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Old January 15, 2004, 21:38   #1
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Should we make a scenario of the map and adjust the techs?
Take it as is with all the techs or leave it alone? I have saved the opening move as a scenario and eliminated all the techs. So which would we prefer to use?

PS - Can't seem to change "Carthaginians" to "Apolytonians", so we may have to just live with that.

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Old January 15, 2004, 21:51   #2
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Can't change the name? Why not? I thought we managed to do so for the last game (Imperium).

Scenario with adjusted/removed techs sounds fine to me. There's no functional difference from a new game on a new map.
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Old January 15, 2004, 22:29   #3
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There is probably a way, but since I am utterly self-taught on scenario and map-making, there are things I haven't figured out yet. Maybe it can only be done during original construction of a map. If someone knows how, I'll be glad to either accept instruction or send my scenario to someone.

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Old January 15, 2004, 22:47   #4
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Can anyone remember who created our last map? They would be the one to ask.
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Old January 15, 2004, 22:48   #5
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Old January 16, 2004, 01:28   #6
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Not hard to delete the techs or change the names. Go to the cheat mode and open up the change ruler. It should also allow you to change the name of your home civ.

For techs, just go to edit technologies, and remove the offending techs.

After all your changes, save the game as a scenario, and this will remove the CHEAT MODE toggle. However, this will mean that we will have an 'Open' tech tree.
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Old January 16, 2004, 02:10   #7
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Quote:
Originally posted by Ben Kenobi

After all your changes, save the game as a scenario, and this will remove the CHEAT MODE toggle. However, this will mean that we will have an 'Open' tech tree.
I think it would be better to keep the restrictions on technology research and live with the cheat mode flag. After all there are so many other ways of cheating that we have to trust the government of the day until we throw the rascals out.

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Old January 16, 2004, 06:03   #8
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There is a way of cheating that has been used by certain unscrupulous individuals in PBEM games in the past, that involves using the cheat mode, saving the game as a scenario and then altering the file so that it will not have the scenario flag and will play as a normal game. Will this mean that the game will play normally, or will it still have the open tech tree? I'm not an expert in PBEM, let alone in the nefarious methods used to cheat at it, but have come across reports of such underhand dealings, and hopefully they can be used to our advantage.

Otherwise, I'm happy with an open tech tree. Can we have a little taster of the treats to come with a sceenie of our island paradise please?
Let's get down to work! If, er, that's all right with his great Hydeyness, the all-powerful despot sent to earth from heaven by the mods to bring light into the darkness of the Apolytonian race.
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Old January 16, 2004, 08:07   #9
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I'm not familiar with what "open tech tree" means.
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Old January 16, 2004, 08:24   #10
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Quote:
Originally posted by cavebear
I'm not familiar with what "open tech tree" means.
It means that we can research, at any given time, all techs we have the prereqs for. You will have certainly noticed (as any who was President would have) that this has not been the case in our last game. This would give us an advantage over the course of a regular game.
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Old January 16, 2004, 12:37   #11
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Somply put you dont need the extra tech when shooting for mon.
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Old January 16, 2004, 14:18   #12
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yaroslav in the scenario section of apolyton has offered to hex edit the techs.

Whould you be willing to let him?
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Old January 16, 2004, 14:48   #13
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Sure!
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Old January 16, 2004, 14:53   #14
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So open tech tree means that the game does not limit the choices you have when you select a new tech to research. OK, that makes sense, thanks.
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Old January 17, 2004, 20:41   #15
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Sorry for jumping into this thread. On Monday I go out of town for two days (Monday and Tuesday) so I won't be able to do the hex-editing thing until Wesneday. Send me a PM if you want me to do so

There is a little chance of me having enough free time tomorrow, so if the file is avalible tomorro, maybe I'll be able to hex-edit it
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Old January 18, 2004, 12:09   #16
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PM sent. Sorry for the delay. I thought Zedd was asking if it was OK for him to arrange the hex edit. My fault.
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Old January 18, 2004, 15:44   #17
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Guys, sorry for being SO stupid, but I'm not able to locate the file you want me to hex-edit

I'll do it Wednesday, after returning of my trip (could you remind it via PM that day to ensure that I don't miss it?) Thanks and sorry for the delay
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Old January 20, 2004, 09:08   #18
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Who can change scenario parameters?
Did someone call?
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Old February 23, 2004, 00:35   #19
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just curious here - i see the F9 screen on all available saves to date indicates that the game is in cheat mode any reason we are still playing as the Carthaginians? next elected president can go to Edit King, then Edit Name, change all 3 descriptors, and then turn cheat mode back off and play from there
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Old February 23, 2004, 06:19   #20
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- good point, and one which I would have picked were I able to find a save.

Perhaps we can count the approval for this by a suitable number of posters (3-5, perhaps, seeing as there are few more active than that) as overall approval for the Prez to do this.
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Old February 23, 2004, 07:33   #21
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I'm up for that.

Who's got any idea of what titles we can use? The same as in previous games, or do we want something new?
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Old February 23, 2004, 20:37   #22
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Adjusting the titles and civ name would be nice.
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Old February 24, 2004, 05:01   #23
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What are we (or rather Consul Zedd, our representative) going to change them to?
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