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Old January 6, 2004, 17:58   #1
BulMaster
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Popups
Is there a way to make the popus about who declaredwar who allied with somebody to come as a list when my turn begins? Given the fact that we wait 2-5 for turns i prefer to leave the game and do something instead of clicking enter enter each time those new appear and in my game i get around 10-20 of those each turn. I really preffer to play my snake 2 game on my nokia mobile while waiting or even go down or anything but no each turn there is a damn popup saygin x allied with z
x declraread war on y

any ways?
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Old January 6, 2004, 18:52   #2
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It would be nice if we had a summary log to refer to when it is our turn. Even watching the screen some msgs are hard to see, either because they go by too fast or are overlaying some other verbage (city stuff).
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Old January 6, 2004, 19:34   #3
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The pop-up that doesn't make sense to me is when the city build queue starts, and it STILL asks me if I want to build something.

Its just not necessary.
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Old January 6, 2004, 20:32   #4
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Quote:
Originally posted by vmxa1
It would be nice if we had a summary log to refer to when it is our turn. Even watching the screen some msgs are hard to see, either because they go by too fast or are overlaying some other verbage (city stuff).
yes indeed,

I had thought about posting this in the ideas for civ 4 area, but never did.

hopefully it has been mentioned there, but i don't think there is any proof that it would matter if it WAS mentioned there.
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Old January 6, 2004, 22:43   #5
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the idea of a summary log is an interesting one, but it would have to be very well implemented... we would have to be able to toggle certain options on and off, and the 'default' log would have to be carefully balanced to not contain too much info or not enough info (MOO3, anyone?).
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Old January 7, 2004, 00:18   #6
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moo3's sitrep rocked.
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Old January 7, 2004, 00:29   #7
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moo3's sitrep rocked.
Too bad the rest of the game didn't.
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Old January 7, 2004, 00:42   #8
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i recently downloaded moo3 demo...there is certainly alot there to digest
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Old January 7, 2004, 00:46   #9
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yeah. the game sucks, but the sitrep was extensive, easy to navigate, and the filters allow you to filter out crap you don't care about
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Old January 7, 2004, 11:43   #10
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I believe FreeCiv has this.
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Old January 7, 2004, 12:00   #11
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Yeah thin about it It's good to know that someone alied and declared war but I can't do nothing whil it's the AI's turn so why not instead of having me click ok ok ok they just tell me when my turn starts
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Old January 8, 2004, 01:57   #12
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Quote:
Originally posted by vee4473
i recently downloaded moo3 demo...there is certainly alot there to digest
I don't think the demo resembles the patched game that much. (Even less if you modded it as much as I have)
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Old January 8, 2004, 11:09   #13
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I tried MOO3 but when I know how to build the DEAS i couldn;t find out how to bould the upgardes for the them, only the gov could build them so i droped it
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Old January 8, 2004, 19:01   #14
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Yeah, MoO3 was disappointing on many levels, except that SitRep. That thing rocked!
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Old January 9, 2004, 00:45   #15
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Quote:
Originally posted by BulMaster
I tried MOO3 but when I know how to build the DEAS i couldn;t find out how to bould the upgardes for the them, only the gov could build them so i droped it
The DEA upgrades were automatic. Just allocate funds like you would for DEA builds. Can't think of why you wouldn't want them but the only way I can think of to stop it is to not allocate funds to planetary builds.
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Old January 9, 2004, 21:36   #16
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Quote:
Originally posted by Vince278


The DEA upgrades were automatic. Just allocate funds like you would for DEA builds. Can't think of why you wouldn't want them but the only way I can think of to stop it is to not allocate funds to planetary builds.
i wanted to build them my self as to say build an upgrade not wait for the damn AI to decide hey I have an idea, I should upgrade something hmm not let me think should I really do it or not? Oh well I will do it wouldn't hurt anybody <- now i'd prefer the thing DO IT and hope it will do it
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