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Old January 15, 2004, 15:15   #31
conmcb25
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Quote:
Originally posted by ducki
"Ducki Does C3C at Emperor".
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Old January 15, 2004, 15:18   #32
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Your mistakes assume that your nuewbie doesn't prefer to be a builder ratherr than a conqueror.
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Old January 15, 2004, 19:32   #33
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The top noob mistake is thinking you are not a noob.

After that I'd go with poor worker useage, overdefending, and not expanding quickly enough at the beginning.
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Old January 15, 2004, 19:43   #34
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I'm playing my third game of SP so Jimmy is probably right - damn newbies

But I like to have a nice balanced army.
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Old January 15, 2004, 20:20   #35
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#1 n00b mistake: Not reading all the Apolyton forum tips!
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Old January 15, 2004, 20:29   #36
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Having a nice balanced army, or whatever floats your boat to enjoy playing the game is very important. I like balanced armies, usually no more than 1/4-1/3 horse or armor!

Much more important than playing most efficiently
(unless "playing most efficiently" is what "floats your boat").
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Old January 15, 2004, 20:33   #37
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I should post a screen shot - if I could remember how.
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Old January 15, 2004, 23:03   #38
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Quote:
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I should post a screen shot - if I could remember how.

Use the browse option to point to the file you want to post. It has to less 500KB.
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Old January 15, 2004, 23:09   #39
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newbie mistake #1: thinking civ3 is civ2.
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Old January 15, 2004, 23:17   #40
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Quote:
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3. Underestimating the power of artillery.

3 can also be grouped with 1, since arty are infrastructure cripplers mostly... poor killers, though.
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Old January 15, 2004, 23:18   #41
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Other newbie mistakes:

Waiting too long to change from despotism once you acquire monarchy/republic.

Not taking into account which UU an enemy has when you're planning to attack.

Waiting until the industrial/modern era to make war, "'cause that's when all the cool 'power' units become available".

When another civ demands tribute, either: always giving in; or (being stubborn and) never giving in, even when the other civ could kick your a$$. (Think of that old Kenny Rogers song, "You got to know when to hold 'em, know when to fold 'em...")

Not ever bothering to adjust the tax/science/luxuries sliders.
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Old January 15, 2004, 23:32   #42
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Losing hundreds of prods building wonders in which the AI has also started. (on higher levels)
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Old January 16, 2004, 01:18   #43
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Quote:
Originally posted by Uber KruX
newbie mistake #1: thinking civ3 is civ2.
A lot can be put under this category:

the over-emphasis on Wonders, heading towards Democracy as the best government to be in, not giving a toss for diplomacy....
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Old January 16, 2004, 01:35   #44
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I just played Freeciv with some folks and I lost, mostly because I had played too much C3C lately. I had forgotten how Civ2 rules worked...
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Old January 16, 2004, 04:49   #45
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One thing I was very guilty of when I first started playing was working every tile for a city right from the start. I'd have size 3 cities with every tile around it developed. And at the same time I didn't have enough workers to do that for every city so while I was working to fully work one city another was sitting there undeveloped. Of course everyone here sorted me out.

So I agree with the above, another newbie mistake is not coming to 'poly.
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Old January 16, 2004, 06:22   #46
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Quote:
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I'm playing my third game of SP so Jimmy is probably right - damn newbies
How do you meanwhile like the game, AH? Your trolls from the good old flame war times are forgiven, but not forgotten .
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Old January 16, 2004, 11:52   #47
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I think the biggest mistakes I made as a newbie were

1-expanding too slowly, usually because I would switch from settlers to city improvements too soon

2-tile improvements to tiles I would not be able to use, for example improving more than 6 tiles for a city before you are able to build an aquaduct

3-Attacking someone immediately if they place a city in an area I want whether I was prepared for a war or not.

I seemed to take it a little personnally back then. As a veteran I no longer launch myself into a war prematurely. Now I build up my military strength, my military infrastructure, and scout the enemy...then launch my forces at him with a maniacal frenzy. I guess I still take it personnaly maybe I should enroll in an anger management seminar
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Old January 16, 2004, 11:56   #48
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Trusting the AI.
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Old January 16, 2004, 12:18   #49
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Quote:
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One thing I was very guilty of when I first started playing was working every tile for a city right from the start. I'd have size 3 cities with every tile around it developed. And at the same time I didn't have enough workers to do that for every city so while I was working to fully work one city another was sitting there undeveloped. Of course everyone here sorted me out.

So I agree with the above, another newbie mistake is not coming to 'poly.
Big D what the heck are you doing back at poly?
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Old January 16, 2004, 12:51   #50
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Waiting too long to change from despotism once you acquire monarchy/republic.
Just for the benefit of the newbies, with the C3C luxury/resource scarcity, if you are not going to use the Lux slider, switching to Republic too soon could be crippling - not always, not necessarily even usual, but something to be aware of with the new resource distrubution in conquests. If you have a bunch of big size 7+ cities and only 1 luxury, early Republic _might_ be a mistake if you don't use the slider.
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Old January 16, 2004, 13:38   #51
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All good comments. Good idea for a thread, jt!

Here's one I'd throw in: Not trading techs. Do NOT research what the advisor suggests, rather something else that fits your overall strategy.... and then trade off techs aggressively.
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Old January 16, 2004, 13:41   #52
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Something I like to do is to focus on the scientific civs first. Nothing more annoying to me than working on feudalism for 10 turns and the byzantines or someone pops up with it, trades it around the world, and i'm screwed. Of course, the flipside is that you can use scientific civs to your advantage by gifting them into the next age and then getting their free tech from them...
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Old January 16, 2004, 14:11   #53
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Quote:
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All good comments. Good idea for a thread, jt!

Here's one I'd throw in: Not trading techs. Do NOT research what the advisor suggests, rather something else that fits your overall strategy.... and then trade off techs aggressively.
yes. wh0re techs like it's the apocalypse. sell it to whoever will pay the most, because after it gets dispersed, it is valued at less by the AI.

this goes hand in hand with another one, explore as much as possible. if you're the middle man between civs that don't know eachother, you can play off that and get both of their techs for little initial investment.
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Old January 16, 2004, 17:09   #54
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Too little, too late, too few

My biggest mistake:

Not to declare war. I waited until they did.
I send weak forces, didn´t concentrated against enemy cities.
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Old January 16, 2004, 17:28   #55
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Don't over look the fact that not knowing the best plays and learning can be fun. I still morn the fact that I don't get to see fleets of 32k anymore in Moo1.
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Old January 16, 2004, 17:31   #56
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Soon I'll take these ideas, redefine them a bit, make a list and solict more feedback. Refine and maybe do some polling. We probably need to stipulate that these top twenty apply to the ancient era. Good imput. Keep it coming.

I'll add another. Pride. Refusing to yield to AI extortion threats before you are prepared for war. Sometimes its better to nuture a grudge until the day you are ready to serve a dish of chilled revenge.

edit: oops, Xorbon beat me to that one.
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Old January 16, 2004, 19:47   #57
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Quote:
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Don't over look the fact that not knowing the best plays and learning can be fun.
The discovery process is one of the great reasons I enjoy new versions/patches and expansions!
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Old January 17, 2004, 05:10   #58
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*ahem*
Attacking a large civ in the industrial age, forgetting that they'd built the Knights Templay...
This being a low-level game, and so research was naturally slow, they had a LOT of crusaders...took several stacks of cavalry to eliminate them all.

Oddly enough, even with the resource scarcity in C3C, I still managed to get every strat resource up to rubber.
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Old January 17, 2004, 09:33   #59
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Which woders do you guys think are absolutly important??

I like the pyramids, The temple of whateveritis, and the great library??

Also you guys say to trade techs like mad??? Isnt this counter productive seeing as if you have gun powder you wouldnt want to give it away (I wouldnt think so) I here alot of people say in their games that they are way ahead of the AI but I dont see how with this strategy.

Also I hear not going to another government is a mistake. Under despotism I make more money and have no war wariness. If I try republic I automatically have to lower my sliders because I take a HUGE jump into the negative!!!! So I have been waiting for democracy. Infact in the conquest book it says a couple of these races thrive in Despotism. PLUS I usually lose like 2 city improvements in the riots that insue. I just have a bad taste in my mouth since the last time I changed before democracy. As for any other government im not sure. It just seems like democracy is the ONLY route to go. BUT I am a newb so what do I know.
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Old January 17, 2004, 10:00   #60
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Which woders do you guys think are absolutly important??
Ancient?
None. Not a single one is "absolutely" important. None are "necessary". Most are crutches. And this is coming from a former wonder addict. If you just have to build an Ancient wonder, make the the Pyramids on anything but a smallish island, and then, make it the Lighthouse.

But I encourage you to play with a self-imposed "No Ancient Wonders" rule for a game or two.

Regarding governments: get more luxuries(trade, steal, whatever), don't build so many improvements(they cost per turn), and don't have such a large standing army(which costs a lot more per turn in Republic than despot).
If you have a huge standing army, then use it. Republic doesn't give you garrison happiness.
You might be happier with Monarchy or even Feudalism.
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