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Old January 15, 2004, 15:27   #31
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I had not thought about the settler issue in a long time, nice job UnityScoutChopper.
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Old January 25, 2004, 00:33   #32
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~bump!~

...umm...I guess I better get around to cleaning and fixing up the main list soon. =^^=

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Old January 25, 2004, 02:50   #33
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There is another related thread recently that you may want to peek at. I forget the name, sorry.
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Old January 25, 2004, 02:53   #34
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Ok this is it:

http://apolyton.net/forums/showthrea...hreadid=106758
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Old January 25, 2004, 15:03   #35
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Quote:
By the way, is it REALLY true that Industrious civs don't have faster slaves?
USC, before Replacable Parts slaves are slower than 1/2 of industrious workers. Once you have Replacable Parts they work at 1/2.
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Old January 25, 2004, 19:02   #36
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In C3C slaves are the same regardless of your traits. In Civ and PTW they worked at half your native workers.
Industry no longer has the boost it had in PTW, it was reduced in C3C.

Replacement Parts doubles worker speeds.
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Old January 28, 2004, 10:20   #37
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-25% to native worker speed and -50% to slave speed is indeed a huge hit to Industrious, especially considering the importance of slaves after one's first war adventures... probably better to play a bit more builder now and less warmonger when industrious, for this reason.

USC
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Old February 4, 2004, 20:40   #38
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~bump~

Hi guys! I've been preoccupied with other stuff (and for some reason I stopped getting e-mail notifications for threads I'm in, even though some threads continued their life...)

So, what else do you guys think we're missing here?

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Old February 5, 2004, 03:56   #39
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Add some stuff about armies, they have been seriously upped.

In short, armies got 1 extra movement point, extra vision radius and can pillage for free.

You also get attack and defence bonuses. The bonus is (sum of attack strength)/6. Or (sum of attack strength)/4 if you've got the military academy. I works the same way for defence. Obviously, the pentagon is a great advantage as it allows a fourth unit in your army. This bonus is 'invisible' so a lot of people doesn't know it exist.
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Old February 5, 2004, 05:07   #40
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Quote:
Originally posted by bongo
You also get attack and defence bonuses. The bonus is (sum of attack strength)/6. Or (sum of attack strength)/4 if you've got the military academy. I works the same way for defence. Obviously, the pentagon is a great advantage as it allows a fourth unit in your army.
So by way of example, is this correct?

3 Knight army - all elites:
Hit points: 15
Attack: 4 + (3 x 4)/6 = 6......meaning each knight gets 6 attack?
Defence: 3 + (3 x 3)/6 = 4.5......each knight gets 4.5 defense?

With Pentagon, 4 Knight army, all elites:
Hit points: 20
Attack: 4 + (4 x 4)/4 = 8
Defence: 3 + (4 x 3)/4 = 6

If the above is correct, 2 obvious points:
1. Huge improvement over PTW (we knew that already)
2. Pentagon makes a significant difference not only to overall stamina (hit points), but to power as well.
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Old February 5, 2004, 05:28   #41
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Looks correct, but the military academy is stronger than pentagon by increasing strength by 16,7%. Pentagon gives 11% (if you fill the 4th slot with the same unit as the other 3).

Have to run the numbers to see how those extra hitpoints affect the equation....
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Old February 5, 2004, 13:44   #42
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Not only do you get all of the above boost, but the extra move is just a killing when couple with them.
AC army of 4 with up to 24HP's and three moves is so strong early in the game. I had two going in the ancient age and was tearing up cities. You can leave them in the open and the AI will not attack them, which is good thinking when you have archer and spears.
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Old February 5, 2004, 15:24   #43
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I've had fun with medieval infantry armies. Great way to take a so-so unit and turn it into the manifestation of my holy wrath.

Take 3 4.2.1 units, and turn them into a 12hp (more if any are elite) 6.3.2 with blitz & free pillage. That's a major improvement. +50% to attack and defense, +100% to moves.

Knight armies (stick with 3 units, no military academy) are 6.4.3. Hardcore, yes, but that's a 50% bonus to attack, 33% bonus to defense, and 50% bonus to moves.

Obviously, Cav armies are just awesome:

3x Cav without the MA= 9.4.4.
3x Cav with the MA = 10.5.4
4x Cav with the MA (and Pentagon, obviously) = 12.6.4.

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Old February 5, 2004, 22:46   #44
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By the time you have the Pentagon, should you be still fielding Cavalry though?
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Old February 5, 2004, 23:47   #45
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Quote:
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By the time you have the Pentagon, should you be still fielding Cavalry though?
Quite possibly, yes. The Pentagon becomes available once you have 3 armies in the field. This is even more possible if you have built the Military Academy, which only requires a victorious army. Given the new strength of armies and that you can no longer use MGL's to build wonders in C3C, every MGL I generate becomes an army (except maybe one for the FP).

This thread has certainly moved the M.Academy and Pentagon up my build-list priority, as I didn't previously know they were required for the attack and defence bonuses. Thanks to Bongo for pointing that out.

Cheers!
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Old February 5, 2004, 23:59   #46
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I am less warlike since GLs are only for Armies now and not Wonders.
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Old February 6, 2004, 00:14   #47
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Quote:
Originally posted by Smiley
By the time you have the Pentagon, should you be still fielding Cavalry though?
Oh, well I build the Pentagon in 210BC in my current game. I doubt many will have calv at that point.
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Old February 11, 2004, 13:14   #48
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Great thread here, very helpfull for those lazy ass players like me that dont bother to read through the whole updates readme.
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Old February 24, 2004, 22:46   #49
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Re Cavs and Armies and whatnot:

Mixed unit Armies have taken on a whole new dimension...

Got some leftover Cavs? Put three in an Army and add a Tank or MA. Assuming Pentagon and Mil Academy:

Tank+3xCav: First attack - 23, remaining attacks - 13
MA+3xCav: First attack - 33, remaining attacks - 15

And that, my friends, is friggin' awesome.
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Old February 26, 2004, 15:02   #50
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Oh yeah

Remember kids, when you finish Pentagon, those old 3*AC/knights/whatever will be very happy to be jonied by...a cavalry?
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