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Old January 14, 2004, 07:36   #1
Kuciwalker
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naval bombardment fix
(sorry, I didn't see the naval bombardment thread so I just posted a new one)

I was wandering around in the editor when I came across the unit flag "collateral damage". It turns out that with this flag checked, if a unit (when bombarding) successfully takes off a hitpoint from an enemy unit, it ALSO has a chance to (if it is outside a city) destroy a terrain improvement underneath or (if inside a city) kill a pop point or improvement. If we give all the naval bombarding units this flag, then the AI bombarding cities with units in them wouldn't be a problem because they'd hit improvements too.
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Old January 14, 2004, 07:48   #2
alexman
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The main AU mod thread has links to all the AU mod threads.
Balancing Naval Bombardment

As for collateral damage, it works only for normal attacks, not for bombardment.
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Old January 14, 2004, 13:10   #3
Risa
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Quote:
Originally posted by alexman
As for collateral damage, it works only for normal attacks, not for bombardment.
That have been fixed in a beta patch, or will be fixed soon.

I don't like the idea of giving naval bombardment collateral damange. That is too much.
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Old January 15, 2004, 18:14   #4
Myrddin
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Battleships and cruisers should cause collateral damage, given the size of guns mounted, destroyers and less should not
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