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Old January 10, 2004, 14:59   #1
Theseus
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Whether the changes discussed and decided here eventually end up in patched stock, or whether they end up in the evolving AU Mod, I'd just like to give everybody a great big for their contributions.

I continue to be amazed by Firaxis et al and their ongoing commitment to improving and supporting Civ3. This is, for all involved, a long term thing... whether in terms of the patches or the eventual development of Civ4.

The AU Mod, and its influences, will be with us for a long time... so let us continue to make it great.

Again, thanks to all (and especially alexman! ).
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Old January 10, 2004, 15:12   #2
lockstep
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I really hope many of the AU changes end up in patched stock ... like the AU PtW changes that became part of stock C3C.
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Old January 10, 2004, 15:53   #3
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what did become part of C3C? except the defensive bombard thingy?
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Old January 10, 2004, 16:27   #4
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Secret Police, Naval Movement, and I think some of the attack/def value changes, not sure what else.
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Old January 10, 2004, 16:47   #5
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I would like to thank all of the people who helped with the progress of the mod, expecially the AU Panel and Alexman. I was not able to contribute much because of my disability (not having C3C).
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Old January 10, 2004, 17:10   #6
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The idea of zero-range bombard for archers et al is another AU change that made it into C3C, albeit in a modified form.
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Old January 10, 2004, 18:42   #7
lockstep
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Quote:
Originally posted by sabrewolf
what did become part of C3C? except the defensive bombard thingy?
Changes included in the latest PtW AU mod version (1.17) that made it into C3C:
  • Great Wall provides walls in every city on the continent,
  • Additional tech prerequisites for spaceship parts,
  • Increased movement rates for naval units,
  • Lethal sea/land bombardment for air units,
  • Zero-range bombardment for archer-type units,
  • Postponed availability of Ironclads,
  • Tweaked A/D/M rates for Keshiks and Marines,
  • Tweaked RoF/capacity for Cruise Missiles and Helicopters,
  • More productive scientists/tax collectors,
  • Increased wealth income.
Note that
  1. most of these changes were introduced in C3C, but not exact in the same form (e.g. zero-range bombardment is only half as strong in C3C as it was in AU-PtW),
  2. there are some additional changes that were part of the AU mod at some time, then got dropped again and are now part of C3C (e.g. the 2-movement radar artillery).
Secret police was not a second FP, but a Communism-specific city improvement in AU-PtW, so I didn't add it to the list.
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