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Old January 2, 2004, 07:00   #1
Kuciwalker
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Doh!
In my game as the Byzantines, I just realized, after over two years of playing C3, that for Scientific civs, libraries are cheaper than temples.



I've always used temples for border expansion... now I need to rethink my build queue.
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Old January 2, 2004, 07:15   #2
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Temples do give one happy face - don't forget that.

Oh, by the way, cathedrals cost less than colosseums for religious civs.
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Old January 2, 2004, 08:53   #3
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Well, not for all scientific civs.
For a scientific and religious civ (e.g. Babylon), temple is still cheaper than library.
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Old January 2, 2004, 11:29   #4
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Even w/ reduced the shield cost of Libraries, sometimes Temples are cheaper due to the Happiness effect. However, if you don't need to worry about moods, Libraries should be first for Scientific civs.

Don't Libraries give 2 culture to a Temple's 1?

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Old January 2, 2004, 12:42   #5
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It's 3 vs 2.
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Old January 2, 2004, 14:04   #6
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Ah, yes. Thanks for the correction, Risa.

*steven8r also pounds head

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Old January 2, 2004, 17:39   #7
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We need a name for widely held, but erroneous beliefs like temples make volcano erruptions less likely

I sugest Apolynism
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Old January 2, 2004, 17:59   #8
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Widely held? This the first I had heard of that I recall.
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Old January 2, 2004, 18:55   #9
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I don't think that was an example of a real one, but rather an example of what would be one.
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Old January 3, 2004, 01:52   #10
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Quote:
Originally posted by skywalker
I don't think that was an example of a real one, but rather an example of what would be one.
Got me again.
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Old January 5, 2004, 06:39   #11
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Temples did make volcanoes less likely in Civ1. There wasn't a special volcano tile on the map, but any city on or near a mountain (you could settle on mountains back then) had a small chance of suffering an eruption every turn - a chance which I think was completely removed if you had a temple. There were other disasters that might randomly strike, too - disease (if near river, avoided with aqueduct); pillaging (avoided with barracks); fire (maybe it was the aqueduct that avoided that one? so long ago)... etc. Just one of the many things in the original game that seem to have fallen by the wayside!
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Old January 5, 2004, 13:40   #12
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Full list:
Volcano eruptions, caused by mountains, negated by Temple
Floods, caused by rivers, negated by City Walls
Piracy, caused by oceans, negated by Barracks
Fire, possible anywhere, negated by Aqueduct
Starvation, possible anywhere, negated by Granary
Earthquake, caused by hills, no way to avoid
Nuclear Meltdown, caused by disorder w/Nukeplant, negated by Fusion Power
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Old January 6, 2004, 13:50   #13
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Quote:
Originally posted by Smiley

Earthquake, caused by hills
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