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Old June 12, 2004, 00:23   #61
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Have the units in that scenario been modified? That is common for many of those packaged maps.
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Old June 12, 2004, 13:45   #62
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Quote:
Originally posted by Mad Bomber
... The Japanese do not seem to suffer more than about a 20% loss rate per unit attacking.
Are you MAD, Bomber?
Have you forgotten alexman's first post, stating that the AA value is ONE TENTH of the stated strength?
Four 2-strength flaks would be 0.8A/2D = 0.8/2.8 = 28.6%.
One flak: 0.2A/2D = 0.2/2.2 = 9%

EDIT, per one of alexman's posts on page 1:
"More like:
1 AA unit: 9%
2 AA units: 17%
3 AA units: 25%
4 AA units: 32%

Assuming the AA unit is a flak." /EDIT
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Last edited by Jaybe; June 12, 2004 at 13:51.
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Old June 12, 2004, 20:09   #63
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Quote:
Originally posted by Jaybe

Are you MAD, Bomber?
Have you forgotten alexman's first post, stating that the AA value is ONE TENTH of the stated strength?
Four 2-strength flaks would be 0.8A/2D = 0.8/2.8 = 28.6%.
One flak: 0.2A/2D = 0.2/2.2 = 9%

EDIT, per one of alexman's posts on page 1:
"More like:
1 AA unit: 9%
2 AA units: 17%
3 AA units: 25%
4 AA units: 32%

Assuming the AA unit is a flak." /EDIT
I could have sworn that the posted odds where higher for three flak units....I guess I should stop posting after tossing down a 6-pack.
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Old June 12, 2004, 22:05   #64
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Quote:
Originally posted by Mad Bomber
... I guess I should stop posting after tossing down a 6-pack.
A NOBLE excuse!
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Old June 13, 2004, 06:26   #65
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Drunk posts:

I guess the big question is, why didn't they make AA units work like, well, mobile SAM Batteries?
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Old June 13, 2004, 06:39   #66
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Good question, no other units in the game have a cumulative effect (an effect that a lot of people have asked for since CTP!)
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