left
Returns the favor.
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Old January 17, 2004, 20:34   #166
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The next turn's up. Feel free to post your car controls again.

Code:
                 ....
                ....
                ....       
                ....         
               ....          
              ....         
              ....    =    
              ....          
              ....       
               ....    
                ....  
                ....  
                ...S  
                 .... 
                  ....
                  ..v.
                   ....
                   ..J.
                  ...r
                  ....
                  ....
                   ....
                    ....
                     ....
                      ....
                      ....
                     a...
                    ....
                   ....
                  ....
                  ....

= - mrmitchell - offroad

Speeds:
mrmitchell - 0
Skanky - 3
vovan - 4
Jamski - 0
rah - 0
alva - 4
Pave - 0
Frozzy - 0
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Old January 17, 2004, 20:46   #167
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accel left.
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Old January 17, 2004, 22:08   #168
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Steady left
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Old January 18, 2004, 05:37   #169
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Turn Right, same speed
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Old January 18, 2004, 10:35   #170
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Thanks rah

Accelerate Left (but now I'm in front )

-Jam
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Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
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Old January 18, 2004, 10:36   #171
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And if you'd done deccelerate left, we'd be on the same "squares" but still moving

-Jam
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That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
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Old January 18, 2004, 13:47   #172
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Okay, I'll go break-left.

The turn is now up. Here's the new positions and speeds:

Code:
                   ....
                  ....
                  ....
                 ....
                ....
                ....       
                ....         
               ....          
              ....         
              ....    =    
              ....          
              ....       
               ...S    
                ....  
                ....  
                ...v  
                 .... 
                  ....
                  ....
                   .J..
                   .r..
                  ....
                  ....
                  ....
                   ....
                    ..a.
                     ....
                      ....
                      ....
                     ....

= - mrmitchell - offroad

Speeds:
mrmitchell - 0
Skanky - 3
vovan - 3
Jamski - 1
rah - 1
alva - 4
Pave - 0
Frozzy - 0
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Old January 18, 2004, 13:47   #173
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Now, alva has a chance to catch up.
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Old January 18, 2004, 14:03   #174
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Accellerate Left again.

-Jam
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Old January 18, 2004, 14:36   #175
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same here. Accellerate Left.


RAH
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Old January 18, 2004, 18:24   #176
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Quote:
Originally posted by rah
same here. Accellerate Left.
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Old January 19, 2004, 15:21   #177
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Left and accelerate
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Old January 19, 2004, 15:46   #178
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Code:
                   ....
                   ....
                   ....
                   ....
                   ....
                  ....
                  ....
                 ....
                ....
                ....       
                ....         
               ....          
              ...S         
              ....    =    
              ....          
              ....       
               ...v    
                ....  
                ....  
                ....  
                 .... 
                  .J..
                  .r..
                   ....
                   ..a.
                  ....
                  ....
                  ....
                   ....
Speeds:
Skanky - 4
mrmitchell - 0
vovan - 3
Jamski - 2
rah - 2
alva - 5
Pave - 0
Frozzy - 0
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Old January 19, 2004, 15:53   #179
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Again Accellerate Left
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Old January 19, 2004, 18:40   #180
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Ditto.

-Jam
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1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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