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Old January 28, 2004, 10:39   #211
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Naw, that would screw up this and the mafia game.
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Old January 28, 2004, 10:46   #212
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True. Make it a PCR then.
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Old January 28, 2004, 11:00   #213
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/me parks his car and has a cig *

I'll stop pushing this thread back up to the top then. Someone PM me when Vovan wakes up.

-Jam
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Old January 28, 2004, 12:20   #214
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Old January 28, 2004, 23:39   #215
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Old January 29, 2004, 01:00   #216
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I talked to Vovan and he doesn't have time to run this game. But considering the track as it is, it doesn't really matter now.

Code:
----------------........---------------- - Start/Finish line
                ........
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                 .S..
                ....
                ....       
                ....         
               ....          
              ...v         
              ....    =    
              ....          
              ....       
               ....    
                ....  
                ..J.  
                ..r.  
                 ...a 
                  ....
                  ....
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                 + ....
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                .0......
                ........
----------------........---------------- - Start/Finish line
                ........
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                 ......
It looks like I will be winning this one quite easily. So now for version 2.

As said by Vovan,
Quote:
But I think that the way the game is now, it has a few problems with it:

1. It's hard to change the order of cars in the game. There's been almost no overtakes at all.

2. The game is too predictable. When you can tell someone is going off-track three turns in advance, you know something is wrong.

Introducing different types of cars may help this a bit, but I am not sure.
Any ideas for version two? We may as well try different car types (ones that can brake twice as fast, or move sideways twice as much, accelerate faster, etc).
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Old January 29, 2004, 04:08   #217
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Yeah, either cars that can move sideways twice as fast, or a car that can accellerate/decellerate twice as fast. I think they would be roughly balanced.

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Old January 29, 2004, 08:28   #218
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Make the track wider, but introduce hidden oil spots. If you hit these you would 'move' one spot left or right (after that they become visible, which has another advantage that it is easier to catch up).
-
Handbreak points: give you the chance to move 2 spot sideways, however you can only do this once per race. (Maybe you can gain more when 'hiting' other hidden objects? )
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Old January 29, 2004, 09:31   #219
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That may be it. Brakes you can hard break 2 but after you've hard breaked 1 or 2 times your breaks are worn.
You can accelerate 2 once or twice but then you'll run out of fuel if you do it again.
Once a game allow a hard turn.
Biggest change. PM drive orders.
If people colide only one car goes to speed zero and the other just get's it's speed reduced by 50% Random.
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Old January 29, 2004, 09:35   #220
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Or just have players given, prior to the race, 5 +1s to be used anytime during the race. Either they can specify prior what combo of +1 or they can be wild cards and used for any of the three actions +1 break, accelerate, or turn. Whatever people like. I like everyone having 5 +1 wildcards. Breaking 3 squares would cost 2 +1s.
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Old January 29, 2004, 11:10   #221
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Yep, like the wildcards too.
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Old January 29, 2004, 12:32   #222
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With that (x number of +1s) and PMing moves, (which eliminated the advantage of posting your move before everyone else)
I think this will solve most of the problems.
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Old January 29, 2004, 15:09   #223
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I like the wildcards BUT I also like seeing all the orders in public too.

-Jam
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Old January 29, 2004, 15:50   #224
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but as we saw last game between you and I , the person that posted their move first had an advantage at that critical point. Considering all the different time zones involved, you shouldn't get a possible advantage because you're in the same time zone as the race moderator.
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Old January 29, 2004, 15:51   #225
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And it shouldn't be so easy to intentionally crash someone.
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Old January 29, 2004, 17:37   #226
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But half the fun is intentionally crashing into you, rah!

Ok, I'll go with the majority on this one. Its just that PM orders take longer - i.e. we are always waiting on someone.

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Old January 29, 2004, 18:41   #227
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Well we'll see what other's say, but you do make a point about PM probably taking longer.

Maybe to negate the fast draw. Have a rule that if two people would end up on the same square, the person in the lead in the prior round gets first crack at it and the other person can change their order or decide to crash.
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Old January 29, 2004, 19:04   #228
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That sounds reaonable. Whoever is in the lead would "occupy that square first" so to speak.



Nice elegant solution.

-Jam
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Old January 29, 2004, 19:07   #229
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The only other thing is if they're in the same row side by side. You either go back a turn to see who had the lead, Give priority to left or right side, or first answer in like it was done the last game.
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Old January 29, 2004, 19:10   #230
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Then I'd say priority for the first to post.
That gives people an incentive to get thier orders in.

-Jam
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Old January 29, 2004, 22:19   #231
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http://apolyton.net/forums/showthrea...hreadid=107523

Sign-up thread for the next round.
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