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Old January 5, 2004, 03:06   #1
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Wizards of the Coast, you so crazy! (Official Darksteel preview)
Quote:

Myr Matrix (5)

Artifact

Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

All Myr get +1/+1.

(5) : Put a 1/1 Myr artifact creature token into play.
At least it's less stupid than Platinum Angel.

Edit: $%*#^% image tags!

Edit2: Forget the damn image tags.
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Old January 5, 2004, 03:13   #2
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so a worshpi and march of the machines and you are sitting pretty

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Old January 5, 2004, 03:42   #3
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So I guess Altar's Light doesn't completely suck anymore. Nice.
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Old January 5, 2004, 06:12   #4
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Ooo, this could be bad. You can just animate it and beat the jeebies outta somebody. You can also redirect all damages you have sustained to it afterwards. What damage?
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Old January 5, 2004, 06:18   #5
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are they going to re-institute the term "bury?"
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Old January 5, 2004, 17:01   #6
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I suspect they won't re-introduce "bury". They transmuted that to "destroy _____. It can't be regenerated".

You know what they really need back? Swords to Plowshares.
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Old January 5, 2004, 17:05   #7
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Quote:
Originally posted by Urban Ranger
You can also redirect all damages you have sustained to it afterwards. What damage?
You mean like you can already do with Dawn Elemental?
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Old January 5, 2004, 17:17   #8
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Quote:
Originally posted by Crimson Sunrise
You know what they really need back? Swords to Plowshares.
All my white decks have 4 of them. I simply can't play without them
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Old January 5, 2004, 18:35   #9
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Good man. You need Wing Shards as well.
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Old January 5, 2004, 23:18   #10
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Quote:
Originally posted by DinoDoc
You mean like you can already do with Dawn Elemental?
An indestructible one?
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Old January 6, 2004, 00:10   #11
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Quote:
Originally posted by Urban Ranger


An indestructible one?
Prevent all damage dealt to Dawn Elemental.
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Old January 6, 2004, 02:49   #12
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But Dawn Elemental falls to Terminate, Dark Banishing, etc.

There are many fewer options to eliminate Myr Matrix. You can unsummon it, remove it from the game, steal it, or cause it to be sacrificed (eg. Misguided Rage).

Speaking of that last point, I wouldn't be surprised to see a version of Chainer's Edict for artifacts in Fifth Dawn.

Edit: Can you see the image? I attached it at home, but now I'm not at that computer and it's not showing up.
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Old January 6, 2004, 07:16   #13
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Quote:
Originally posted by DinoDoc
Prevent all damage dealt to Dawn Elemental.
That means it can't block trampling critters.
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Old January 6, 2004, 22:25   #14
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Today's article is apparently called "Reacting to Indestructibility". It's not online yet, but I wonder if they made a card specifically designed to eliminate indestructible artifacts?
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Old January 7, 2004, 02:23   #15
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Here's the new card:

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Old January 7, 2004, 02:41   #16
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I am totally sold on Darksteel.

Not only does it have the coolest name ever, I'm impressed by the innovation factor. You'd think they'd start running out of new ideas after ten years.
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Old January 7, 2004, 09:13   #17
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I love Darksteel

Especially, I love that Kev "Keldon Warlord" Walker illustrated it. It's my youth all over again
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Old January 7, 2004, 13:00   #18
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I'm not really afraid of Indestructible creatures. I can deal with those. What I'd like to know how other colors that aren't blue deal with Indestructible non-Creature artifacts?
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Old January 7, 2004, 13:18   #19
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I don't know, but phasing looks kind of fun now What a petty vengeance against these indestructible things
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Old January 7, 2004, 18:01   #20
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Quote:
Originally posted by DinoDoc
I'm not really afraid of Indestructible creatures. I can deal with those. What I'd like to know how other colors that aren't blue deal with Indestructible non-Creature artifacts?
Red uses Apocalypse or Misguided Rage.

White uses Altar's Light or the ancient, ancient Dust to Dust.

Green is going to have a problem because most of its anti-artifact weapons say "Destroy target artifact". You can splash out for the Urza's Destiny sorcery Splinter, but unless they put something new in the Darksteel set, Green will have no options in the current environment.

Black has a hell of a time dealing with artifacts, indestructible or no. They haven't reprinted Warp Artifact since the Fourth Edition. That's just an annoyance tactic anyway.

Edit: What odds would you give for a reprint of Curse Artifact?
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Old January 7, 2004, 22:09   #21
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Quote:
Originally posted by Crimson Sunrise
Green is going to have a problem because most of its anti-artifact weapons say "Destroy target artifact". You can splash out for the Urza's Destiny sorcery Splinter, but unless they put something new in the Darksteel set, Green will have no options in the current environment.
Molder Slug.
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Old January 7, 2004, 22:47   #22
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I stand corrected.
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Old January 8, 2004, 00:22   #23
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Actually, Black has Relic Bane, freshly printed in Mirrodin, which is better than either Warp Artifact or Curse Artifact. Okay, maybe Curse Artifact is better if your opponent is stupid and makes the wrong choice or you use Mindslaver, but that's pretty rare.

UR: Sure, Dawn Elemental can block trampling critters, even under the old rules. It's just not so helpful. Under the old rules, all the damage would trample past (so an 8/5 Silvos would deal 8 damage. Still, you could block it with the DE, and therefore maybe be able to use abilities that depend on it being blocked). Under the new rules, you have to assign what would be lethal damage- even if it gets prevented- so Silvos would only deal 5 damage past the Elemental (which would survive, of course).
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Old January 8, 2004, 01:06   #24
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New Card:
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Old January 8, 2004, 01:08   #25
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It looks like a good draft card. I can not see myself putting it in any of my real decks though.
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Old January 8, 2004, 04:22   #26
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Quote:
Originally posted by SnowFire
UR: Sure, Dawn Elemental can block trampling critters, even under the old rules. It's just not so helpful...so Silvos would only deal 5 damage past the Elemental (which would survive, of course).
I meant it can block, but the blocking would do nothing. The new rule is better, but still not very helpful.

On the other hand, something like the Goblin Snowman is great against tramplers.
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Old January 8, 2004, 16:58   #27
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I like that Skullclamp. I could see me using that.
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Old January 9, 2004, 01:06   #28
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I kind of like this card. I definately looks more playable than the Leveler:
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Old January 9, 2004, 03:48   #29
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Skullclamp + Nuisance Engine means you pay 3 mana and draw 2 cards, which isn't a bad deal. Could also be used with Mobilizaiton, where it'd be 4 mana for 2 cards, but it could be used multiple times in a turn... which is probably not neccessary, since you just drew two cards!

The problem is, a lot of the competitive decks these days like killing creatures waaaay too much. Against most decks, Mask of Memory is probably better, but against Wrath & other kill happy decks, grab the Clamp. You get the cards even if they kill it next turn, and the power boost doesn't hurt either.

On the downside, that would make 1 toughness creatures less desireable for most aggro decks.
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Old January 9, 2004, 23:38   #30
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Here's the card they are previewing for Monday:
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